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Put a Guild Trader at Each Alliance Gate.

Mashille
Mashille
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Title.

I think it would be a good place and a Prime Spot for a few Traders as PvP gates are visited a lot.
House Baratheon: 'Ours Is The Fury'
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I like your idea, however I think changing the way they work in Cyrodiil would be better. As it stands the guild that hold the keep has their store open via the Siege Merchant. But those are main PvP guilds and ransoms with funny names. Adding an extra merchant that was neutral so it wouldn't matter when the keep flipped teams.

    He would never fight, have a high bid price cause he's in a war zone. This way PvP guilds that had stores can still sell if they own the keep and guilds without store are fine.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • idk
    idk
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    I like your idea, however I think changing the way they work in Cyrodiil would be better. As it stands the guild that hold the keep has their store open via the Siege Merchant. But those are main PvP guilds and ransoms with funny names. Adding an extra merchant that was neutral so it wouldn't matter when the keep flipped teams.

    He would never fight, have a high bid price cause he's in a war zone. This way PvP guilds that had stores can still sell if they own the keep and guilds without store are fine.

    The current system with the keep trade vendors is fine. Adding an extra vendor (that gets killed) isn't needed and not a place additional vendors are needed at all.
  • Taleof2Cities
    Taleof2Cities
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    Not a bad idea ...

    Though trading guilds have the opportunity to sell out of Alliance-owned keeps and resources, those spots are ever-changing with the ebb and flow of each campaign.

    And, as the OP points out, it's a high-trafficked area.
  • Taleof2Cities
    Taleof2Cities
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    The current system with the keep trade vendors is fine. Adding an extra vendor (that gets killed) isn't needed and not a place additional vendors are needed at all.

    Folks, the OP is talking about the main gate starter area (where Alliance war quest and scroll quest turn-in is) ... which is restricted to that Alliance and enemy players don't have access to.

    Edited by Taleof2Cities on September 29, 2016 7:58PM
  • MaxBat
    MaxBat
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    Actually, this could be damn useful. Good idea.

    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I like your idea, however I think changing the way they work in Cyrodiil would be better. As it stands the guild that hold the keep has their store open via the Siege Merchant. But those are main PvP guilds and ransoms with funny names. Adding an extra merchant that was neutral so it wouldn't matter when the keep flipped teams.

    He would never fight, have a high bid price cause he's in a war zone. This way PvP guilds that had stores can still sell if they own the keep and guilds without store are fine.

    The current system with the keep trade vendors is fine. Adding an extra vendor (that gets killed) isn't needed and not a place additional vendors are needed at all.

    I did say neutral so untargetable non reacting he/she sells to whom ever buys.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
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