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Cyrodiil supplies & trade routes.

Deanationables
Sitting here re-watching The Community, letting the ol'noggin rattle. We're seeing all these improvements to the PvE experience of the game, but, now I find myself looking towards PvP and Cyrodiil as a whole.

The main map of Cyro feels largely unused to me. Skyshards and dungeons litter the landscape, but little else, what could give more incentive to tough the wilds? Well, a few years back there was some time I spent in another world(of Warcraft). There was a point of war were supplies could be gathered to support the war effort. Here's what came to mind for this game.

- Siege weapons could be craftable(New craft skill tab?) or, could be built using the faction's resource pool or, create a new PvP currency to purchase them.
- Resources could be reworked into respective sub-categories: Mineral, Fabric, Herbal, Wood, Provisions.
- Players would have access to new "War Dailies", turning in respective resources to supply their Faction's efforts in Cyro(server linked to player).
- War Dailies could consist of gathering a set number of resources(say, 100 Iron ingots) to complete, contributing to that respective resource(mineral).
- Faction's Main Operational Bases would have resource pools that player's War Dailies contribute towards.
- MOBs resources would travel by NPC lead caravans routed across Cyro, these routes would stem out from the Faction MOB to any currently owned forts/locals. Player could then escort sent supplies along their routes or, steal them from other factions to cut off supply lines.
- Locations on the Cyro map(mines/farms/lumber mills) would generate(slowly, want player influence more here) and, bank their respective resources, at a pace and size determined by server(30d/7d etc).
Mines = Minerals
Farms = Provisions
Lumber Mills = Wood
Gardens(would need to be added) = Herbs
Textile Mills(^) = Fabric
- Forts would use resources from neighboring locations to make repairs to the walls etc.
- The stronger the resources around a fort, the more NPC soldiers it could house.
- Leaders of guild owned forts could use resources to customize forts in the near future?


Please add any criticism or ideas here! I'm just having fun with this:
Edited by Deanationables on October 5, 2016 10:18AM
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  • Jaronking
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    I actually like this and it gives small groups something to do they could go behind enemy lines and cut of supplies.
  • Deanationables
    Exactly what I'd love to see in Cyro! Shadow groups moving behind the lines. :dizzy:
    Edited by Deanationables on October 5, 2016 10:20AM
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  • MalakithAlamahdi
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    GW2 had the same kind of thing. There were resource sites spread over the map you could capture, they brought supplies to your keeps which they gave to the merchant so you could repair walls etc. Small groups could kill the caravans and cut them off or recapture the resource site for themselves. You could also pick up the supplies there yourself if you needed extra or wanted to help resupply the keeps. Ioved this idea, ESO should have the same things as that.
  • Lava_Croft
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    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)
    Edited by Lava_Croft on October 5, 2016 10:44AM
  • Deanationables
    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    A "Caravan" mount that can be used for another form of daily/repeatable quest, instead of NPCs delivering the supplies let the player do a quest to reward them with their first Caravan mount to do said daily/repeatable. Then put more Caravan mounts in crown store.
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  • Lava_Croft
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    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    A "Caravan" mount that can be used for another form of daily/repeatable quest, instead of NPCs delivering the supplies let the player do a quest to reward them with their first Caravan mount to do said daily/repeatable. Then put more Caravan mounts in crown store.
    I think they were just NPC's moving from point A to point B.
  • Deanationables
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    A "Caravan" mount that can be used for another form of daily/repeatable quest, instead of NPCs delivering the supplies let the player do a quest to reward them with their first Caravan mount to do said daily/repeatable. Then put more Caravan mounts in crown store.
    I think they were just NPC's moving from point A to point B.

    Yeah, I was merely shooting a way to cash their crown store profits. Maybe even include the player's riding abilities into moving supplies(60 capacity/stamina allowing you to move more supplies).
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  • AlnilamE
    AlnilamE
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    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    Are you talking about the wandering Siege Merchants you see in Cyrodiil that are of whatever faction is controlling their loop area?
    The Moot Councillor
  • Lava_Croft
    Lava_Croft
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    AlnilamE wrote: »
    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    Are you talking about the wandering Siege Merchants you see in Cyrodiil that are of whatever faction is controlling their loop area?
    No, I'm talking about the trade caravans that @ZOS_BrianWheeler has talked about in the past. Good luck finding the exact quote, I think it was in some interview somewhere.
  • Daraugh
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    That would be awesome to have the resources be useful beyond their current status. If you're close enough to get the tick, you can harvest reagents and mats from the farm, lumbermill, mine etc. Capturing the keep could yield a double harvest.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • stevepdodson_ESO888
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    what about the idea that any resources bought from Siege Merchants would generate a (small) percentage of gold (insert whatever currency you think appropriate) to the guild that owns the resource or keep
  • Deanationables
    what about the idea that any resources bought from Siege Merchants would generate a (small) percentage of gold (insert whatever currency you think appropriate) to the guild that owns the resource or keep

    Something similar to this and the:
    Lava_Croft wrote: »
    There's actually code/art for trade caravans in Cyrodiil, but I think @ZOS_BrianWheeler stated that so far ZOS has not found a way to implement them in a satisfactory fashion. (read: find a way to put them in the Crown Store)

    A "Caravan" mount that can be used for another form of daily/repeatable quest, instead of NPCs delivering the supplies let the player do a quest to reward them with their first Caravan mount to do said daily/repeatable. Then put more Caravan mounts in crown store.

    But, guilds could generate gold by selling resources to neighboring fellow faction guild forts. The caravans of course would have to travel the distance.
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  • Jaronking
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    what about the idea that any resources bought from Siege Merchants would generate a (small) percentage of gold (insert whatever currency you think appropriate) to the guild that owns the resource or keep
    That would hurt the map certain guilds wouldn't push put or help defend others keeps because it puts their money at risk and would cause conflict in faction.
  • Deanationables
    Jaronking wrote: »
    what about the idea that any resources bought from Siege Merchants would generate a (small) percentage of gold (insert whatever currency you think appropriate) to the guild that owns the resource or keep
    That would hurt the map certain guilds wouldn't push put or help defend others keeps because it puts their money at risk and would cause conflict in faction.

    True, despite how little the amount might be, I see this being "turtle-cash" factories for 30 days.
    Edited by Deanationables on October 5, 2016 1:32PM
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