Deanationables wrote: »If anything, I want more activity in Cyro. Other than skyshards/delvs etc.
Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.
Deanationables wrote: »If anything, I want more activity in Cyro. Other than skyshards/delvs etc.
Then go to a campaign that's not empty and probably dominated by your own alliance. Simple as that.
I_killed_Vivec wrote: »You'd be able to mount a pincer movement - gathering troops to enter at a gateway behind enemy lines, while being free from attack.
For instance Pact soldiers massing in Reaper's March. Until they stepped into Cyrodiil they'd be perfectly happy, safe from attack. Then they could slip into Cyrodiil and cause havoc while Pact forces mounted a frontal assault in the conventional manner.
Maybe that would be a good thing, maybe not. It does, however, show that freedom to travel throughout Tamriel is nonsense while the war is raging...
MalakithAlamahdi wrote: »Wait, did they remove zones like reapers March and just made it one big zone as well or did I get that wrong?
See thing is, I grew up several decades ago and I remember playing roleplaying PnP games.
In those games, the DM just told you what had happened, a good GM would paint a really good picture of what was going on, but a lot of it was up to your own imagination to interpret that and imagine it for yourself.
I have never understood the need for absolute 100% realism in computer games. Sure, Zeni could put in a cart to take you to Cyro, but why are you unable to imagine in your head that you got on a cart to Cyro? Does everything need to be spelled out for you? Just use your imagination. RP was always about using your imagination in a basic world setting, and playing your character through that with the help of your imagination and some figures on a table - do the same here.
[...] If Cyro had a pve mirror maybe...
Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.
Exactly. I see it really immersion breaking.
To be honest, actual gameplay functionality should never have to suffer for the sake of immersion.
It's just not doable to have door access to cyrodiil with there being multiple instances and potential queues.
Not if you want to give people a good as possible PVP experience.
To be honest, actual gameplay functionality should never have to suffer for the sake of immersion.
It's just not doable to have door access to cyrodiil with there being multiple instances and potential queues.
Not if you want to give people a good as possible PVP experience.
Publius_Scipio wrote: »MalakithAlamahdi wrote: »Wait, did they remove zones like reapers March and just made it one big zone as well or did I get that wrong?
Zones are still the same. You will now see members of all three alliances in the zones together at the same time, same chat.
[...] If Cyro had a pve mirror maybe...Well, the part with doors to Cyrodiil is a bit tricky, since while Tamriel is just one instance now, Cyrodiil is multiple ones. Though I agree that simply queuing and porting to [cardinal point][province name] gate from everywhere is a bit immersion breaking.
Exactly. I see it really immersion breaking.
It'd break my immersion more if there was a "PvE" mirror given the entire zone is supposed to be about a 3-way faction war, of which all the in-game NPCs and lore refer to it as such. NPC fights wouldn't even be a suitable replacement given how large the map is, especially if you wanted more than a boring static battle-front.
Cyrodiil has a few PvE missions, that are repeatable. The ones from settlements and also 4 bounty quests from Fighters guild. Some of those also reward a few AP. I think 250 for the former, and 750 for the latter. Besides that there are a few non-repeatable wilderness quests, like the one with the wine. And there are of course a number of delves. IC also has 7-8 main quests and 6 repeatable ones that reward a few TV. But they are PvP areas and more elaborate quest lines won't fit there. Imagine listening to some rich dialogue/cut scene and then ambush from stealth -> surprise attack -> killer's blade [solemn music over grayed screen]
....I mean real PvE with some stories better than the repeatables.
I dont see it either but who knows. Some didnt see b2p coming or gambling.
stevepdodson_ESO888 wrote: »....I mean real PvE with some stories better than the repeatables.
I dont see it either but who knows. Some didnt see b2p coming or gambling.
just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked
Drummerx04 wrote: »stevepdodson_ESO888 wrote: »....I mean real PvE with some stories better than the repeatables.
I dont see it either but who knows. Some didnt see b2p coming or gambling.
just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked
NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.
BTW, what do you ever get from these quests that make them worth doing to you?
Drummerx04 wrote: »BTW, what do you ever get from these quests that make them worth doing to you?
The only way this could work is to base it on other players' good nature. You could theoretically flag yourself as "Don't want to be attacked", during which time you would be directly unable to attack other players yourself, so you can't exploit it, and hope that the enemy players let you off.I don't PvP much, but even I can see that - there is no way to flag yourself as unattackable in cyro that is not in some way an exploit or able to be used as an advantage.Drummerx04 wrote: »NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.stevepdodson_ESO888 wrote: »just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked....I mean real PvE with some stories better than the repeatables.
I dont see it either but who knows. Some didnt see b2p coming or gambling.
BTW, what do you ever get from these quests that make them worth doing to you?
The only way this could work is to base it on other players' good nature. You could theoretically flag yourself as "Don't want to be attacked", during which time you would be directly unable to attack other players yourself, so you can't exploit it, and hope that the enemy players let you off.I don't PvP much, but even I can see that - there is no way to flag yourself as unattackable in cyro that is not in some way an exploit or able to be used as an advantage.Drummerx04 wrote: »NOOOO. If you cannot IMMEDIATLY see the exploit potential of being able to mark and unmark yourself as unattackable in Cyrodiil, then you should should not be suggesting changes for Cyrodiil.stevepdodson_ESO888 wrote: »just a thought, but if you will be able to switch on/off duelling (making you able to be attacked or not) in One Tam, then all they need to do is add a switch on/off "attack-able in Cyrodiil" so you can go and do the PvE content there and not get ganked....I mean real PvE with some stories better than the repeatables.
I dont see it either but who knows. Some didnt see b2p coming or gambling.
BTW, what do you ever get from these quests that make them worth doing to you?