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Now that ZOS finally understood a bit

RazielSR
RazielSR
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...that this should be mainly a TES game and created One Tamriel(It should have been like this from the very beginning)...they should add doors to enter to Cyrodiil.

Stonefalls,The Rift and Reapers March should have doors entering to Cyro.

The same if they create more lands bordering Cyrodiill.

More connection is needed to become more realistic and to have the feeling that you are in One Tamriel.

Plus create a PvE versión of Cyro.
Edited by RazielSR on October 5, 2016 11:35AM
  • Publius_Scipio
    Publius_Scipio
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    You can PvE in Cyrodiil. I don't see ZOS making a different PvE only Cyrodiil on the server.
  • Asardes
    Asardes
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    Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Dymence
    Dymence
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    So OP, what about queues?
  • Deanationables
    If anything, I want more activity in Cyro. Other than skyshards/delvs etc.
    Edited by Deanationables on October 5, 2016 9:14AM
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  • RazielSR
    RazielSR
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    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.
  • Asardes
    Asardes
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    If anything, I want more activity in Cyro. Other than skyshards/delvs etc.

    Then go to a campaign that's not empty and probably dominated by your own alliance. Simple as that.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
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  • RazielSR
    RazielSR
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    Dymence wrote: »
    So OP, what about queues?

    Well...that would be the tricky part I suppose. If Cyro had a pve mirror maybe...
  • RazielSR
    RazielSR
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    Asardes wrote: »
    Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.

    Exactly. I see it really immersion breaking.
  • I_killed_Vivec
    I_killed_Vivec
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    You'd be able to mount a pincer movement - gathering troops to enter at a gateway behind enemy lines, while being free from attack.

    For instance Pact soldiers massing in Reaper's March. Until they stepped into Cyrodiil they'd be perfectly happy, safe from attack. Then they could slip into Cyrodiil and cause havoc while Pact forces mounted a frontal assault in the conventional manner.

    Maybe that would be a good thing, maybe not. It does, however, show that freedom to travel throughout Tamriel is nonsense while the war is raging...
  • RazielSR
    RazielSR
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    Asardes wrote: »
    If anything, I want more activity in Cyro. Other than skyshards/delvs etc.

    Then go to a campaign that's not empty and probably dominated by your own alliance. Simple as that.

    I guess he meant pve. Dont get me wrong...pve ends being boring too as everything in every game but pvp is really lackluster and never worked well with a TES environment.
  • Epona222
    Epona222
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    See thing is, I grew up several decades ago and I remember playing roleplaying PnP games.

    In those games, the DM just told you what had happened, a good DM would paint a really good picture of what was going on, but a lot of it was up to your own imagination to interpret that and imagine it for yourself.

    I have never understood the need for absolute 100% realism in computer games. Sure, Zeni could put in a cart to take you to Cyro, but why are you unable to imagine in your head that you got on a cart to Cyro? Does everything need to be spelled out for you? Just use your imagination. RP was always about using your imagination in a basic world setting, and playing your character through that with the help of your imagination and some figures on a table - do the same here.

    Edited by Epona222 on October 5, 2016 9:26AM
    GM - Ghost Sea Trading Co - NA PC

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  • MalakithAlamahdi
    MalakithAlamahdi
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    Wait, did they remove zones like reapers March and just made it one big zone as well or did I get that wrong?
  • RazielSR
    RazielSR
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    You'd be able to mount a pincer movement - gathering troops to enter at a gateway behind enemy lines, while being free from attack.

    For instance Pact soldiers massing in Reaper's March. Until they stepped into Cyrodiil they'd be perfectly happy, safe from attack. Then they could slip into Cyrodiil and cause havoc while Pact forces mounted a frontal assault in the conventional manner.

    Maybe that would be a good thing, maybe not. It does, however, show that freedom to travel throughout Tamriel is nonsense while the war is raging...

    You idea is great tbh. Imo.
  • Publius_Scipio
    Publius_Scipio
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    Wait, did they remove zones like reapers March and just made it one big zone as well or did I get that wrong?

    Zones are still the same. You will now see members of all three alliances in the zones together at the same time, same chat.
  • Dymence
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    To be honest, actual gameplay functionality should never have to suffer for the sake of immersion.

    It's just not doable to have door access to cyrodiil with there being multiple instances and potential queues.

    Not if you want to give people a good as possible PVP experience.
  • Doctordarkspawn
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    Make a neutral campaign.

    PVPers dont want PVErs in their campaigns.

    PVE'ers dont want to get ganked by PVPers doing their quests.

    Make a neutral campaign so the PVE quests in the imperial city and cyrodiil are not entirely red hearings. It wont make Vigor any easier to get, given that Vigor by the questing method would take bloody millenia. But then again, the quests in Cyro only serve to make people gank fodder anyway, so why the hell not just throw questers trying to get vigor a bone?
    Edited by Doctordarkspawn on October 5, 2016 9:28AM
  • RazielSR
    RazielSR
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    Epona222 wrote: »
    See thing is, I grew up several decades ago and I remember playing roleplaying PnP games.

    In those games, the DM just told you what had happened, a good GM would paint a really good picture of what was going on, but a lot of it was up to your own imagination to interpret that and imagine it for yourself.

    I have never understood the need for absolute 100% realism in computer games. Sure, Zeni could put in a cart to take you to Cyro, but why are you unable to imagine in your head that you got on a cart to Cyro? Does everything need to be spelled out for you? Just use your imagination. RP was always about using your imagination in a basic world setting, and playing your character through that with the help of your imagination and some figures on a table - do the same here.

    Well you know...it is a game but based in reality. I mean....theres a mix. I dont want a khajit snowboarding but gates and conecctions are just normal. I mean we are in 2016. If not we would be continue playing mud(of course you can).

    Dont see gates and connections as fantasy breaking....they are in the game. Is like saying that rivers or grass are not necessary cause its a game...
  • Seri
    Seri
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    RazielSR wrote: »
    [...] If Cyro had a pve mirror maybe...
    RazielSR wrote: »
    Asardes wrote: »
    Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.

    Exactly. I see it really immersion breaking.

    It'd break my immersion more if there was a "PvE" mirror given the entire zone is supposed to be about a 3-way faction war, of which all the in-game NPCs and lore refer to it as such. NPC fights wouldn't even be a suitable replacement given how large the map is, especially if you wanted more than a boring static battle-front.
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  • RazielSR
    RazielSR
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    Dymence wrote: »
    To be honest, actual gameplay functionality should never have to suffer for the sake of immersion.

    It's just not doable to have door access to cyrodiil with there being multiple instances and potential queues.

    Not if you want to give people a good as possible PVP experience.
    Dymence wrote: »
    To be honest, actual gameplay functionality should never have to suffer for the sake of immersion.

    It's just not doable to have door access to cyrodiil with there being multiple instances and potential queues.

    Not if you want to give people a good as possible PVP experience.

    But if they could make it work without breaking...

    But its true that seems impossible with a pvp zone. Thats why it would be cool a pve Cyro.

    I think they will do it in the future. Would be a good way to recycke a zone full of potential.


    Imagine a pve Cyro...but would not make sense with the current events anyway. Would be like another reality.


    hoh! My TES maniac alwys ends up appearing. I was thinking in Oblivion 2 or the next TES maybe....


  • MalakithAlamahdi
    MalakithAlamahdi
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    Wait, did they remove zones like reapers March and just made it one big zone as well or did I get that wrong?

    Zones are still the same. You will now see members of all three alliances in the zones together at the same time, same chat.

    Yea, thought so. Got confused there for a second. Thanks for clearing it up!
  • RazielSR
    RazielSR
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    Seri wrote: »
    RazielSR wrote: »
    [...] If Cyro had a pve mirror maybe...
    RazielSR wrote: »
    Asardes wrote: »
    Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.

    Exactly. I see it really immersion breaking.

    It'd break my immersion more if there was a "PvE" mirror given the entire zone is supposed to be about a 3-way faction war, of which all the in-game NPCs and lore refer to it as such. NPC fights wouldn't even be a suitable replacement given how large the map is, especially if you wanted more than a boring static battle-front.

    Yes its true...I was imagining another game maybe..
  • Asardes
    Asardes
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    Cyrodiil has a few PvE missions, that are repeatable. The ones from settlements and also 4 bounty quests from Fighters guild. Some of those also reward a few AP. I think 250 for the former, and 750 for the latter. Besides that there are a few non-repeatable wilderness quests, like the one with the wine. And there are of course a number of delves. IC also has 7-8 main quests and 6 repeatable ones that reward a few TV. But they are PvP areas and more elaborate quest lines won't fit there. Imagine listening to some rich dialogue/cut scene and then ambush from stealth -> surprise attack -> killer's blade [solemn music over grayed screen] :)
    Edited by Asardes on October 5, 2016 9:36AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
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  • RazielSR
    RazielSR
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    Asardes wrote: »
    Cyrodiil has a few PvE missions, that are repeatable. The ones from settlements and also 4 bounty quests from Fighters guild. Some of those also reward a few AP. I think 250 for the former, and 750 for the latter. Besides that there are a few non-repeatable wilderness quests, like the one with the wine. And there are of course a number of delves. IC also has 7-8 main quests and 6 repeatable ones that reward a few TV. But they are PvP areas and more elaborate quest lines won't fit there. Imagine listening to some rich dialogue/cut scene and then ambush from stealth -> surprise attack -> killer's blade [solemn music over grayed screen] :)

    Real life!! haha
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    RazielSR wrote: »
    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.

    just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked
  • Drummerx04
    Drummerx04
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    RazielSR wrote: »
    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.

    just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked

    NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.

    BTW, what do you ever get from these quests that make them worth doing to you?
    Edited by Drummerx04 on October 5, 2016 10:39AM
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  • Epona222
    Epona222
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    Drummerx04 wrote: »
    RazielSR wrote: »
    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.

    just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked

    NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.

    BTW, what do you ever get from these quests that make them worth doing to you?

    I don't PvP much, but even I can see that - there is no way to flag yourself as unattackable in cyro that is not in some way an exploit or able to be used as an advantage.
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  • Asardes
    Asardes
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    Drummerx04 wrote: »
    BTW, what do you ever get from these quests that make them worth doing to you?

    Tamriel Hero title, if you also did most quests in Alliance areas.

    And some meager AP gain if you need to top off to get Vigor and stuff like that, or inject some XP in your bar to level skill, just like other quests.

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Characters:
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  • Enodoc
    Enodoc
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    Epona222 wrote: »
    Drummerx04 wrote: »
    RazielSR wrote: »
    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.
    just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked
    NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.

    BTW, what do you ever get from these quests that make them worth doing to you?
    I don't PvP much, but even I can see that - there is no way to flag yourself as unattackable in cyro that is not in some way an exploit or able to be used as an advantage.
    The only way this could work is to base it on other players' good nature. You could theoretically flag yourself as "Don't want to be attacked", during which time you would be directly unable to attack other players yourself, so you can't exploit it, and hope that the enemy players let you off.
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Enodoc wrote: »
    Epona222 wrote: »
    Drummerx04 wrote: »
    RazielSR wrote: »
    ....I mean real PvE with some stories better than the repeatables.

    I dont see it either but who knows. Some didnt see b2p coming or gambling.
    just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked
    NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.

    BTW, what do you ever get from these quests that make them worth doing to you?
    I don't PvP much, but even I can see that - there is no way to flag yourself as unattackable in cyro that is not in some way an exploit or able to be used as an advantage.
    The only way this could work is to base it on other players' good nature. You could theoretically flag yourself as "Don't want to be attacked", during which time you would be directly unable to attack other players yourself, so you can't exploit it, and hope that the enemy players let you off.

    And it can only be turned on and off from outside of cyrodiil. I know you could still attack them anyway but someone shouldnt be able to be flagged as a pver just to walk past me because i am being nice then turn it off and attack me.

    But really i am against anything the makes cyrodiil into more of a pve zone. If you want to go in there, go in and fight. Or go in and hide. Or dont go in.
  • redspecter23
    redspecter23
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    Any Cyrodiil border territory that has a gate should allow access to Cyrodiil with exceptions. The Craglorn gate would only be used by DC factioned members. AD and EP would be "politely" turned away. Similarly, Reapers March would be an AD only entrance. Due to queueing restrictions, it would basically just open your "L" menu when you interact with the gate anyway unless ZoS wants to do a whole lot more work. This would be the simplest solution I can come up with.

    It would be nice to be able to use these gates as an alternate route out of Cyrodiil. There is not much you can do with it now as the border territories are all near the home gates. An EP can't go out the DC front gates and a DC can basically use their home wayshrine as needed. When they add more bordering territories, I'd like to see exits added at them, more for immersion than any strategic use.
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