Tl;Dr: Make a persistent PvP campaign that does not reset. This campaign is the method to get BoP sets (including trials) but only by owning keeps for a certain amount of time, and by meeting quotas of investment in those keeps to make the vendors appear and gain access to the vendors (so you can't just jump in buy your set and leave without adding anything to the campaign).
Full disclosure, I hardly PvP in ESO. The only MMO to date that I love more than any other MMO was and is Shadowbane. The reason I loved it had to do with open world pvp and sandbox conquering mechanics. The primary difference between Cyrodiil and Shadowbane was that ownership of areas mattered. You picked locations to build based on skill sets, gear or resources located nearby. If you got a crappy location you couldn't get the sets you wanted without buying them and there were no traders. Gold received could be pumped into your guild keep to defend, produce or refine material.
IMHO it would be cool to have a CP campaign that is persistent (never resets), and all of the trial sets were available to be produced in any non-starter keep. AP and Tel Var were the resources to be used to upgrade vendors to produce gear. I think there should a be a minimum AP/Tel Var contributed to any vendor to access their gear. Vendors for certain sets are located in specific keeps which would give reason to own and keep a keep.
To keep it interesting you should have to hold the keep for 4 days and/or some AP/Tel Var count to allow the vendor to produce sets. I think if you then had some scale of 4d, 7d, 10d for blue/purple/gold items to be available. Make the traits rotate weekly, at different roatations/rng for each keep.
Finally, IC should be able to provide an alternative way to get sets and value owning zones. I think if you made each flag count as a discount at the tel var merchant that it would drive more IC play. I think the difference should be that when you own a flag, that zones monsters turn yellow to that alliance and additionally the mobs populations increases. This effectively do what keep walls do in Cyrodiil, provide defense to keeping the flag. Add flags to each zone. Make the sewers have flags that can be fast traveled to inside the sewers which would make the molag bal more sandbox since you have faster ways of getting back to him. This does not remove the value of the tel var return stone, except if you own a lot of flags in the Sewer.
Edited by PS4_ZeColmeia on October 4, 2016 2:54PM PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
New PvP Campaign Idea 15 votes
I like the idea of a real PvP world that has consequences and rewards for playing it
I like the idea, but hate the idea of an alternative path to getting BoP sets (I'm a PvPer)
1 vote
I like the idea, but hate the idea of an alternative path to getting BoP sets (I'm a PvEer)
1 vote
I like the idea, but I would rather it be no CP or have a no CP version