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Can we please get a Leave Dungeon feature?

MidknightWolf
MidknightWolf
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Can we please get an option to leave a dungeon and be transported to our last location when a dungeon is completed? Right now the only way to do so is to leave party, then wait for the count down timer.

Thanks!

If there is another way to do so, please LET ME KNOW :smiley:
  • Splattercat_83
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    Just to get out of the dungeon or to go back where you were originally? Just to get out to the door I fast travel to a person in my group. It brings you back to the way shrine at the door and I just walk out.
  • redspecter23
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    The fastest way out of a dungeon and back to where you were previously should not be to drop group.
    The fastest way out of Cyrodiil/IC should not be to die or teleport to your alt campaign.

    In both situations an elegant, in game method should be provided. It just feels sloppy and unfinished otherwise. I agree that a "recall from dungeon" option would be better for the former and a "transport to alliance home gates" option would be better for the latter. Neither should be faster than the current options but they would feel a bit more legitimate.
  • Rosveen
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    Can't you just travel to wayshrine?
  • redspecter23
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    Rosveen wrote: »
    Can't you just travel to wayshrine?

    You can but that option will cost you 146 gold and you won't be exactly where you left off. For example, if you're EP and finish a pledge and want to get back to the pledge giver, your best option is to leave group, start the "removed from dungeon" timer and get kicked out to the exact spot you entered the dungeon (right beside the pledge giver is most likely) so you can pick up your next pledge if the day has flipped over.

    Porting to player will add an extra teleport and still only get you to Mournhold Wayshrine and porting directly to that shrine will cost you gold and still require an annoying run to the enclave.
  • nordsavage
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    Break group and let the dungeon remove you.
    Edited by nordsavage on October 4, 2016 9:38AM
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  • BlackEar
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    What is the problem with leaving the party? It is like 15 seconds you have to wait.
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  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    BlackEar wrote: »
    What is the problem with leaving the party? It is like 15 seconds you have to wait.

    But that's precious time wasted
  • Cryptical
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    Rosveen wrote: »
    Can't you just travel to wayshrine?

    You can but that option will cost you 146 gold and you won't be exactly where you left off. For example, if you're EP and finish a pledge and want to get back to the pledge giver, your best option is to leave group, start the "removed from dungeon" timer and get kicked out to the exact spot you entered the dungeon (right beside the pledge giver is most likely) so you can pick up your next pledge if the day has flipped over.

    Porting to player will add an extra teleport and still only get you to Mournhold Wayshrine and porting directly to that shrine will cost you gold and still require an annoying run to the enclave.

    Use Wayrest for the pledges. Drop in at the way shrine, go directly west, you are at Maj and Glirion in about 7 seconds by horse.
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  • MidknightWolf
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    Ill clarify. You can leave your current group and wait 30 seconds. You can also spend gold and port to the nearest way shrine you have unlocked to get to where you were last. But I am a perfectionist.

    If I owned ESO I would want my players to be able to easily jump into a dungeon with friends from anywhere. Then together with their party, or on their own, be able to leave the dungeon and return exactly where they left off to begin with; free of charge, exactly as they left.
  • Mojmir
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    Port to friend or guildmate.it's free
    Edited by Mojmir on October 2, 2016 11:29PM
  • MidknightWolf
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    Mojmir wrote: »
    Port to friend or guildmate.it's free

    It's not even close to the same thing that we're talking about that we want here.
  • Mojmir
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    Mojmir wrote: »
    Port to friend or guildmate.it's free

    It's not even close to the same thing that we're talking about that we want here.

    It's the best your gonna get for free.
  • kargen27
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    BlackEar wrote: »
    What is the problem with leaving the party? It is like 15 seconds you have to wait.

    Many times I run with a group that does the gold pledge then the silver pledge. Is kind of a pain to quit group port out repair armor and all that fun stuff then group again.
    and then the parrot said, "must be the water mines green too."
  • MidknightWolf
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    All Im going to say is "World of Warcraft has it" and we can benefit from it too.
  • Enodoc
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    I thought that leaving through the dungeon exit door put you back where you came from... does that not work for all dungeons?
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  • DRXHarbinger
    DRXHarbinger
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    The fastest way out of a dungeon and back to where you were previously should not be to drop group.
    The fastest way out of Cyrodiil/IC should not be to die or teleport to your alt campaign.

    In both situations an elegant, in game method should be provided. It just feels sloppy and unfinished otherwise. I agree that a "recall from dungeon" option would be better for the former and a "transport to alliance home gates" option would be better for the latter. Neither should be faster than the current options but they would feel a bit more legitimate.

    Fastest way out of IC, travel to a player in a guild on same alliance and not in Cyro or IC and you're out, it's the safest way to bank KKKKKK's of stones without fear of ambush.
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  • Rosveen
    Rosveen
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    Cryptical wrote: »
    Rosveen wrote: »
    Can't you just travel to wayshrine?

    You can but that option will cost you 146 gold and you won't be exactly where you left off. For example, if you're EP and finish a pledge and want to get back to the pledge giver, your best option is to leave group, start the "removed from dungeon" timer and get kicked out to the exact spot you entered the dungeon (right beside the pledge giver is most likely) so you can pick up your next pledge if the day has flipped over.

    Porting to player will add an extra teleport and still only get you to Mournhold Wayshrine and porting directly to that shrine will cost you gold and still require an annoying run to the enclave.

    Use Wayrest for the pledges. Drop in at the way shrine, go directly west, you are at Maj and Glirion in about 7 seconds by horse.
    You can't do that if you aren't DC. I haven't checked, but I guess we will be able to use any Enclave in One Tamriel?
  • redspecter23
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    Rosveen wrote: »
    Cryptical wrote: »
    Rosveen wrote: »
    Can't you just travel to wayshrine?

    You can but that option will cost you 146 gold and you won't be exactly where you left off. For example, if you're EP and finish a pledge and want to get back to the pledge giver, your best option is to leave group, start the "removed from dungeon" timer and get kicked out to the exact spot you entered the dungeon (right beside the pledge giver is most likely) so you can pick up your next pledge if the day has flipped over.

    Porting to player will add an extra teleport and still only get you to Mournhold Wayshrine and porting directly to that shrine will cost you gold and still require an annoying run to the enclave.

    Use Wayrest for the pledges. Drop in at the way shrine, go directly west, you are at Maj and Glirion in about 7 seconds by horse.
    You can't do that if you aren't DC. I haven't checked, but I guess we will be able to use any Enclave in One Tamriel?

    I believe you can do that starting with One Tamriel. Most of my toons are DC and I didn't realize how convenient the enclave was until I starting doing pledges on my EP toon. I suspect that many EP players will migrate to Wayrest as a hub for pledges as it's much more convenient. It may or may not have a noticeable effect on other aspects of the game such as zone grouping or even kiosk prices in the area.
  • AsteriaStarfall
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    On that note, can we also get checkpoints along the way in dungeons so when a wipe occurs, or someone leaves and a new player joins we don't have to wait 15 minutes for them to run through an entirely empty dungeon.
  • kylewwefan
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    Enodoc wrote: »
    I thought that leaving through the dungeon exit door put you back where you came from... does that not work for all dungeons?
    No. most dungeons will put you outside in the location of the dungeon. Except normal dungeons. It won't put you in a silver or gold zone if your not leveled yet.
  • kargen27
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    The fastest way out of a dungeon and back to where you were previously should not be to drop group.
    The fastest way out of Cyrodiil/IC should not be to die or teleport to your alt campaign.

    In both situations an elegant, in game method should be provided. It just feels sloppy and unfinished otherwise. I agree that a "recall from dungeon" option would be better for the former and a "transport to alliance home gates" option would be better for the latter. Neither should be faster than the current options but they would feel a bit more legitimate.

    Fastest way out of IC, travel to a player in a guild on same alliance and not in Cyro or IC and you're out, it's the safest way to bank KKKKKK's of stones without fear of ambush.

    Not sure about IC but in Cyradiil you can just cue for another instance and when you go you end up back where you first come into cyradiil.
    and then the parrot said, "must be the water mines green too."
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