TreeHugger1 wrote: »
TreeHugger1 wrote: »
caeliusstarbreaker wrote: »TreeHugger1 wrote: »
You sound like you need some freedom.
I hate the bridge, I hate the bridge, I hate the bridge! If AD have enough numbers to keep EP from pushing beyond the bridge then they have the numbers for a proper defense of Alessia. There is 0 reason to put yourself in that position when you can pull back behind walls and set up siege and oil. #thebridgedoesnottick
TreeHugger1 wrote: »
Not everyone will understand what it's like to live with freedom.
Night_Wolf2112 wrote: »If AD doesn't defend it then Alessia will fall.
TreeHugger1 wrote: »TreeHugger1 wrote: »
Not everyone will understand what it's like to live with freedom.
Oh and we saw what happened when the US tried to spread her "freedom".
I hate the bridge, I hate the bridge, I hate the bridge! If AD have enough numbers to keep EP from pushing beyond the bridge then they have the numbers for a proper defense of Alessia. There is 0 reason to put yourself in that position when you can pull back behind walls and set up siege and oil. #thebridgedoesnottick
I hate the bridge, I hate the bridge, I hate the bridge! If AD have enough numbers to keep EP from pushing beyond the bridge then they have the numbers for a proper defense of Alessia. There is 0 reason to put yourself in that position when you can pull back behind walls and set up siege and oil. #thebridgedoesnottick
that's not entirely true. typically the way it goes is:
1. EP takes the bridge and AD comes to try and push the bridge
2. a fight ensues
3. EP pushes AD to Alessia FD
4. Most EP fall back to the Bridge and wait for AD to come back
5. AD comes back and the process repeats
EP wants the Bridge fight and nothing more.
at any rate. the Bridge farm is all there is. embrace the bridge!
IxSTALKERxI wrote: »knowing that the bridge is in safe hands...
Daggerfall_Bones wrote: »They should allow the towers on the bridge to be destructable and be capture points like the towns. Same with mile gates. Make them with points and post some guards. They are valuable strategic points.
Daggerfall_Bones wrote: »They should allow the towers on the bridge to be destructable and be capture points like the towns. Same with mile gates. Make them with points and post some guards. They are valuable strategic points.
Celas_Dranacea wrote: »Daggerfall_Bones wrote: »They should allow the towers on the bridge to be destructable and be capture points like the towns. Same with mile gates. Make them with points and post some guards. They are valuable strategic points.
The bridge is extremely strategic from a DC perspective - as long as Red and AD zombie pug armies are there, DC is free to do what it pleases