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PvE: What's best, infused or divines?

TheUrbanWizard
TheUrbanWizard
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I've always gone full infused on my stam blade to squeeze as much stamina as I can, but I read about people using devines.

My mundus is thief btw. Would it be ok to mix divines and infused? I cant see myself giving up that 1k plus stamina on my chest though.

Best Answer

  • Jeckll
    Jeckll
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    I've always gone full infused on my stam blade to squeeze as much stamina as I can, but I read about people using devines.

    My mundus is thief btw. Would it be ok to mix divines and infused? I cant see myself giving up that 1k plus stamina on my chest though.

    You're not givin up 1k Stam, you'll still have 868 Stam on your Chest without Infused instead of 1041. The diffence is minor compared to the extra 0,8% crit you gain for using divines.
    Jeckll has quit the game. Thanks for the great time.
    Answer ✓
  • Rohamad_Ali
    Rohamad_Ali
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    Divines to get maximum from your mundus .
  • Oompuh
    Oompuh
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    Any PvE DPS should be all divines.
    Healers and Tanks run infused on there big pieces but DPS need to get a lot of crit so increasing the effect of the theif is the best option.
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  • Mic1007
    Mic1007
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    Going all Divines will give you the highest DPS, and keeping the big pieces Infused will give you the most sustain when your regen is low. Having the small pieces Infused is a waste.
    Edited by Mic1007 on October 3, 2016 2:20PM
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  • Grimmsplatter
    Go infused on the big pieces (Head, Chest, Legs) and divines on the small pieces.

    The divines trait suffers from diminishing returns the more you have, so the optimal balance is 3 infused, 4 divines in my opinion.

    Make sure to put your best enchantments in those infused slots for something like 1041 Max Stam or Magic per piece at legendary with a kuta.
  • susmitds
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    Go infused on the big pieces (Head, Chest, Legs) and divines on the small pieces.

    The divines trait suffers from diminishing returns the more you have, so the optimal balance is 3 infused, 4 divines in my opinion.

    Make sure to put your best enchantments in those infused slots for something like 1041 Max Stam or Magic per piece at legendary with a kuta.

    There are no diminishing returns in traits.

    All divines are the absolute best.
  • DannyLV702
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    Unless I'm running a vet trial, which I never do, I always tick my full impen to save gold from repairs lol makes a YYYYUUUUUGE difference. But yeah, all divines is what you want.
  • Jeckll
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    The divines trait suffers from diminishing returns the more you have, so the optimal balance is 3 infused, 4 divines in my opinion.

    It's funny how urban legends like this keep sticking around forever.
    There are no diminishing returns on divines. BTW pretty easy to test for yourself.

    Jeckll has quit the game. Thanks for the great time.
  • Brrrofski
    Brrrofski
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    All divines everything.

    Unless healer, may as well have big bits infused.

    Same with tank for bog bots. You also want some small bits sturdy there, if not all.

    For dps though, divines is the best choice by far. Sharpened weapons.
    Edited by Brrrofski on October 4, 2016 7:06AM
  • Asardes
    Asardes
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    IMO infused is only worth for tanks, on big pieces, if they are using prismatic enchantments. For the other builds divines is always better on all 7 pieces. The mundus should be either critical damage Thief; only with Twice Born Star take Shadow along with Thief to also increase critical chance. For some builds where you need sustain use Atronach/Serpent. If your sustain is good and you go in PvP, where everybody is using impenetrable, you can go for raw damage with Apprentice/Warrior. The rest are kinda weak.
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  • Leandor
    Leandor
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    DPS-PvE: all divines. If crit rating is high, pair with Shadow stone. If low, use Thief.

    Healer PvE: big parts infused, small parts divine, pair with either Atronach or Ritual, depending on sustain.

    Tank PvE: small parts sturdy, big parts either sturdy or infused, depending on stats. 30k HP, 20k+ on stam/mag for 4mans, 35k HP for trials (cp160 vet trials and especially Maw may require more).

    Just an opinion from a mainly PvP player, may be outdated a bit.
  • TheUrbanWizard
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    Ok thanks just need to find divines viper belt and legs.
  • Ch4mpTW
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    I prefer utilizing a mixture of both, and or all divines if using a set like Twice-Born Star. However, if I had to pick? I'd say infused.
  • Flameheart
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    For PvE DPS divines all the way. Many raid DDs use Twice Born Star (if your raid is good at buff support, especially Warhorn support). The maximum effect of the double mundus buff you will only get out of 7 parts divines and even without Twice Born Star you want max crit from the thief mundus.

    For healers I formerly used infused on the "big" parts and divines on the small ones. Recently I go divines all the way too. I still have over 40k magicka - everything divine traited - with all my 4 magicka build toons when playing the healer and it's much easier to adapt a character from a 4-man-instance healer role to a raid healer role by changing mundus stones (Thief to Atronach or Ritual for example), if you wanne play them as magicka DD too.

    For tanks I go Infused (prismatic enchantment) on the big parts and sturdy (health enchantment) on the small ones. Nirnhorned for the shield.

    Edited by Flameheart on October 4, 2016 9:11AM
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  • Prof_Bawbag
    Prof_Bawbag
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    Just shows you, for all the traits there are, there's only one or two that are actually worthwhile. The rest are very situational and a waste of space. I'm assuming traits got a little tweak when i was away (some look different or maybe I'm imagining it) from the game for 6 months, so that seems like it was a wasted exercise too if they did indeed tweak them.
  • xblackroxe
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    Just shows you, for all the traits there are, there's only one or two that are actually worthwhile. The rest are very situational and a waste of space. I'm assuming traits got a little tweak when i was away (some look different or maybe I'm imagining it) from the game for 6 months, so that seems like it was a wasted exercise too if they did indeed tweak them.

    No thats not true. It just depends what you wanna do with your char.
    Pve: dds divines (to max damage), healers infused (to max profit on things like elemental drain and heals), tanks reinforced, sturdy, infused, (nirn) (depending on needs)
    Training for grinding.
    Pvp: impen to reduce burst damage, sturdy for "perma" blocker, wellfitted for dodgeroll centered builds

    Shile there are definitely traits that are not needed no matter what kost of them surely are worth it depending on what you want to do.

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  • xblackroxe
    xblackroxe
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    Also i forgot, yes all divines for dd's when using shadow and or thief or infused when on warrior/ max stam mundus but since thief and shadow both are far superior to warrior/max stam mundus full divines is the way to go.
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  • Izaki
    Izaki
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    PvE DPS = TBS, TBS = divines only.
    Thief + shadow.

    That's the BiS in trials. 4-man its pretty much same as Julianos. If you're the only stam build in a 4 man you should run NMG.
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  • Izaki
    Izaki
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    Ok thanks just need to find divines viper belt and legs.

    Wow wow wow, what you talkin' bout man?! Viper isn't any good for PvE. If you're solo = Night Mother's Gaze, if you're in a group and no one else is running NMG = TBS. You may want to be creative with sets, but the thing is, there's only 1 or 2 BiS set-ups for each role, those are the ones that will squeeze out the most potential from your character.
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  • altemriel
    altemriel
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    Ok thanks just need to find divines viper belt and legs.

    Wow wow wow, what you talkin' bout man?! Viper isn't any good for PvE. If you're solo = Night Mother's Gaze, if you're in a group and no one else is running NMG = TBS. You may want to be creative with sets, but the thing is, there's only 1 or 2 BiS set-ups for each role, those are the ones that will squeeze out the most potential from your character.

    Or also Hunding`s range
  • xblackroxe
    xblackroxe
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    altemriel wrote: »
    Ok thanks just need to find divines viper belt and legs.

    Wow wow wow, what you talkin' bout man?! Viper isn't any good for PvE. If you're solo = Night Mother's Gaze, if you're in a group and no one else is running NMG = TBS. You may want to be creative with sets, but the thing is, there's only 1 or 2 BiS set-ups for each role, those are the ones that will squeeze out the most potential from your character.

    Or also Hunding`s range
    No either nmg or tbs for trials. For dungeons nobody cares anyway. I just wont make another set just so i can be a few % better in dungeons.

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  • Destruent
    Destruent
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    xblackroxe wrote: »
    Just shows you, for all the traits there are, there's only one or two that are actually worthwhile. The rest are very situational and a waste of space. I'm assuming traits got a little tweak when i was away (some look different or maybe I'm imagining it) from the game for 6 months, so that seems like it was a wasted exercise too if they did indeed tweak them.

    No thats not true. It just depends what you wanna do with your char.
    Pve: dds divines (to max damage), healers infused (to max profit on things like elemental drain and heals), tanks reinforced, sturdy, infused, (nirn) (depending on needs)
    Training for grinding.
    Pvp: impen to reduce burst damage, sturdy for "perma" blocker, wellfitted for dodgeroll centered builds

    Shile there are definitely traits that are not needed no matter what kost of them surely are worth it depending on what you want to do.

    Afaik the magicka return of elemental drain is not dependend on the healers magicka, but on the max magicka of the DPS using elemental skills on the mob.
    Noobplar
  • LaiTash
    LaiTash
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    All prosperous

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  • Asardes
    Asardes
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    LaiTash wrote: »
    All prosperous

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    Is that the medium Twice K-ching Swag set in Slav-bruh style?
    Edited by Asardes on October 4, 2016 10:46AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • xblackroxe
    xblackroxe
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    Destruent wrote: »
    xblackroxe wrote: »
    Just shows you, for all the traits there are, there's only one or two that are actually worthwhile. The rest are very situational and a waste of space. I'm assuming traits got a little tweak when i was away (some look different or maybe I'm imagining it) from the game for 6 months, so that seems like it was a wasted exercise too if they did indeed tweak them.

    No thats not true. It just depends what you wanna do with your char.
    Pve: dds divines (to max damage), healers infused (to max profit on things like elemental drain and heals), tanks reinforced, sturdy, infused, (nirn) (depending on needs)
    Training for grinding.
    Pvp: impen to reduce burst damage, sturdy for "perma" blocker, wellfitted for dodgeroll centered builds

    Shile there are definitely traits that are not needed no matter what kost of them surely are worth it depending on what you want to do.

    Afaik the magicka return of elemental drain is not dependend on the healers magicka, but on the max magicka of the DPS using elemental skills on the mob.
    No its dependent on the tooltip the healer has and this amount will stay fixed no matter the max mag of the dps. Thats why one of the reasons why argonian is a bad healer in pve as you loose significant max mag which makes your drain worse.

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  • Destruent
    Destruent
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    xblackroxe wrote: »
    Destruent wrote: »
    xblackroxe wrote: »
    Just shows you, for all the traits there are, there's only one or two that are actually worthwhile. The rest are very situational and a waste of space. I'm assuming traits got a little tweak when i was away (some look different or maybe I'm imagining it) from the game for 6 months, so that seems like it was a wasted exercise too if they did indeed tweak them.

    No thats not true. It just depends what you wanna do with your char.
    Pve: dds divines (to max damage), healers infused (to max profit on things like elemental drain and heals), tanks reinforced, sturdy, infused, (nirn) (depending on needs)
    Training for grinding.
    Pvp: impen to reduce burst damage, sturdy for "perma" blocker, wellfitted for dodgeroll centered builds

    Shile there are definitely traits that are not needed no matter what kost of them surely are worth it depending on what you want to do.

    Afaik the magicka return of elemental drain is not dependend on the healers magicka, but on the max magicka of the DPS using elemental skills on the mob.
    No its dependent on the tooltip the healer has and this amount will stay fixed no matter the max mag of the dps. Thats why one of the reasons why argonian is a bad healer in pve as you loose significant max mag which makes your drain worse.

    I double-checked with our healers. You are wrong. It doesn't matter who applies ele-drain, the magicka-return is only dependend on your own (as a dd) max magicka.
    Noobplar
  • TheUrbanWizard
    TheUrbanWizard
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    Ok thanks just need to find divines viper belt and legs.

    Wow wow wow, what you talkin' bout man?! Viper isn't any good for PvE. If you're solo = Night Mother's Gaze, if you're in a group and no one else is running NMG = TBS. You may want to be creative with sets, but the thing is, there's only 1 or 2 BiS set-ups for each role, those are the ones that will squeeze out the most potential from your character.

    @IzakiBrotheSs what's up with viper?
    Edited by TheUrbanWizard on October 4, 2016 11:04AM
  • Jeckll
    Jeckll
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    Ok thanks just need to find divines viper belt and legs.

    Wow wow wow, what you talkin' bout man?! Viper isn't any good for PvE. If you're solo = Night Mother's Gaze, if you're in a group and no one else is running NMG = TBS. You may want to be creative with sets, but the thing is, there's only 1 or 2 BiS set-ups for each role, those are the ones that will squeeze out the most potential from your character.

    Why what's up with viper?

    Viper offers a static damage proc which is not affected by your Weapon Damage and Stamina. If you compare that with a set like NMG, which offers a scaling bonus like 5.16% increased damage, you will find that as long as your DPS is rather low, the static damage set might be "better" but if you start to improve and your total DPS increases, there is always a point where the scaling bonus will have a higher benefit than the static one.

    That is especially true in groups, where you gain additonal stats like Minor Brutality, Spell Power Cure and more Stamina from Warhorn. Those benefits do not increase your damage with viper, but scaling set bonuses do benefit from those buffs a lot.
    Jeckll has quit the game. Thanks for the great time.
  • TheUrbanWizard
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    @Jeckll Wow thanks, I'll craft a set as soon as I get home. Just checked, 6 traits and I've got plenty of rubedo!
  • Jeckll
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    @Jeckll Wow thanks, I'll craft a set as soon as I get home. Just checked, 6 traits and I've got plenty of rubedo!

    I suggest waiting for One Tamriel.

    For your solo and small group efforts, Spriggan's will give you a higher DPS increase than NMG. Also only one person per Group can use NMG as this set offers a Armor Debuff (counts for everyone, doesnt stack) while Spriggan offers Penetration (only counts for yourself). Just make sure you dont stack too much penetration (dungeon mobs do have 18.2k Armor, mobs outside of dungeons 9.1k when One Tamriel hits live servers)

    For coordinated groups, you might want to take a loot at Twice Born Star.
    Jeckll has quit the game. Thanks for the great time.
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