I paid for the bloody game and I have the right to whine all the hell I want about the bloody game. It's a subpar gaming experience, and while I do still enjoy this game, I definitely do not enjoy not being able to play this game.quadraxis666 wrote: »*hurr durr stop whining*
That can easily be fixed by pushing the update onto a second server where there are no players online, which is exactly what I'm getting at in my post.I'm just guessing here but I think far too much of the processing goes on server-side for them to make changes while people are on. If they tried we'd all be hoping for just the bugs we have now.
HatchetHaro wrote: »You've all experienced it: patch day, the day where you have to actually refrain from playing ESO and do something productive for once, Akatosh forbid! It's a "necessary evil" in order to keep the game in tip-top shape and add new content.
Here's the thing about server downtime: it's not a "necessary evil".
It's just a stupid and outdated system that belongs anywhere but a well-respected MMORPG of a famous franchise.
Take Warframe, for example. They do regular updates, patches, and hotfixes. You know what they do when they have to push a patch out? They send Red Text into the chat.
Then everyone quits their game and reopens the launcher to download the new update/patch/hotfix. People don't automatically get kicked off the server until a while later so they can finish what they were doing, grind for that last prime part, yadi yada. It's a good system. The only gameplay downtime is downloading the new content client-side. There is absolutely no downtime server-side. All is good, there are no complaints with the system Digital Extremes is using.
Here? No. We get unnecessary server downtime that cuts into a lot of our actual playtime and takes away from the value of our ESO+ subscriptions. It's an archaic and annoying system that just makes the game experience so much worse.
Just get a second bloody server and push the update onto that, then push relogging players onto the updated server. Servers aren't that expensive, and for a large company such as Zenimax, a new server machine is a piece of cake.
We paid and are still paying for the game. Give us the game.
HatchetHaro wrote: »quadraxis666 wrote: »*hurr durr stop whining*
I paid for the bloody game and I have the right to whine all the hell I want about the bloody game. It's a subpar gaming experience, and while I do still enjoy this game, I definitely do not enjoy not being able to play this game.
It's called "criticism", sweetie. It's actually a thing.
I always lol when people use the "I payed for this game" arguement. Read the terms & conditions.
Imagine if, every time Google or Facebook made some changes, we all had to stop using them for 8 hours? Now tell me that ESO's server-side computing requirements, data centre complexities, or other technical aspects are more complex than Facebook.
Anyone who runs server-side services will have a production, test, and deployment server. You muck about on the test one, when it's working you push it to the deployment one, and when that's done you toggle a value somewhere and swap deployment and production over -- people using the original production server can carry on uninterrupted while the task is carried out, and when they log off you grab their data, transfer it to the new production server, and everyone's happy...
The regular, frequent, and lengthy downtimes for "maintenance" are not normal and people need to stop making excuses for them.
Imagine if, every time Google or Facebook made some changes, we all had to stop using them for 8 hours? Now tell me that ESO's server-side computing requirements, data centre complexities, or other technical aspects are more complex than Facebook.
Anyone who runs server-side services will have a production, test, and deployment server. You muck about on the test one, when it's working you push it to the deployment one, and when that's done you toggle a value somewhere and swap deployment and production over -- people using the original production server can carry on uninterrupted while the task is carried out, and when they log off you grab their data, transfer it to the new production server, and everyone's happy...
The regular, frequent, and lengthy downtimes for "maintenance" are not normal and people need to stop making excuses for them.
I can't tell if this is a serious post or a troll post.
Honestly...
If serious, it's a video game... Really a video game it isn't that important.
If troll sorry for responding.
Now tell me that ESO's server-side computing requirements, data centre complexities, or other technical aspects are more complex than Facebook..
I can't tell if this is a serious post or a troll post.
Honestly...
If serious, it's a video game... Really a video game it isn't that important.
If troll sorry for responding.
Doesn't matter if it's a video game or something else, it's a service we've paid for. I find this attitude baffling; for some reason gamers have come to accept poor service, shoddy products, and terrible customer support, and any of us who dare to say "look, this sucks, fix it" are told we're either whining, stupid, or trolls. If your phone stops working do you just go "meh, it's fine", or do you complain to the phone company? If you paid $60 for a coffee machine and once a week it just refused to work for 8 hours, and every time you used it there was a 1 in 10 chance of it serving you something undrinkable would you shrug and say "it's just coffee" or would you take it back?
Seriously, if you'[re happy with it, then good for you. I think you'd probably be happier if there wasn't so much downtime, but until enough people say it needs to change it's just going to keep on happening.
If you paid $60 for a coffee machine and once a week it just refused to work for 8 hours, and every time you used it there was a 1 in 10 chance of it serving you something undrinkable would you shrug and say "it's just coffee" or would you take it back?
anitajoneb17_ESO wrote: »Now tell me that ESO's server-side computing requirements, data centre complexities, or other technical aspects are more complex than Facebook..
Of course ESO is FAR MORE complicated than Facebook ! There's no doubt about that. As far as I know, Facebook doesn't rely on milliseconds precise data exchange for simultaneous display in 3D on 100+ screens.
Besides, ESO is on a MEGASERVER, we're all sharing the same space, which is instanced on the fly depending on population. It's not like they can switch off one part of it and move us somewhere else.
Also, don't believe the megaserver infrastructure is cheap. This is most likely the most expensive part or running this game. It's a massive cost, hence why it's being rented and not owned. Duplicating that infrastructure just to avoid a few hours maintenance every week would be totally out of proportion.
Citation needed. In 2011 Facebook (just the core services, and excluding support systems like the replication backend) consisted of around 10 million lines of code, and have you seen their datacentres?anitajoneb17_ESO wrote: »Of course ESO is FAR MORE complicated than Facebook
It's not like they can switch off one part of it and move us somewhere else.
Let's say there's a day grace period where they run old and new servers concurrently; they already have the PTS, and as that's kind of a "bonus if you want to get a sneak peek" and not the core product they could just leverage that -- it's much more customer friendly to shut that down when they're doing maintenance than it is to keep that running and shut down the main servers.Also, don't believe the megaserver infrastructure is cheap. This is most likely the most expensive part or running this game. It's a massive cost, hence why it's being rented and not owned. Duplicating that infrastructure just to avoid a few hours maitenance every week would be totally out of proportion.
Just because it's entertainment doesn't mean you're not entitled to expect a certain level of service. If you went to the movies and the picture was upside down or out of focus or something, would you just walk out and say "ah well, never mind, it was only entertainment" or would you expect them to either fix it or give you your money back?I just don't care enough about a video game.
If it's offline ce la vie, I will go play some music, read a book, write something, listen to some music, watch a movie, go outside(I think you get the point).
When it's all said and done a video game is just entertainment, it's not important enough to get worked up about.
If bugs, etc. cause me to not receive entertainment value I will simply seek it elsewhere.
As for the sense of entitlement I find that just as baffling as you do my lack of concern.
There are actual problems in this world, a video game(or a coffee machine) don't rank among them.
I am sorry that you can not see that and for any distress my views may cause you, just relax, live life.
Take care
vyndral13preub18_ESO wrote: »Just like GW2. Last i played their servers acted pretty much just like esos mega server. So it really isnt an excuse why this couldnt be done.
It doesnt really matter to me one way or the other, but it isnt the mega server stopping them from doing it.
I don't think you realize how complicated and technical an update like this really is. As an IT Analyst, there are so many pitfalls with a live update that it's always better to go offline in the long run. Some games may be able to do this but you have to consider the platform and infrastructure they are built on. You can't compare games from two different genres that have different IT requirements.