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Remove IC population from Cyrodiil server populations.

Pomaikai
Pomaikai
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That right there is how to end the annoying pop-locks which make me wait 20-45 minutes to get into Trueflame, and other servers.

As soon as a player leaves Cyrodiil for any reason, and that includes going into IC, they are removed from the population. Yes, that means that you can be unable to reenter Cyrodiil like the rest of us should it be pop-locked for real, and that should be a real penalty for going ganking in the sewers as opposed to helping your faction on the campaign map. You can still get into the PVE portion of Tamriel from IC, so they're not completely stuck in IC.

Cyrodiil populations should be reflective of the actual people playing in Cyrodiil.
  • raviour
    raviour
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    totally agree
  • DHale
    DHale
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    Agree..... million percent. Sewer pop should not be connected to cyrodil pop.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ordraveeb17_ESO
    +1 )))
  • kadar
    kadar
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    Are there any actual downsides to this change?
  • Pomaikai
    Pomaikai
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    That would be really insightful, if it were true.
  • Pomaikai
    Pomaikai
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    Are there any actual downsides to this change?

    The only downside that I can think of is in reality an upside. It's that a large raid can't go hide in the sewers sucking up AP, and then zerg out of them to hit a keep or two, and then slink back inside once they're done/defeated.
  • kadar
    kadar
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    Pomaikai wrote: »
    Are there any actual downsides to this change?

    The only downside that I can think of is in reality an upside. It's that a large raid can't go hide in the sewers sucking up AP, and then zerg out of them to hit a keep or two, and then slink back inside once they're done/defeated.

    Most changes ppl dream up have significant downsides. This one seems like such a no-brainer. Was just wondering if anyone else could think of a downside, haha.
  • raviour
    raviour
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    nah ic causing pop lock in cyro is totaly ridiculous, sewer scum r not help the cause
  • altemriel
    altemriel
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    Pomaikai wrote: »
    That right there is how to end the annoying pop-locks which make me wait 20-45 minutes to get into Trueflame, and other servers.

    As soon as a player leaves Cyrodiil for any reason, and that includes going into IC, they are removed from the population. Yes, that means that you can be unable to reenter Cyrodiil like the rest of us should it be pop-locked for real, and that should be a real penalty for going ganking in the sewers as opposed to helping your faction on the campaign map. You can still get into the PVE portion of Tamriel from IC, so they're not completely stuck in IC.

    Cyrodiil populations should be reflective of the actual people playing in Cyrodiil.



    wait, what? you want to lock people who want to go to IC, you want them to get locked in IC or return to PVE-only Cyrodiil? What about when someone just wants to go to IC for a while and then fight PVP in Cyro again??

    You are speaking about IC as something inferior to Cyro. Why that?


    A better solution would be to increase the server power for Cyro and increase the Campaing population cap for each campaign!!
  • raviour
    raviour
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    u not gettin it ur claws highness

    imperial city counts towards the cyrodiil pop, these people are not helping the cause (or claws :P) often there are ppl zerging ic and not letting ppl into cyro, it needs to be seperated

    edited for very bad skooma reasons
    Edited by raviour on October 5, 2016 8:02PM
  • Sigtric
    Sigtric
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    Pop locks were a thing before IC was ever available and the populations inside IC are very slim comparitively. I'm not sure it'd do much at all for the population issues?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • raviour
    raviour
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    i hear from an ic camper it got quiet after the aniversary but still ppl will be in there to farm cp
  • Sheuib
    Sheuib
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    IC populations have been pretty low lately. Just a couple days ago I was in a group of 8 and we wrecked everyone in IC. I think it would be best to have one campaign that has no IC attached.
  • O-Los_Zulis
    O-Los_Zulis
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    I would like to see Cyrodil and IC to be discounted with population caps. If you have to queue to switch between the two that is fine. I believe this needs to be rethought and worked out for the betterment of the players.
    Tyger Blue Eyes

    "My words mean nothing if you never listen."

    -=15+ Toons=- cp1300+ Master Crafter+ 12+AD 1DC 1EP=-

  • nml
    nml
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    The populations of Cyrodiil and the Imperial City / Sewers have completely different goals, collect different currency, and have no incentive or /zone to coordinate together - they are basically playing in two different realms already.

    In absence of increasing server power to make population caps unnecessary, recommend Zenimax to decouple the populations of Cyrodiil proper from the Imperial City and IC DLCs. Every population slot assigned to a "sewer farmer" is one less able-bodied soldier that can be on the field in Cyrodiil participating in the grand alliance war - which is ultimately the best part of this game for many of us.

    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
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