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First Impressions One Tamriel PC/MAC

  • XDragonDoomX
    XDragonDoomX
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    After day 1.. starting to get bored with ESO, which hasn't happened before.
    All areas are the same, no sense of progression.
    Too many people duelling within the cities.
    The massive increase of sets after a while just becomes.. oh, that - NPC sell.
    Edited by XDragonDoomX on October 6, 2016 3:30PM
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • driosketch
    driosketch
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    It's been pretty great personally.

    I had no lag, not even Rawlka where I had parked a throw away character. I get on after work on the west coast, so maybe that has something to do with it, I don't know.

    Builds options are huge right now, I have 6 characters that need to go hunting, and I know exactly were to look instead of hoping for a random drop.

    Stonefalls Zone chat is mainly the same, still people who don't know you can go around the north side of the fort to reach the Rift. Some Alliance baiting going on now, however.

    Saw some in town duels, nothing I thought was too intrusive. Received zero invites to duel.

    Took my level 26 into Craglorn, where I can finally turn in writs. Enemies were no more challenging, maybe even a little easier than when I used to solo them on my main. There were always groups doing the mines, something that took forever to try to clear solo.

    Most importantly, every zone is relevent. I don't have to worry about my dwindling rubedite inventory because I'm not farming DLC zones. All enemies drop loot, and world bosses ate thougher but you're also not lacking for help to finishthem off. Had a 30 and 40 level help, actually help with one boss, and at the same time I'm not one shotting the boss and spoiling the fight for them.

    Dolmens are crowded right now. The mobs phase has some interesting mechanics, new varieties, and a lot more landing at once. Even with 8 or more players, I could still get some mostly to my self. The final boss pretty much melts in 2-3 seconds though.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • XDragonDoomX
    XDragonDoomX
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    I disagree over all zones being relevant now - since the crafting mats are the same, the mobs are the same - the zones no longer matter, they're just melding into one, which is somewhat stagnant. No more going hunting for those lower level mats, etc.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • [Deleted User]
    [Deleted User]
    Soul Shriven
    The user and all related content has been deleted.
  • driosketch
    driosketch
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    I disagree over all zones being relevant now - since the crafting mats are the same, the mobs are the same - the zones no longer matter, they're just melding into one, which is somewhat stagnant. No more going hunting for those lower level mats, etc.
    By that same token, I'm also not picking up useless CP 10-80 gear or mats anymore. Or sub CP 150 solvents in endgame zones. If I have a reason to be in a particular zone, quest, gear drops, achievements, I'm able to farm at the same time. I have lower level toons who can farm their own mats, that's not an issue. And in fact, they are always able to find the mats they need now, so I'm not ignoring other zone to farm the one zone that mostly dropped what I needed. (Mostly because solvents and runes were always seemingly off cycle with the other mats.)
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Lucius_Aelius
    Lucius_Aelius
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    Gargath wrote: »
    I can't say I fully accept the stats we get from the very beginning, for lvl1 already like we were lvl50. Same with weapons, found a Staff with over 1k damage, felt weird, I think it lowers much the immersion of progressing up in levels gaining more and more stats with each level. That's also a bit inconsistent, since we get increased base stats and regen without any armors, but not the criticals. That is a bit confusing.
    F41OGXJ.jpg

    Other impression: much much much lower amount of raw mats found due to much much higher amount of players around. Economy should suffer from this, or our wallets :).

    I don't get this impression at all, to me it was always more immersion breaking to have enemies be so wildly different levels across zones, makes no sense in an open world where there's supposed to be any sense of continuity. It's like in real life you go one place and the wildlife is something that will tear you apart, like lions, but you go a little distance and suddenly the lions are things that are a joke to you. Like, what? Lions are lions, doesn't matter what "zone" they're in, and they should always be the same difficulty to fight.

    So no, I don't get it, having enemies be a fixed level with you having to level up your skills as a new player but still having half-decent stats while you do so makes far more sense to me than the alternative ever could.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Loves_guars
    Loves_guars
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    Underwhelming...

    I don't care much about new sets.

    I like doing stuff with 1 or 2 friends low CP. Now they made Craglorn solo and (apparently from what I'm reading) raised difficulty for vets, so we won't be able to do much.

    I tried doing the fighter's guild daily but the rewards were hilarious, not doing those again.

    I did a world boss with a friend and got a green piece with training trait. Bleh.

    Not liking that everwhere is crowded.

    I'm happy for duels I guess.


  • Sigtric
    Sigtric
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    Reading through and have not gotten all the way through this thread so if I am repeating what someone said already, apologies!
    Haven't got a chance to play yet (and will probably wait until the novelty dies down a bit) so specific question: Can you still identify ppls alliance in PvE via their name tag? (Pls no)

    @sarahb16_ESO There is a little colored chevron or rank indicator to the right of someones name when you have them targeted. The color indicates the alliance. I find it pretty unobtrusive and I have to go looking for it if I want to know.
    Gargath wrote: »
    I can't say I fully accept the stats we get from the very beginning, for lvl1 already like we were lvl50. Same with weapons, found a Staff with over 1k damage, felt weird, I think it lowers much the immersion of progressing up in levels gaining more and more stats with each level. That's also a bit inconsistent, since we get increased base stats and regen without any armors, but not the criticals. That is a bit confusing.
    F41OGXJ.jpg

    Other impression: much much much lower amount of raw mats found due to much much higher amount of players around. Economy should suffer from this, or our wallets :).

    @Gargath
    I played a lowbie last night and that did feel a bit weird. But you just have to teach yourself to think a bit differently. As you level up and spend your attribute points, you'll see your resource pools changing even when scaled. This scaling is basically the same as it had been in the DLCs and inside Cyrodiil (minus the pvp buffs).

    Cyro and the DLCs have shown that a lvl 10 character scaled to 150 (at the time) is NOT as far along in the power curve and not as capable as a true CP150+

    The increase in power as you level is still there, it's just a bit more subtle, and the numbers you see are larger.
    Edited by Sigtric on October 6, 2016 5:26PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • RaddlemanNumber7
    RaddlemanNumber7
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    Not a happy experience so far.

    Spent a few hours collecting on some of the Treasure Maps I'd saved up. So far I've done about 20 maps and got trader trash. The new sets seem to be designed to be useless. A prime example is the prisoner set - light armour with stamina bonuses. All a big disappointment. Not sure if I'll bother collecting the rest of my maps.

    I've seen one dual. It lasted about 5 seconds.

    Trash mobs still all go down with one shot. Haven't tried, or seen any heavy combat yet.

    Population on EU PC server seems an awful lot lower than before the update. Not what I was expecting considering all three alliances now share the same zones. I guess most people are still unable to play because of the login mess.

    PC EU
  • Acrolas
    Acrolas
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    One Tamriel is like member berries minus anything to actually member, promoted as a no-borders sandbox experience while simultaneously dumping crown store alliance pride on you. It's also a crowning achievement of the beta testing argument, as this is probably the game that should have been released two and a half years ago. Or the reason to delay the game just as long.

    Yes, you can wander all the available Tamriel zones now. But 916 days past first launch, what's really left to do that you haven't already seen before? Being able to farm high level resources in a starter zone isn't new content. Gathering resources wasn't even that difficult to begin with.

    Nothing's really changed. While visiting the snowy Wrothgar countryside or climbing sedimentary stone formations in Hew's Bane was a pleasant rush of something new and different, there's an emptiness in this update. One that ZOS surely wants to satisfy with crown crates, but one I'll satisfy by just going outside more often.
    signing off
  • Tasear
    Tasear
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    Disappointing, the dungeons are fun especially with random people with diff locks. It's not a matter of skill but who can deal most damage. As such why would even give someone not even 160 co a chance. They no matter how skill are just a burden. One tamerial ruined dungeons for me by making them boring.
  • Deuce
    Deuce
    I was highly irritated that they reset the progress in Craglorn...they did not mention resetting questline progress.

    What makes it worse is that I tried to finish the questline on PS4, but there was a bug for the Broodmother quest which prevented progress!

    This bug was patched fixed on PC but they reported that it would not be fixed until One T dropped on PS4.

    SO basically they lied to me and screwed me on Craglorn....

    THANKS ZOS!
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