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Stuck on last boss in Vma, please help

IrishRoyalty1124
I'm a magplar and I'm stuck on the last boss fight in maelstrom arena. I haven't been stuck for too long but it's still none the less frustrating. I'm running 5 julianos/2-3 worm cult/kena shoulder and I have 444 cp. This is my first post so sorry if I forgot anything and I'm looking for any/all critiques/opinions/suggestion. Thanks for the help and have a good day.
  • DocFrost72
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    So first things first, do you know the mechanics? How far have you gotten? What keeps killing you?
  • IrishRoyalty1124
    I know pretty well where everything spawns and I can get through to the crystals and usually die trying to get behind the wall for the explosion. I feel like I'm dying faster than I should and honestly not sure why I'm having such trouble with it. I have my cp split between hardy/elemental def(red), reduction, regen and tumbling(green), elemental expert, thaum, elf born and blessed if that helps any and all my armor/swords are gold except willpower jewelry. My stats are 20k health, 10k stam, 41k magicka and I'm a high elf as well. Around 3300 spell damage buffed.
  • IrishRoyalty1124
    Also when/ if I destroy the crystals the daedroth murders me as soon as I get out of the lava.
  • Brrrofski
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    There shouldn't be a deadroth when you break the crystals. I don't think so anyway.

    When you drop down, try to just burn him. Grab all sigils and ignore the gold ghosts.

    I tired that and did it first time. So that's how I do it now.
  • DocFrost72
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    Your stats are fine. A big challenge with the crystals is that if you cannot keep up with the wall, you can hop down manually. The way I did it the first time was try to burst one crystal down with each clanfear I killed. be warned: if you hop down manually, there will likely be an enraged Daedroth waiting for you. By virtue of the fact that you get to the crystal phase, I assume this won't be an issue for you.

    Once you drop down, make sure your stats are doing alright. There is a pretty lengthy delay between the daedroths, and it might even be they spawn after you go up. You can kill the one waiting and heavy attack the clanfear for some much needed magicka if need be. You will also need stam to block or dodge his skulls up top.

    Once you break the last crystal, pop a Hot like mutagen. He'll knock you down below and immediately begin channeling his staff attack. You're going to need to get to him and bash or use crushing shock.

    There are two ways to deal with him after this; one way is to kill him slow and careful while killing the summoners, Daedroth and the like and waiting for gold ghosts to burn him. The other way is to pop everything and burn him to ashes where he stands. Grab the D sigil if you're only going for a complete, it will take care of a LOT of damage. Watch his big Aoe red circle, and when he hits 35% lay into him with radiant.

    Good luck man!
    Edited by DocFrost72 on September 19, 2016 1:03PM
  • Reorx_Holybeard
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    Also when/ if I destroy the crystals the daedroth murders me as soon as I get out of the lava.

    When you destroy all 3 crystals and get pushed down there will be no other mobs on the bottom part, only the boss (any other mob is despawned). It sounds like you are getting blown off of the wall from the explosion. If so you have to make it a priority to get behind a wall whenever they spawn.

    When I do it I always move counter-clockwise opposite to the wall rotation. When a wall spawns unless it is right beside me I run counter-clockwise to reach it. Even with the slower first wall you should have time to run almost all the way around and reach it before the explosion.

    If you can't destroy the crystals by the third wall, or if you can't reach a wall before an explosion, it is better to jump down in the middle. You will have to defeat a Guard and Clanfear before going back up however.

    Also an important note about the top phase...you will always have a DOT on you up there that gets stronger over time so make sure to keep your self-healing/shields up all the time. This DOT is also why you should jump down by the third wall as it quickly gets too strong to ignore.
    Reorx Holybeard -- NA/PC
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  • Therwind
    Therwind
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    I have a quick question. Does rearming trap work against the crystals?
  • DocFrost72
    DocFrost72
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    Therwind wrote: »
    I have a quick question. Does rearming trap work against the crystals?

    Yes, and the rearm will also affect them. Personally used it.
  • IrishRoyalty1124
    It is if/when I get knocked down during the crystal breaking phase and as soon as I get out of the lava the daedroth kills me pretty quick even with sheild/hot. I've been using the defense sigil right in the beginning because it makes it a lot quicker while burning him to 700k when he goes upstairs. Thanks for the replies/advice and I'll probably try again a little later today and let y'all know what happens. Also should I use trap beast should I bother to morph/use it at all since I'm a magplar?
  • Oreyn_Bearclaw
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    I probably had the toughest time with the crystals on my magplar of all the classes, so dont feel bad. A couple of pointers:

    - Templars suck at mobility, which hurts up there. Speed pots or the speed sigil are both viable options. When I did it, I actually slotted charge to port around to the crystals upstairs.

    - Getting knocked off is a death sentence. This has to be your number one priority to avoid. Remember that the order you DPS the crystals is is totally irrelevant and you have a great ranged execute. Throw everything you have at the first crystal until the wall forms, then move Coutner-Clockwise to get behind the wall. Do not sprint because you will need stam. Once you get to the wall, DPS whatever is in range.

    - Drop downstairs on your own terms. After the second wall has exploded, it starts getting pretty hectic up there. Unless you are about to finish them off, Drop down in the center on purpose, and burn the guard. This way you are doing it with full health and while being prepared. When you go back upstairs, the crystals health will be the same, but the wall speed will be reset. You will get to the point where you can do them in one go, but when learning, I think its better to drop down on your own terms than get knocked into the lava.

    - Dodge Roll the bosses heavy attacks and avoid the circles upstairs. Getting hit by both is a death sentence. Once the boss starts his windup for the heavy, you can dodge roll and it will miss you. It will feel like you did it really early, but it works.

    - Before you go upstairs, make sure you take out the guard if it spawns. If he breaths fire on you, you will carry the DOT upstairs, and it will be a bad time.

    - Use the healing morph, Radiant Glory. The nice thing about Templar is that once you get downstairs the second time, you should be able to ignore everything and burn the boss before the last guard spawns.
  • IrishRoyalty1124
    I probably had the toughest time with the crystals on my magplar of all the classes, so dont feel bad. A couple of pointers:

    - Templars suck at mobility, which hurts up there. Speed pots or the speed sigil are both viable options. When I did it, I actually slotted charge to port around to the crystals upstairs.

    - Getting knocked off is a death sentence. This has to be your number one priority to avoid. Remember that the order you DPS the crystals is is totally irrelevant and you have a great ranged execute. Throw everything you have at the first crystal until the wall forms, then move Coutner-Clockwise to get behind the wall. Do not sprint because you will need stam. Once you get to the wall, DPS whatever is in range.

    - Drop downstairs on your own terms. After the second wall has exploded, it starts getting pretty hectic up there. Unless you are about to finish them off, Drop down in the center on purpose, and burn the guard. This way you are doing it with full health and while being prepared. When you go back upstairs, the crystals health will be the same, but the wall speed will be reset. You will get to the point where you can do them in one go, but when learning, I think its better to drop down on your own terms than get knocked into the lava.

    - Dodge Roll the bosses heavy attacks and avoid the circles upstairs. Getting hit by both is a death sentence. Once the boss starts his windup for the heavy, you can dodge roll and it will miss you. It will feel like you did it really early, but it works.

    - Before you go upstairs, make sure you take out the guard if it spawns. If he breaths fire on you, you will carry the DOT upstairs, and it will be a bad time.

    - Use the healing morph, Radiant Glory. The nice thing about Templar is that once you get downstairs the second time, you should be able to ignore everything and burn the boss before the last guard spawns.

    I will try this shortly thanks for the advice and somehow it feels better coming from a magplar lol. I was sprinting to the wall during the crystal phase and maybe that's what part of my issue was because every time I got hit by the meteor aoe I was screwed and got hit by another and game over. I changed to radiant glory just for maelstrom and love it there because it makes burns more survivable. Again thanks for the advice and I hope it works.
  • DocFrost72
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    If you can find a place to slot it, definately use trap beast. Rearming is a bit more convenient, but lightweight gives you range. The 12% increased crit damage is truly monstrous.

    @Oreyn_Bearclaw has some very sound advice.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    DocFrost72 wrote: »
    If you can find a place to slot it, definately use trap beast. Rearming is a bit more convenient, but lightweight gives you range. The 12% increased crit damage is truly monstrous.

    @Oreyn_Bearclaw has some very sound advice.

    Agreed. Trap beast is huge. Once you get a feel for it, you will figure out exactly what it takes to kill each crystal. I usually move on to the second one while I still have DOTs ticking on the first. By the time I get to the next one, the first one is dead. Just rememeber that if you recast a ground DOT like trap, the old one wont be there anymore.

    I use the same strat on round 8 boss. I load up all the ground dots on the first crystal, melee the second crystal, and when I get to the third crystal, the first is dead so I reapply all my ground DOTS again. The boss will walk right into them and you then finish off the last crystal and all your DOTS will already be ticking when the boss gets stunned. Then you can burn him in one go.

    Lastly, @Oreyn_Bearclaw died about 3,000 times before he learned those lessons. Haha.
  • Armitas
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    I went from struggling to kill all 3 crystals in one go to blowing them up in one go by just dropping trap beast with TBS on. The whole fight went from hard mode to easy mode with just that skill.

    Once you drop down grab speed, reflect and damage. Grab every ghost using the speed and dps the boss down as much as you can until the cremo comes out. When the cremo comes out pop your ghost stun, trap beast the boss and nuke the heck out of him and don't stop even if the stun wears off. Once you drop down the only thing you need to worry about is getting the boss's health down far enough that you can finish him off when you stun him later. Believe it or not the crystals are the hard part.

    Oh on the crystals. When you first enter you have enough time to put two attacks on the crystal before the boss starts charging his skull attack. Once he charges you can dodge roll anytime during that charge duration and it counts. You don't have to time it. I don't even look I just know that after two dots he is charging it so I go ahead and dodge. If you are doing enough damage he won't do a skull attack again. He will start charging the knock off so you can dps it without worrying about the skull. Just head to the wall in time for the knock back and range the crystals while you follow it. As soon as the knockback goes off he will start charging his Skull attack again so just do a blind dodge and your good.

    If you need practice on the top use the dps and reflect at the beginning so that you can get to the top more reliably. You can still win in the end with the speed boost to gather ghosts and dpsing the boss to prepare for the KB when the cremo comes out.

    Do not stress about about what to do when you drop down. It's crazy if you think of all that you have to do but don't worry about it. With the 3 sigils the only thing you need to worry about is the prep damage on the boss and a good nuke rotation when he is stunned. The entire fight is all about what happens upstairs. focus on that. If you fail to get all 3 crystals and have to jump down grab the healing sigil and nuke the cremo and get back up there.

    The boss has a rotation, first bolt escape he starts spewing out skulls like a machine gun, bash it on the first phase. Next I think he bolt escapes toward you and does a AOE burst, get out of it. Third he Bolt escapes and does his skull attack. When that happens just dodge roll anytime while he is charging it. Basically if he ever bolt escapes away from you after already doing his machine gun skull attack he is going to be casting the skull attack on you. You don't even have to be watching for it, if he bolts away from you while you are fighting the cremo guard at the start, it's coming.

    Best wishes and hang in there. Remember don't think about the whole fight, just the crystals focus on that part.
    Edited by Armitas on September 19, 2016 8:46PM
    Retired.
    Nord mDK
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Armitas wrote: »
    I went from struggling to kill all 3 crystals in one go to blowing them up in one go by just dropping trap beast with TBS on. The whole fight went from hard mode to easy mode with just that skill.

    Once you drop down grab speed, reflect and damage. Grab every ghost using the speed and dps the boss down as much as you can until the cremo comes out. When the cremo comes out pop your ghost stun, trap beast the boss and nuke the heck out of him and don't stop even if the stun wears off. Once you drop down the only thing you need to worry about is getting the boss's health down far enough that you can finish him off when you stun him later. Believe it or not the crystals are the hard part.

    Oh on the crystals. When you first enter you have enough time to put two attacks on the crystal before the boss starts charging his skull attack. Once he charges you can dodge roll anytime during that charge duration and it counts. You don't have to time it. I don't even look I just know that after two dots he is charging it so I go ahead and dodge. If you are doing enough damage he won't do a skull attack again. He will start charging the knock off so you can dps it without worrying about the skull. Just head to the wall in time for the knock back and range the crystals while you follow it. As soon as the knockback goes off he will start charging his Skull attack again so just do a blind dodge and your good.

    If you need practice on the top use the dps and reflect at the beginning so that you can get to the top more reliably. You can still win in the end with the speed boost to gather ghosts and dpsing the boss to prepare for the KB when the cremo comes out.

    Do not stress about about what to do when you drop down. It's crazy if you think of all that you have to do but don't worry about it. With the 3 sigils the only thing you need to worry about is the prep damage on the boss and a good nuke rotation when he is stunned. The entire fight is all about what happens upstairs. focus on that. If you fail to get all 3 crystals and have to jump down grab the healing sigil and nuke the cremo and get back up there.

    The boss has a rotation, first bolt escape he starts spewing out skulls like a machine gun, bash it on the first phase. Next I think he bolt escapes toward you and does a AOE burst, get out of it. Third he Bolt escapes and does his skull attack. When that happens just dodge roll anytime while he is charging it. Basically if he ever bolt escapes away from you after already doing his machine gun skull attack he is going to be casting the skull attack on you. You don't even have to be watching for it, if he bolts away from you while you are fighting the cremo guard at the start, it's coming.

    Best wishes and hang in there. Remember don't think about the whole fight, just the crystals focus on that part.

    So true. The crystal phase is certainly the hardest part, but it very much follows a pattern. Once you get used to this fight, you will think its the easiest boss in the arena. I usually dont even see a guard in this fight. I nuke the boss in the beginning to push him to 70% before he ports, kill the healer and clanfear and go upstairs, kill the crystals, drop down and nuke the boss before the second ghost spawns. Once you commit to that, it doesn't even matter if you miss a ghost. Not the way to learn, but its the goal.

    Edit: As for trap beast, this skill is nuts. I drop it before the boss spawns, on every crystals, and when he first spawns downstairs. The only character I dont use it on is my magic sorc, but I have overload so its a non-issue. You know a skill is powerful when it's stamina based and magic users run it.
    Edited by Oreyn_Bearclaw on September 19, 2016 9:01PM
  • strikeback1247
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    Ignore the daedroth, ignore the summoners, and just take out the boss as fast as you can. You cannot let the boss get one of the gold ghosts tho. The mass stun is also great if you manage to get 3 gold ghosts.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Since is relevant to my tries at vMae.

    I have a Khajiit STAMplar.
    5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
    Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.

    And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
    Without the ability to cast repentance, I am stuck.

    On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).

    Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.

    Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?
    Edited by p_tsakirisb16_ESO on September 19, 2016 9:22PM
  • Oreyn_Bearclaw
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    Since is relevant to my tries at vMae.

    I have a Khajiit STAMplar.
    5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
    Stats are 20K HP, 30K STA using Atronach for the Sta regen. I have serious sustain issues.

    And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
    Without the ability to cast repentance, I am stuck.

    On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).

    Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.

    Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?

    Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.
  • p_tsakirisb16_ESO
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    Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.

    Thank you. I will give it a try, but VO going to be difficult to obtain :/ Also you propose to replace Agility - Leki or the Hunding Rage sets with Vicious Serpent?


    Yes constantly using repentance, however at around round 5 the dead do not leave corpses to use on vMae.
    When there are corpses around, everything run fast, and dps is not issue, i can keep it up. until running out of stamina :(

  • FriedEggSandwich
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    This isn't the cheapest strat ever, but for the last round you don't really need any cp in hardy. The only physical attack is a swipe that the crem guards sometimes open with, and archers of course but there aren't any in the last round. The swipe hurts but won't one-shot you even with no cp in hardy. So if you have the gold you could try putting 100cp in ele defender and the rest in thick skinned just for the last round. I did this when I got stuck on the last boss and it helped me complete it.

    Edit: also speed pots help you catch the wall. That and running in the opposite direction to meet it; don't chase it.
    Edited by FriedEggSandwich on September 19, 2016 9:42PM
    PC | EU
  • Therwind
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    DocFrost72 wrote: »
    Therwind wrote: »
    I have a quick question. Does rearming trap work against the crystals?

    Yes, and the rearm will also affect them. Personally used it.

    Ok thanks. I actually been using this skill since launch. They really need to change the visual effect, it's only working against smaller mobs that I've noticed. It's extremely difficult running this or my dot build on Xbox. Counting in your head while dodging maximizing dps is ridiculous.

    But I do enjoy the difficulty to a certain point.
  • Totalitarian
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    Since is relevant to my tries at vMae.

    I have a Khajiit STAMplar.
    5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
    Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.

    And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
    Without the ability to cast repentance, I am stuck.

    On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).

    Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.

    Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?

    Try starting out every melee attack fight with a heavy attack. It should be able to get you a few points of stamina back.

    As already mentioned, VO works well, but the problem is farming that stuff.
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  • strikeback1247
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    Since is relevant to my tries at vMae.

    I have a Khajiit STAMplar.
    5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
    Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.

    And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
    Without the ability to cast repentance, I am stuck.

    On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).

    Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.

    Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?

    Use engine guardian. It always saves my ass when I get in trouble.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • UrbanMonk
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    DocFrost72 wrote: »
    Therwind wrote: »
    I have a quick question. Does rearming trap work against the crystals?

    Yes, and the rearm will also affect them. Personally used it.

    It's a massive dot and DEFINITELY to be used.
    Urban.Monk

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  • Brrrofski
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    Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.

    Thank you. I will give it a try, but VO going to be difficult to obtain :/ Also you propose to replace Agility - Leki or the Hunding Rage sets with Vicious Serpent?


    Yes constantly using repentance, however at around round 5 the dead do not leave corpses to use on vMae.
    When there are corpses around, everything run fast, and dps is not issue, i can keep it up. until running out of stamina :(

    You keep TBS/hunding's.

    Vicious ophidian jewellery and 2 piece body. Random bow and leki's dual wield (I have gold night mother's so just keep them).

    Change it to redguard. Honestly, the adrenaline passive will help massively.
  • Oreyn_Bearclaw
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    Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.

    Thank you. I will give it a try, but VO going to be difficult to obtain :/ Also you propose to replace Agility - Leki or the Hunding Rage sets with Vicious Serpent?


    Yes constantly using repentance, however at around round 5 the dead do not leave corpses to use on vMae.
    When there are corpses around, everything run fast, and dps is not issue, i can keep it up. until running out of stamina :(

    I think BIS gear for a stam character right now is 5 VO (jewelery and 2 armor pieces), 2 Velidreth (head and shoulders), 5 of ether Hundings or Nightmothers (using both weapons and 3 body pieces), VMA bow. So to answer your question, I would replace agility. If you dont have Velidreth, i would prob go one kena, one bloodspawn.

    If you want VO gear, you need to farm vSO-HM. The jewelry drops like candy on the last boss. I am to the point where I either give away VO jewelry or vendor it if nobody wants it. Easier said than done perhaps, but that's they way to get it. The drop rate on normal is terrible.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Since is relevant to my tries at vMae.

    I have a Khajiit STAMplar.
    5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
    Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.

    And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
    Without the ability to cast repentance, I am stuck.

    On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).

    Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.

    Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?

    Try starting out every melee attack fight with a heavy attack. It should be able to get you a few points of stamina back.

    As already mentioned, VO works well, but the problem is farming that stuff.

    Also, this is really good advice. A fully charged heavy attack canceled with rending slashes will kill most things in the arena. It also costs next to nothing.
  • IrishRoyalty1124
    Leveling trap beast to get the full effects almost done and thanks again everyone.
  • Toast_STS
    Toast_STS
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    Try using a movement potion when you go up top. The 30% movement speed for 33 seconds helps out a lot for magicka characters struggling on the crystals.
    VR14 DK Leaps-in-keeps
  • IrishRoyalty1124
    I finally got a chance to go back and try the last round again and finally beat it(got a maelstrom lightning staff) and now I'm on to farming it for all the other weapons I want for characters. I just wanted to come back and say thank you to everyone that took the time to write and help me, the suggestions worked and I'm now stormproof!!!!
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