Enso, betwixt his cat-butthole lickings, also mentioned that maybe Cyrodiil should be simply a giant race track where we all collide head on.
IxSTALKERxI wrote: »Enso, betwixt his cat-butthole lickings, also mentioned that maybe Cyrodiil should be simply a giant race track where we all collide head on.
Maybe if we speed zergs up to the speed of light and collide them together we will make new discoveries on ESO physics at the atomic level which could help provide the answers we need to bring deer back to cyrodiil.
Scamandros wrote: »If we removed the ground we would never have issues with meteor fall damage again
Only the front doors though, randoms still need the outer and inner side doors so that they can hit them with siege.
Esgameplaya1 wrote: »Would a true scholar be discussing such lame nonsense?
Esgameplaya1 wrote: »Would a true scholar be discussing such lame nonsense?
Think Haxus is just upset with the removal of resource tower doors. They do tend to want to get in there and farm. I'm not knocking Haxus they are a solid group with very strong cohesion. However, there does seem to be a underlying movement by ZOS to mechanically regulate what "they" deem appropriate game play--don't really think it matters in the real world though. But since this movement seems to be incremental (ROFL) it would not surprise me that at some point in the near future we see a large increase in wall and door health.
I have been stumped for 2 years now trying to figure out how ZOS came up with this arbitrary number of 4 minutes for a keep take. I have advocated many times for increasing the walls the door health so that fights have a chance to grow reasonably in PVP. I get the ZOS goal of spreading out players to reduce lag and perhaps this is part of their mechanic. But It only works half the time. Especially with the transit issues that currently plague the game not to mention the loading screen issues, i believe it might be time to actually increase the walls and door health. They don't have to do anything dramatic but maybe a 25% or 50% increase would be ideal just to see how it all pans out.
Think my best time at starting siege and repairing the wall after take was 5 mins. Would increasing this to 7 or 8 mins by adding more health to walls and doors be that detrimental to the game?
A scholar and gentleman, Enso, and I were discussing if ZOS should just remove keep walls and doors altogether to streamline things for the zergs.
Here's your mistake, assuming we need a keep. Obviously it should just be Alessia bridge, that's the only pvp environment needed.Princess_Asgari wrote: »With Tamriel One i dont even see the need for more than 1 keep. Each faction starts at a resource, push the flags all night.
I will let you all argue over which keep is best for this however.
Drakelowe cant be chosen as it is the Darfal retirement home.
IxSTALKERxI wrote: »Enso is renowned for his studies on such matters. Would be very interested in reading about his findings.
A scholar and gentleman, Enso, and I were discussing if ZOS should just remove keep walls and doors altogether to streamline things for the zergs.