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Magicka Sorcerer BiS/Skill Bars - Some Questions

Typeous
Typeous
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Today i made magicka sorcerer and it just become CP. I have few questions about that. All questions are for PvE

1- When im doing SO trial, people were buying Infallable Aether set items. I am using x5 Julianos, x3 Willpower, x2 Torug Sword, x2 Molag Kena. How can i replace my gears with Infallable Aether set? Jewelrys + Head - Shoulders mean losing too much overload damage cuz of overkill passive from Molag Kena.

2- What is BiS gears for magicka sorcerers?

3- Which skills do you suggest me? My skill bar is kinda this

DW Bar

1- Power Surge
2- Crystal Frag
3- Hardened Wall
4- Bound Aegis
5- Inner Light

Dest. Staff

1-Crushing Shock
2- Elemental Blockade
3- Liquid Light
4- Bound Aegis
5- Inner Light

Any idea can help me. Thanks!
  • Totalitarian
    Totalitarian
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    Well, first things first, you're getting almost no use out of Crystal Frags because it's on your DW bar. Swap its position with Liquid Lightning so you can proc Crystal Frags over and over again with Crushing Shock.
    PC NA CP 531+
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  • Jsmalls
    Jsmalls
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    Depends on the content.

    vMA and 4 player dungeons: julianos, kena, 3 elegant jewellery, 2 swords back bar OL, 1 destro front bar.

    Trails: 3 infallible jewellery, 5 tbs/julianos body, 2 Neirneth, back bar vMA staff (if you don't have it Aether staff), front bar Aether staff.

    FB: inner light, bound aegis, force pulse, curse, and frag, Meteor

    BB: liquid lightning, elemental blockade, bound aegis, (last two depends on your group) if everything is provided for you through pots and group play including heals use either trap beast, boundless storm, or mages fury OL ultimate
    If not ideal group slot surge and ward.

    Pretty sure that's BiS gear/skills

    Anyone can correct me if I'm wrong.
  • Izaki
    Izaki
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    ✭✭
    Depends on the content.

    vMA and 4 player dungeons: julianos, kena, 3 elegant jewellery, 2 swords back bar OL, 1 destro front bar.

    Trails: 3 infallible jewellery, 5 tbs/julianos body, 2 Neirneth, back bar vMA staff (if you don't have it Aether staff), front bar Aether staff.

    FB: inner light, bound aegis, force pulse, curse, and frag, Meteor

    BB: liquid lightning, elemental blockade, bound aegis, (last two depends on your group) if everything is provided for you through pots and group play including heals use either trap beast, boundless storm, or mages fury OL ultimate
    If not ideal group slot surge and ward.

    Pretty sure that's BiS gear/skills

    Anyone can correct me if I'm wrong.

    Pretty much this. Thanks writing this out, saved me some time :smile:

    OP all is said here.
    @ Izaki #PCEU
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    #Stamblade
  • CasNation
    CasNation
    ✭✭✭✭✭
    People are using double destro and Curse now too since the whole overload thing is kind of useless in longer fights. Still works okay in 4 man stuff, but in trials your dps goes from pretty awesome to terrible as soon as overload is out.
    PC NA AD
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  • Typeous
    Typeous
    ✭✭
    Depends on the content.

    vMA and 4 player dungeons: julianos, kena, 3 elegant jewellery, 2 swords back bar OL, 1 destro front bar.

    Trails: 3 infallible jewellery, 5 tbs/julianos body, 2 Neirneth, back bar vMA staff (if you don't have it Aether staff), front bar Aether staff.

    FB: inner light, bound aegis, force pulse, curse, and frag, Meteor

    BB: liquid lightning, elemental blockade, bound aegis, (last two depends on your group) if everything is provided for you through pots and group play including heals use either trap beast, boundless storm, or mages fury OL ultimate
    If not ideal group slot surge and ward.

    Pretty sure that's BiS gear/skills

    Anyone can correct me if I'm wrong.

    Pretty much this. Thanks writing this out, saved me some time :smile:

    OP all is said here.


    What does "OL" mean? 2 swords back bar OL**




    I'll swap frag with liquid lighting, thanks :)
  • Aeaeren
    Aeaeren
    ✭✭✭
    Typeous wrote: »
    Depends on the content.

    vMA and 4 player dungeons: julianos, kena, 3 elegant jewellery, 2 swords back bar OL, 1 destro front bar.

    Trails: 3 infallible jewellery, 5 tbs/julianos body, 2 Neirneth, back bar vMA staff (if you don't have it Aether staff), front bar Aether staff.

    FB: inner light, bound aegis, force pulse, curse, and frag, Meteor

    BB: liquid lightning, elemental blockade, bound aegis, (last two depends on your group) if everything is provided for you through pots and group play including heals use either trap beast, boundless storm, or mages fury OL ultimate
    If not ideal group slot surge and ward.

    Pretty sure that's BiS gear/skills

    Anyone can correct me if I'm wrong.

    Pretty much this. Thanks writing this out, saved me some time :smile:

    OP all is said here.


    What does "OL" mean? 2 swords back bar OL**




    I'll swap frag with liquid lighting, thanks :)

    OL means Overload, your Ultimate.
  • Kyye
    Kyye
    ✭✭✭
    Typeous wrote: »
    I'll swap frag with liquid lighting, thanks :)
    Agreed!

    Is this still current? I'm not a fan off overload but i use it for buffs and emergency magicka.
    Edited by Kyye on December 4, 2016 6:34AM
    XBL GT: CWB Hempire
    Bright moons guide your steps.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, Elemental Rage

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.
    Edited by Oreyn_Bearclaw on December 5, 2016 2:47PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, destro ult

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.

    ^^^Yup. Pretty much exactly

    I would like to add that if you properly pull off your rotation, then you will manage to keep up your Liquid Lightning and Blockade of Fire at all times.

    Liquid Lightning lasts 10 seconds
    Blockade of Fire lasts 8 seconds
    Skills have a global cooldown of 1 second

    Done correctly, you will have around 6-7 skill casts between each recasting of Liquid Lightning and Blockade of Fire. It is best to starting without weaving in light attacks and just counting your skill casts. Stick to 6 skill casts between reapplications of your ground DoTs. 7 casts is only doable under ideal conditions.

    Cast Crystal Frags as soon as they are procced unless you have to reapply Liquid Lightning+Blockade of Fire or cast a shield to avoid death. Frags also take priority over your Velocious Curse/Force Pulse casts.

    Hope this helped!
    Edited by Vaoh on December 5, 2016 7:07AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    To those talking about overload, it is still good in 4 man stuff and VMA, but I only run it in VMA. In a trial, its only use is as a utility bar. That can be handy but you are sacrificing Elemental rage, which is nuts in an trash or when adds spawn on bosses. The DPS boost is insane.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    Vaoh wrote: »
    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, destro ult

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.

    ^^^Yup. Pretty much exactly

    I would like to add that if you properly pull off your rotation, then you will manage to keep up your Liquid Lightning and Blockade of Fire at all times.

    Liquid Lightning lasts 10 seconds
    Blockade of Fire lasts 8 seconds
    Skills have a global cooldown of 1 second

    Done correctly, you will have around 6-7 skill casts between each recasting of Liquid Lightning and Blockade of Fire. It is best to starting without weaving in light attacks and just counting your skill casts. Stick to 6 skill casts between reapplications of your ground DoTs. 7 casts is only doable under ideal conditions.

    Cast Crystal Frags as soon as they are procced unless you have to reapply Liquid Lightning+Blockade of Fire or cast a shield to avoid death. Frags also take priority over your Velocious Curse/Force Pulse casts.

    Hope this helped!

    Yep, I wasnt going to go into that much detail, but that is exactly what I do. I can get 7 casts with perfect light weaves if just standing still. If you are medium weaving (can't with lightning staff) or need to move around, it will be 6. The back bar is always the same, quickly weave your 2 DOTS and go back to the front bar. The Front bar is a little more of a dance. It's more about priority than a specific order. For example, it could go Curse>Frags>FP>Frags> Curse, FP, FP. Sometimes you dont get a Frag proc for 7 skills, so its more like Curse,FP,FP,FP, Curse, FP, FP. I try to do curse about every 4 skills as it last 3.5 seconds. You don't want to over cast this because it will just reset. So if you cast curse every 3 seconds, you will do no damage.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, destro ult

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.

    ^^^Yup. Pretty much exactly

    I would like to add that if you properly pull off your rotation, then you will manage to keep up your Liquid Lightning and Blockade of Fire at all times.

    Liquid Lightning lasts 10 seconds
    Blockade of Fire lasts 8 seconds
    Skills have a global cooldown of 1 second

    Done correctly, you will have around 6-7 skill casts between each recasting of Liquid Lightning and Blockade of Fire. It is best to starting without weaving in light attacks and just counting your skill casts. Stick to 6 skill casts between reapplications of your ground DoTs. 7 casts is only doable under ideal conditions.

    Cast Crystal Frags as soon as they are procced unless you have to reapply Liquid Lightning+Blockade of Fire or cast a shield to avoid death. Frags also take priority over your Velocious Curse/Force Pulse casts.

    Hope this helped!

    Yep, I wasnt going to go into that much detail, but that is exactly what I do. I can get 7 casts with perfect light weaves if just standing still. If you are medium weaving (can't with lightning staff) or need to move around, it will be 6. The back bar is always the same, quickly weave your 2 DOTS and go back to the front bar. The Front bar is a little more of a dance. It's more about priority than a specific order. For example, it could go Curse>Frags>FP>Frags> Curse, FP, FP. Sometimes you dont get a Frag proc for 7 skills, so its more like Curse,FP,FP,FP, Curse, FP, FP. I try to do curse about every 4 skills as it last 3.5 seconds. You don't want to over cast this because it will just reset. So if you cast curse every 3 seconds, you will do no damage.

    Yup again.

    Glad to see there are more people willing to spread this info! These strategies are exactly what pulls the highest DPS on Magicka Sorcerer especially in Trial settings.
    Edited by Vaoh on December 5, 2016 5:28PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, destro ult

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.

    ^^^Yup. Pretty much exactly

    I would like to add that if you properly pull off your rotation, then you will manage to keep up your Liquid Lightning and Blockade of Fire at all times.

    Liquid Lightning lasts 10 seconds
    Blockade of Fire lasts 8 seconds
    Skills have a global cooldown of 1 second

    Done correctly, you will have around 6-7 skill casts between each recasting of Liquid Lightning and Blockade of Fire. It is best to starting without weaving in light attacks and just counting your skill casts. Stick to 6 skill casts between reapplications of your ground DoTs. 7 casts is only doable under ideal conditions.

    Cast Crystal Frags as soon as they are procced unless you have to reapply Liquid Lightning+Blockade of Fire or cast a shield to avoid death. Frags also take priority over your Velocious Curse/Force Pulse casts.

    Hope this helped!

    Yep, I wasnt going to go into that much detail, but that is exactly what I do. I can get 7 casts with perfect light weaves if just standing still. If you are medium weaving (can't with lightning staff) or need to move around, it will be 6. The back bar is always the same, quickly weave your 2 DOTS and go back to the front bar. The Front bar is a little more of a dance. It's more about priority than a specific order. For example, it could go Curse>Frags>FP>Frags> Curse, FP, FP. Sometimes you dont get a Frag proc for 7 skills, so its more like Curse,FP,FP,FP, Curse, FP, FP. I try to do curse about every 4 skills as it last 3.5 seconds. You don't want to over cast this because it will just reset. So if you cast curse every 3 seconds, you will do no damage.

    Yup again.

    Glad to see there are more people willing to spread this info! These strategies are exactly what pulls the highest DPS on Magicka Sorcerer especially in Trial settings.

    I got nothing to hide. :smile: I am good, but I aint breaking any records. Haha. This build will pull 30k with a fair amount of mistakes and 50k if your rotation and position are perfect. I am at the point where 40k on VMOL bosses are my target, but I certainly dont always get there. Sometimes, you have to res, roll, run for your life, etc. One thing that people often under estimate is positioning in the new fights. There is almost no pure single target left in this game, learning to position your ground dots so they are hitting all the adds and timing your ultimate for those phases is HUGE for DPS.

    I run this exact build in VMOL. I was running double TBS staffs, but I finally got my hands on a sharp Infal Light and VMA sharp Inferno. You need both otherwise its not worth it. Having both staffs is only about 2k more than the crafted versions on single target (probably a little more in trash), so up to you whether you want to go through the grind. I tried an aether staff on front bar with a precise VMA staff on back, and it was not as good as the Sharp TBS staffs with an Aether armor piece. I will say it again, you need sharp weapons in PVE as a magic character.

    For trash, I round Boundless Storm, and for bosses, I run Mages Wrath. When doing HM, I actually run Overload on my front bar instead of meteor and slot a shield instead of an execute. In HM, Elemental rage is REALLY strong. I run overload to deal with the back room. Streak and boundless storm make the back room a cakewalk. Its worth sacrificing the extra magic from Meteor IMO.
  • Thrasher91604
    Thrasher91604
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    Lol no heals nor shields. You better have a pocket healer and perfect tank for this one, except for those bosses that can't be taunted...
  • FriedEggSandwich
    FriedEggSandwich
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    Lol no heals nor shields. You better have a pocket healer and perfect tank for this one, except for those bosses that can't be taunted...

    Not needed for trials. I wouldn't want to do vma without surge or ward either, but those skills are wasted in a 12 man group.
    PC | EU
  • Thrasher91604
    Thrasher91604
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    Uh, good luck staying alive...

    A dead dps is no dps.
    Edited by Thrasher91604 on December 6, 2016 2:11AM
  • FriedEggSandwich
    FriedEggSandwich
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    Double post :/
    Edited by FriedEggSandwich on December 6, 2016 2:08AM
    PC | EU
  • Lukums1
    Lukums1
    ✭✭✭✭
    As always Bear offering some good insightful comments.

    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
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    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ✭✭✭✭
    Uh, good luck staying alive...

    A dead dps is no dps.

    Have you ever ran with a competent healer? I would geuss not, as in most group settings, dps do not have to worry about that, not their job.
  • Flameheart
    Flameheart
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    The Meta build looks like this:

    Lightening staff: force pulse, crystal frags, velocious curse, bound aegis, inner light, meteor

    Inferno staff: liquid lightning, Blockade, mages wrath, bound aegis, inner light, Elemental Rage

    You can flex out your execute for power surge or boundless storm for trash. Llambris is BIS for sorcs. I see it do 5-6k on 40k parses. Your choice for a 5 piece is either Twice Born or Spell weave, depends on warhorn uptime. TBS is better for most people IMO because it's easier to get, especially if you need weapons, and gives more health. You then want Infallible Aether jewelry and a sharp Aether lighting staff for your front bar and a Sharp VMA inferno for your back bar. You can go fire staff on front bar, but lightning is a little better if you can light weave. Moondancer is almost as good as Aether if you have that instead.

    Front: 5 TBS, 4 Aether, 2 Llambris
    Back: 5 TBS, 3 Aether, 2 Llambris, 1 VMA

    If you don't have both of those staffs in sharp (most don't and other traits suck), then craft 2 sharp TBS staffs. Do not run a staff that isn't sharp, it's a deal breaker. Can't stress that enough. You then wear an Aether armor piece and 4 TBS armor pieces. That way you won't lose the buff when you swap. 5TBS/4 Aether/2 Llambris.

    All traits divines and sharpened. All enchants are magic and spell damage. Wear 5 light 1 medium 1 heavy. If going TBS, then you use thief and shadow mundus.

    Basically, you keep your back bar ground DOTs up at all times, cast curse about every 3-4 skills and cast frags when it procs. Otherwise, weave force pulse. At 20%, weave your execute and keep up your DOTs. If running a lightening staff, you can channel a heavy attack when things are really grouped up.

    Agree. I am running the exact same build (except MA Staff and Aetherstaff, the RNG is a pain...) and have the exact same thoughts, but got me an additonal BSW besides TBS. Wearing TBS in a group with good warhorn support is damned hard to beat. I got me a BSW set just because of 4-men-groups. Maybe you can even beat TBS in a raid where Warhorn buff coverage is below 90 or 100%.

    Overload builds (with Elegance) aren't bad but not BIS and FotM anymore. They lose in effectiveness because of bosses with much larger health pools. You can do more dps by just using other ultis and by using Elegance you have to give up the new destro ulti, which is just an example of a skill for afflicting total devastation in every boss fight where some adds are around.

    You usually don't need any shields and if so, just use Mage's Wrath as a joker slot for that. The excute isn't bad if you refresh your dots in between and there are adds around, but for single target fights and just doing your normal rota you should not lose any major dps. You don't need any shields in 99% of all PvE content, if you are able to move and know the mechanics to avoid onhit stuff.

    Edited by Flameheart on December 6, 2016 10:22PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Lol no heals nor shields. You better have a pocket healer and perfect tank for this one, except for those bosses that can't be taunted...

    @Thrasher91604

    We are talking about the Meta build for DPS. This is a pure glass cannon build. Yes, you will be squishy and this build is certainly not for everyone. It is not my job to heal in competitive endgame, so this build reflects that. There are certainly adjustments to be made if you are in less than an ideal group.

    Basically, your back bar has a flex spot with Mage's Wrath. This could be a shield, boundless storm, or power surge. All will give you extra survivability in their own way. Power surge is my favorite for pug runs because it gives plenty of heals and I dont have to waste pots. Boundless is a solid choice as it boosts resistances and does nice AOE DPS. I run this in trash in trials. A shield is great for certain bosses, but the reality is, every mechanic that requires a shield to survive is 100% avoidable. Certainly not the worst idea if learning a fight, but if you constantly need a shield in PVE, you either have bad support or you are not paying attention to mechanics.

    Another option is to run an overload bar as a utility bar. This can be effective, but it's not great in an oh crap moment because it can take some time to get to this bar.

    Lastly, you could drop Bound Aegis and run Shield on your front bar and Surge on your back bar. It is a pretty noticeable DPS loss as you are losing a lot of magic, but you will be tough got kill with surge and a front bar shield in PVE. For pug runs, this is certainly a very viable option. Whether you pull 35 or 40k in Spindleclutch, really doesnt matter. :smile:
    Edited by Oreyn_Bearclaw on December 6, 2016 5:33PM
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