newtinmpls wrote: »First off, in early game your choices do not matter quite as much, as the content is more forgiving.
Second - kudos to you for RP based choices. My "goblin" is based on some RP things that are important to me, but make playing her in any kind of challenging content... well... challenging.
As a matter of practicality at very low levels - soul trap is a DoT that can effect more than one target (I've seen it hit 3, not sure if goes higher than that).
And speaking of RP stuff, what race? That will matter too.
Or anyway it would to me.
FriedEggSandwich wrote: »Vampire's Kiss is a good early game crafted set for all classes, will help keep you alive in the early days. Torugs pact is also an easy set to craft for magicka users. I don't have any links for you but if you have any specific questions about sorc then feel free to ask. One tip to keep you going; use healing ward from resto skill line until you unlock hardened ward when you get daedric summoning to level 42.
Paradox187 wrote: »Played at beta and launch then left for 2.5 years and recently returned.
Started a few characters and I am picking up where some older ones left off. I am finding that a lot of guides neglect early game and only show what you can do when you are maxed with 100's of these champion point things.
I would like to know if anyone has links to builds that are dedicated to early game lvls 1-50
Dragon Knight - Stamina - Duel Wield and 2Hander (self-healing seems lacking)
Sorcerer - Magika - Destruction Staff and Resto Staff
Templar - Stamina - 2Hander (do not want to use a staff so no Magika builds)
Nightblade - Stamina - Duel Wield
I realise that some of my weapon/race choices may not be optimal but the weapon has to make RPG sense to me.
I would appreciate any help with these.