IrishRoyalty1124 wrote: »Also when/ if I destroy the crystals the daedroth murders me as soon as I get out of the lava.
Oreyn_Bearclaw wrote: »I probably had the toughest time with the crystals on my magplar of all the classes, so dont feel bad. A couple of pointers:
- Templars suck at mobility, which hurts up there. Speed pots or the speed sigil are both viable options. When I did it, I actually slotted charge to port around to the crystals upstairs.
- Getting knocked off is a death sentence. This has to be your number one priority to avoid. Remember that the order you DPS the crystals is is totally irrelevant and you have a great ranged execute. Throw everything you have at the first crystal until the wall forms, then move Coutner-Clockwise to get behind the wall. Do not sprint because you will need stam. Once you get to the wall, DPS whatever is in range.
- Drop downstairs on your own terms. After the second wall has exploded, it starts getting pretty hectic up there. Unless you are about to finish them off, Drop down in the center on purpose, and burn the guard. This way you are doing it with full health and while being prepared. When you go back upstairs, the crystals health will be the same, but the wall speed will be reset. You will get to the point where you can do them in one go, but when learning, I think its better to drop down on your own terms than get knocked into the lava.
- Dodge Roll the bosses heavy attacks and avoid the circles upstairs. Getting hit by both is a death sentence. Once the boss starts his windup for the heavy, you can dodge roll and it will miss you. It will feel like you did it really early, but it works.
- Before you go upstairs, make sure you take out the guard if it spawns. If he breaths fire on you, you will carry the DOT upstairs, and it will be a bad time.
- Use the healing morph, Radiant Glory. The nice thing about Templar is that once you get downstairs the second time, you should be able to ignore everything and burn the boss before the last guard spawns.
DocFrost72 wrote: »If you can find a place to slot it, definately use trap beast. Rearming is a bit more convenient, but lightweight gives you range. The 12% increased crit damage is truly monstrous.
@Oreyn_Bearclaw has some very sound advice.
I went from struggling to kill all 3 crystals in one go to blowing them up in one go by just dropping trap beast with TBS on. The whole fight went from hard mode to easy mode with just that skill.
Once you drop down grab speed, reflect and damage. Grab every ghost using the speed and dps the boss down as much as you can until the cremo comes out. When the cremo comes out pop your ghost stun, trap beast the boss and nuke the heck out of him and don't stop even if the stun wears off. Once you drop down the only thing you need to worry about is getting the boss's health down far enough that you can finish him off when you stun him later. Believe it or not the crystals are the hard part.
Oh on the crystals. When you first enter you have enough time to put two attacks on the crystal before the boss starts charging his skull attack. Once he charges you can dodge roll anytime during that charge duration and it counts. You don't have to time it. I don't even look I just know that after two dots he is charging it so I go ahead and dodge. If you are doing enough damage he won't do a skull attack again. He will start charging the knock off so you can dps it without worrying about the skull. Just head to the wall in time for the knock back and range the crystals while you follow it. As soon as the knockback goes off he will start charging his Skull attack again so just do a blind dodge and your good.
If you need practice on the top use the dps and reflect at the beginning so that you can get to the top more reliably. You can still win in the end with the speed boost to gather ghosts and dpsing the boss to prepare for the KB when the cremo comes out.
Do not stress about about what to do when you drop down. It's crazy if you think of all that you have to do but don't worry about it. With the 3 sigils the only thing you need to worry about is the prep damage on the boss and a good nuke rotation when he is stunned. The entire fight is all about what happens upstairs. focus on that. If you fail to get all 3 crystals and have to jump down grab the healing sigil and nuke the cremo and get back up there.
The boss has a rotation, first bolt escape he starts spewing out skulls like a machine gun, bash it on the first phase. Next I think he bolt escapes toward you and does a AOE burst, get out of it. Third he Bolt escapes and does his skull attack. When that happens just dodge roll anytime while he is charging it. Basically if he ever bolt escapes away from you after already doing his machine gun skull attack he is going to be casting the skull attack on you. You don't even have to be watching for it, if he bolts away from you while you are fighting the cremo guard at the start, it's coming.
Best wishes and hang in there. Remember don't think about the whole fight, just the crystals focus on that part.
p_tsakirisb16_ESO wrote: »Since is relevant to my tries at vMae.
I have a Khajiit STAMplar.
5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
Stats are 20K HP, 30K STA using Atronach for the Sta regen. I have serious sustain issues.
And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
Without the ability to cast repentance, I am stuck.
On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).
Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.
Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?
Oreyn_Bearclaw wrote: »
Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.
DocFrost72 wrote: »
p_tsakirisb16_ESO wrote: »Since is relevant to my tries at vMae.
I have a Khajiit STAMplar.
5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.
And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
Without the ability to cast repentance, I am stuck.
On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).
Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.
Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?
p_tsakirisb16_ESO wrote: »Since is relevant to my tries at vMae.
I have a Khajiit STAMplar.
5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.
And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
Without the ability to cast repentance, I am stuck.
On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).
Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.
Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?
DocFrost72 wrote: »
p_tsakirisb16_ESO wrote: »Oreyn_Bearclaw wrote: »
Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.
Thank you. I will give it a try, but VO going to be difficult to obtainAlso you propose to replace Agility - Leki or the Hunding Rage sets with Vicious Serpent?
Yes constantly using repentance, however at around round 5 the dead do not leave corpses to use on vMae.
When there are corpses around, everything run fast, and dps is not issue, i can keep it up. until running out of stamina
p_tsakirisb16_ESO wrote: »Oreyn_Bearclaw wrote: »
Get Vicious Ophidian gear. Sustain is a non issue on stamina with this. Also, if you are a stamplar, are you running Repentance? That is the single best solution to stamina problems in the game. You could also try one piece of bloodspawn over kena.
Thank you. I will give it a try, but VO going to be difficult to obtainAlso you propose to replace Agility - Leki or the Hunding Rage sets with Vicious Serpent?
Yes constantly using repentance, however at around round 5 the dead do not leave corpses to use on vMae.
When there are corpses around, everything run fast, and dps is not issue, i can keep it up. until running out of stamina
Totalitarian wrote: »p_tsakirisb16_ESO wrote: »Since is relevant to my tries at vMae.
I have a Khajiit STAMplar.
5 Hunding, 3 Leki (when DW otherwise 2 Leki), 3 Agility, 1 Kena.
Stats are 20K HP, 30K STA using Atronach for the Sta regen. Wepon damage 3600+ and I have serious sustain issues.
And here comes the next part, at around round 5-6 when the dead do not leave corpses, I run out of Stamina fast.
Without the ability to cast repentance, I am stuck.
On vet Dungeons I do not have sustain issue, only on single boss fights. While on trials sustain no issue what so ever (so many corpses).
Any thoughts? I use the Jabsmania setup. Now the Crit rating is 71%. If I convert him to Redguard, I will lose 8% but can gain it via mundus stone. While I benefit from huge stamina regen via the Redguard skills.
Any thoughts? My mates are telling me if I change the Khajiit, better pick Imperial which is more versatile, but isn't going to have same STA sustain issues?
Try starting out every melee attack fight with a heavy attack. It should be able to get you a few points of stamina back.
As already mentioned, VO works well, but the problem is farming that stuff.