Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Is it really now no point in crafting higher level armor for my char from lvl 1 to lvl50?

altemriel
altemriel
✭✭✭✭✭
✭✭✭
I just wanted to check, now when everything is scalled to cp160 (lvl50) in One Tamriel (battle-leveling), is there really no point in crafting a higher level armor for my character (let`s say at least every 15 levels)? My (second) character is level 20 now.

When everything gets scalled up, does it matter? Or are the battle-leveling calculations (scalling up) slightly lower than if I would really be lvl50 - and it is worth crafting a higher level armor for her, as she progresses - will she get even higher stats??

@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_RichLambert @Wrobel
Edited by altemriel on October 6, 2016 4:15AM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    At least the last time I checked, your gear caliber still matters. Once there's a significant differential between your level and the gear that you are wearing the battle leveling buff is not as potent.
  • Khairiah
    Khairiah
    ✭✭✭
    When first entering the game you should be fine with using what you pick up. If you can craft set and training gear its still worth doing..
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Having appropriate level gear to match what you're fighting helps in survivability. If you're fighting a Lvl30 mob wearing Lvl10 armor, you're gonna take some hard hits. Then again you don't have to upgrade every other level, that's just a waste of material and time. At most you only really need to make a new set of armor for every new material you can use. So, when you can use Flax, make a set. Then when you can use Cotton, make a new set, ect.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • trav2609rwb17_ESO
    trav2609rwb17_ESO
    ✭✭✭
    Also if you go and view your character it gives you a 4 star rating of how good your equipment is. Also shows what is your weakest item. So you can decide to keep to just 3 stars while leveling and it will at least give you a general idea. In the patch notes it mentioned a few things that gave you a boost on that general rating.

    I dont think that rating is visible to anyone else (at least hope not) so dont think groups will add that as a selection criteria ie cp 500+ and need to be 4 star.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    It kinda matters, because you still want sustain. As you level your stats will get really low and you'll have trouble keeping up your resource pools so grinding will become slower.
    Having said that, I can happily get by with just two sets: Level 4 armor then I change to level 22 armor and grind out to 50. It gets a bit tough near the end because I'm sitting at like 900 spell/weapon damage, but hey, with CPs anything's possible!
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)

    oh, nice, thank you for this. When I was thinking about this thing later then, I thought it would be like this, good, I feel better now :)
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    Altemriel, could you stop tagging ZOS staff in questions that can easily be answered by other players? There's no reason to spam their notifications and distract them from threads that actually require their attention.
    Edited by Rosveen on October 6, 2016 10:34AM
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)

    But are you not battle leveled! So it increases your stats so you can perform in the Zone you enter!
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    The gear still makes a difference. Scaling doesn't work the same as for your stats, so having gear crafted every 10 levels or so is still worth it IMO.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)

    But are you not battle leveled! So it increases your stats so you can perform in the Zone you enter!


    yes yes, but I was asking the other way round, about the gear, not about the character stats ;)

    But the answer is clear: There is a point in crafting higher level gear as my character progresses.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Asardes wrote: »
    The gear still makes a difference. Scaling doesn't work the same as for your stats, so having gear crafted every 10 levels or so is still worth it IMO.



    hmm, yes, I understand it now.

    And btw do we have some more info about the numbers behind the battle leveling (1T scalling)? I mean how exactly are the numbers calculated?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)
    But are you not battle leveled! So it increases your stats so you can perform in the Zone you enter!
    Yes, but the lower your gear level is with respect to your character level, the less it will increase your stats. Using the same random numbers as before, a Level 10 green sword on a Level 10 character will deal 1200 damage, but that Level 10 green sword on a Level 20 character will only deal 900 damage. You'll need a Level 20 green sword for your Level 20 character to get the damage numbers back up to 1200.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Enodoc wrote: »
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)
    But are you not battle leveled! So it increases your stats so you can perform in the Zone you enter!
    Yes, but the lower your gear level is with respect to your character level, the less it will increase your stats. Using the same random numbers as before, a Level 10 green sword on a Level 10 character will deal 1200 damage, but that Level 10 green sword on a Level 20 character will only deal 900 damage. You'll need a Level 20 green sword for your Level 20 character to get the damage numbers back up to 1200.



    :)


    And btw do we have some more info about the numbers behind the battle leveling (1T scalling)? I mean how exactly are the numbers calculated (formulas)?
    Edited by altemriel on October 6, 2016 11:23AM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    More levels higher then You gear , lower gear statisrics to the point where gears stops to be battle leveled.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Juhasow wrote: »
    More levels higher then You gear , lower gear statisrics to the point where gears stops to be battle leveled.


    no offence, but I see that English is not your native language, I am sorry, but I can not understand what you wanted to say by your post
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    altemriel wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    If your gear is Level 10, and your character is Level 20 (for example), the gear stats won't get scaled up as far as Level 20 gear would. For example, a Level 10 green sword on your Level 20 character may deal 900 damage, whereas a Level 20 reen sword on your Level 20 character may deal 1200 damage. (Note that these numbers are completely random.)
    But are you not battle leveled! So it increases your stats so you can perform in the Zone you enter!
    Yes, but the lower your gear level is with respect to your character level, the less it will increase your stats. Using the same random numbers as before, a Level 10 green sword on a Level 10 character will deal 1200 damage, but that Level 10 green sword on a Level 20 character will only deal 900 damage. You'll need a Level 20 green sword for your Level 20 character to get the damage numbers back up to 1200.
    :)
    And btw do we have some more info about the numbers behind the battle leveling (1T scalling)? I mean how exactly are the numbers calculated (formulas)?
    Unfortunately not (otherwise I'd use real numbers ;)). I'm hoping ZOS will put Battle Leveling in as a visible Active Effect, then we can actually see what's happening. I expect someone will work it out eventually anyway, though; the community has been pretty good at working out how the numbers work.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.