I recognize that most of the rewards within the game are processed through the RNG algorithm. To a certain extent, this adds an element of excitement to the game and finding that item you were looking for with the perfect trait akin to winning the lottery- huge moment of elation coupled with congratulatory remarks from your friends.
I also appreciate the updated trading system for pledge dungeons and trials, making it a little easier and less time consuming to put together the sets that are ideal to our builds.
With that being said, it would be greatly appreciated if a specific trait could be removed from the RNG process for max CP items yielded as pledge rewards (Undaunted Chest System), trial dungeon boss drops, and elite gear vendors in Cyrodil (including the recent additions in the captureable towns). It is obvious that some traits are more desirable than others for each set, e.g. most players don't want the prosperous trait, however, I recognize that this keeps the process a little edgy.
However, I can see no viable reason why the 'training' trait should be included in the RNG process for max CP items. Essentially, no one who is at max CP is still in the 'training' phase. Just by way of example, I was seeking to complete the Ravager set for one of my characters and spent 300k AP in Valasterus to open the Ravager boxes... and all 6 items had the 'training' trait on them. Very frustrating.
Thank you for your consideration of this request.