Been saying the same thing for awhile too - great start to changing things in Cyro.
Soul_Demon wrote: »Changing anything but the base code of the game makes little sense at this point.
The game was sold as capable of handling 100's of players fighting at the same time, and people bought it. Over time, the obvious has been that there are flaws somewhere in the game and it does not quite perform the way it should. The group finder menu tells you how many players are recommended for dungeons in order to have a good player experience- you can do it with less, but the experience may be different as they were designed with a specific number of players in mind. Same goes for Cyro- recommended group size is listed on that menu as 8-24. Again, you can play it with less but the experience may be different.
For years now we have had ZOS insinuate its our fault as players and the players themselves turn on each other with the attitude that they have not fixed the lag, so its up to us to not hold them accountable, but adopt a completely different playstyle to accommodate. Lag persists and we still have minimal changes with the song and dance of "spread out" not quite working either.
Personally I think the Duelers and small man groups and gankers that seem to like that playstyle should be given a campaign where you can only max group with 4....ensure there is 1v1 arena in that camp as well and good dueling system with a sold rule set, leaderboards and rewards reflecting the gameplay style. Limit size there to only 4- all the time everywhere with no points for objectives and AP gains on kills and only kills.
Drawing a line in the sand really doesn't make sense to me.....Have a campaign where there is large groups playing the game in the way they enjoy playing it doesn't threaten what many are asking for.....a separate one with Arenas and dueling system with much smaller groups being the normal style of gameplay. I am only guessing here, but I think many players would play both those campaigns from time to time and be able to enjoy each for its own unique play. And not to be forgotten, hopefully they can keep working to reduce the lag in the base code of the game and eventually bring it in for all of us to enjoy.
A: Ball Groups are neither dangerous or a thing anymore. Easy to burst with 5 people and 1 negate. More dangerous are the zergs that SPREAD so you can't destroy them with one ult bomb.
B: On NA PC there are maybe... maximum of 3-4 organized 24 man raids left. Maybe. And none of them are as effective or hardcore as the last few generations of raids.
So if people are still complaining at this point, l2p applies
12 man limit won't stop some unnamed guilds *cough* from running 50 man groups though, just makes it a bit harder.
You can make the max group size of 2, and it won't change a thing. People use TS and roll with as large as group as they want. If you see a large zerg, aim for the guy that is brightly colored, he is the main leader and is dressed like that so people outside his group can easily see him.
Rohamad_Ali wrote: »You better check with Pack Militia if this is ok to post . The drunken nord tidal wave just wouldn't be the same after .
Im_MegaDeath wrote: »Why hasn't the max group cap been lowered yet, 24 players controlled by a single crown just yells, zerg here! if the group sizes were lowered to 12 and give the crown the ability to name co-leaders with different emblems other than the crown It would help with zerging and controlling pugs inside the group. you could use the emblems related to guild ranks that way you don't even need to create anything new. More organization, faster battles, less lag, less ball group.
You could just add the option of different leaders in without lowering the cap couldnt you? No you can't, because no one would use the other leaders except for the already experienced groups that are in pvp now. (pug view) - Oh look the crown I better get on it!!! Oh look crown 2 (also I would love to take the crown out and label each player in group with a number above their head ^_^)
12 man cap, 4 different possible leaders selected by crown. Also no content in game requires 24 people, not flipping a keep not completing a trial nothing.
You may say, we want everyone to be able to play together and be happy but if you have played in a 24 man group and listen its just 23 conflicting opinions following the dude that dies the least amount.
If anyone has other ideas please list them and build up a few good options for ZoS to choose from because I know my idea is not perfect but its a better system then now
So why hasn't a change been made to the grouping system? Why tho?
#Why_Tho? #Bad_Grammar #g2g_doctors_appointment #Dont_Hate_Me_IDGAF_Im_Megadeath
Lowering the max group size from 24 to 12 might be a solution but I don't think it will solve the problem of zergballs roaming.With a good 12 men group most of times you can achieve better results than with a 24 one.
Sometimes I still run 24 men raids but the downside to it it's that you need dedicated Rapids spammers and people go brain dead when the group is very big even in a hardcore pvp guild.
And just be sure I never zerged and never will I'd rather go PvE forever then zerg.Another thing is that the server can't handle an organized 24 men raid,why?Because 24 people timing proxys/tethers and other skills hitting 60+ other players will lead to insane lag and fps drops for everyone independently of the place you are at that given moment.So going back to lowering group caps might be a solution but not the solution to solve pvp core problem aka Mr.LAG.
asneakybanana wrote: »Im_MegaDeath wrote: »Why hasn't the max group cap been lowered yet, 24 players controlled by a single crown just yells, zerg here! if the group sizes were lowered to 12 and give the crown the ability to name co-leaders with different emblems other than the crown It would help with zerging and controlling pugs inside the group. you could use the emblems related to guild ranks that way you don't even need to create anything new. More organization, faster battles, less lag, less ball group.
You could just add the option of different leaders in without lowering the cap couldnt you? No you can't, because no one would use the other leaders except for the already experienced groups that are in pvp now. (pug view) - Oh look the crown I better get on it!!! Oh look crown 2 (also I would love to take the crown out and label each player in group with a number above their head ^_^)
12 man cap, 4 different possible leaders selected by crown. Also no content in game requires 24 people, not flipping a keep not completing a trial nothing.
You may say, we want everyone to be able to play together and be happy but if you have played in a 24 man group and listen its just 23 conflicting opinions following the dude that dies the least amount.
If anyone has other ideas please list them and build up a few good options for ZoS to choose from because I know my idea is not perfect but its a better system then now
So why hasn't a change been made to the grouping system? Why tho?
#Why_Tho? #Bad_Grammar #g2g_doctors_appointment #Dont_Hate_Me_IDGAF_Im_Megadeath
Wouldnt change anything. As it is groups already run 2+ groups at a time so now theyre just going to need 3 or 4 groups at a time. Half the players in the zerg arent even grouped anyway they are just solo casuals chasing the blob. For instance last night at chal on TF NA PC every single DC on the server was at chal and that would have not changed if there were 12 man groups.
Nothing will ever fix zerging in this game TBH. Between people just following the blob, zone chat generals, people waiting on ticks, and zos' implementation of changes time and time again that only help numbers its pretty hopeless. Cant tell you how many times ive seen all of ep stacked at bleaks or sej just waiting on a tick and no one wants to leave and the enemy just sits outside the keep sieging until its a true faction v faction event and the larger zerg wins. No one pushes anymore people just wait until they have overwhelming numbers and whether you're grouped with 12 or 24 that mentality wont change.
Im_MegaDeath wrote: »Sandman929 wrote: »
Who are you even?
Im_MegaDeath wrote: »