kendellking_chaosb14_ESO wrote: »I like your idea, however I think changing the way they work in Cyrodiil would be better. As it stands the guild that hold the keep has their store open via the Siege Merchant. But those are main PvP guilds and ransoms with funny names. Adding an extra merchant that was neutral so it wouldn't matter when the keep flipped teams.
He would never fight, have a high bid price cause he's in a war zone. This way PvP guilds that had stores can still sell if they own the keep and guilds without store are fine.
Giles.floydub17_ESO wrote: »
The current system with the keep trade vendors is fine. Adding an extra vendor (that gets killed) isn't needed and not a place additional vendors are needed at all.
Giles.floydub17_ESO wrote: »kendellking_chaosb14_ESO wrote: »I like your idea, however I think changing the way they work in Cyrodiil would be better. As it stands the guild that hold the keep has their store open via the Siege Merchant. But those are main PvP guilds and ransoms with funny names. Adding an extra merchant that was neutral so it wouldn't matter when the keep flipped teams.
He would never fight, have a high bid price cause he's in a war zone. This way PvP guilds that had stores can still sell if they own the keep and guilds without store are fine.
The current system with the keep trade vendors is fine. Adding an extra vendor (that gets killed) isn't needed and not a place additional vendors are needed at all.