This is not a meta build, it uses 2h, not dual wield.
That said, this build is absolutely viable (viable does not mean meta, don't get me started...) for 99% of game content, and it was a blast for me. I made it specifically because I hate the way dual wield plays, and I'm too miserly to buy potions or ingredients.
I'll post some screens of damage potential later on.
Spec: DPS
Race: Imperial, redguard, bosmer, or khajiit.
Class: Templar
Attributes: currently on an imperial with all 64 Attributes in stam, but I have 21k health. (Imperial master race *cough*)
Bar one: Greatsword
(Damage/Execute)
1-Biting jabs (puncturing strikes morph)
2-Executioner (Reverse slash morph)
3-FLEX (Brawler, Rearming trap, Restoring focus)
4-FLEX (Vigor, Expert hunter)
5-Rally (momentum morph)
ULTIMATE: Flawless Dawnbreaker (Dawnbreaker morph)
Bar two: Bow (Utility and AoE support)
1-Rearming trap (Trap beast morph)
2-Poison injection (poison arrow morph)
3-Endless hail (Arrow barrage morph)
4-FLEX (Caltrops, Restoring focus, binding javelin)
5-Repentence (restoring aura morph)
ULTIMATE- FLEX (Meteor, Warhorn, Dawnbreaker)
You'll need 7 pce medium armor, all stam enchanted and the entire armor set should be divines. All weapons should be sharpened and weapon damage enchanted (unless you have access to maelstrom or master's bows at cp160). I use 5 piece hundings rage, 3 piece agility on jewelry (all healthy with stam cost reduce or regen), shoulder or head of Molag Kena, and 2 piece Leki's, though you could use 5 piece night Mother's gaze if no one else in your group is running it. My personal preference of bow is a master's bow, but I only have a maelstrom bow at this time.
CHAMP POINTS:
I split my warrior points into Elemental defender and hardy until I get roughly an 18% mitigation. The rest goes into quick recovery.
My thief points make cost reduce in warlord about 15% before I switch to stam recovery in mooncalf. I like having maybe ten points into tumbling.
Mage points are a little more preference. I went with most points in mighty, but thaumaturge is my next most important. You ideally want to give a little to precise strikes (enough for 10-12%) with what is left. Don't overlook the healing done star.
Stone: Thief or Shadow (I prefer thief)
This build has been perfect for;
Near invincibility in trash pulls, soloing normal dungeon content, stormproof (so dang close to flawless -_-), trials, and best of all; tons of fun.