Bonzodog01 wrote: »And yet again, people forget that this game is becoming ever more Console centric, which means before doing anything now, the devs have to ask themselves "Can we make this work on Console and keep MS and Sony happy?". If it breaks something to do with the console models, and MS or Sony do not agree, it isn't happening, even on PC.
Bonzodog01 wrote: »And yet again, people forget that this game is becoming ever more Console centric, which means before doing anything now, the devs have to ask themselves "Can we make this work on Console and keep MS and Sony happy?". If it breaks something to do with the console models, and MS or Sony do not agree, it isn't happening, even on PC.
starlizard70ub17_ESO wrote: »A creation kit for single player games is great for customizing your game for how you want to play it. A creation kit for MMOs is a very bad idea because it opens the games up to cheaters and exploiters. Also someone could create a mod that by accident or design, opens users pcs to hackers and viruses.
starlizard70ub17_ESO wrote: »A creation kit for single player games is great for customizing your game for how you want to play it. A creation kit for MMOs is a very bad idea because it opens the games up to cheaters and exploiters. Also someone could create a mod that by accident or design, opens users pcs to hackers and viruses.
That's not how it works. Just look at Neverwinter or STO. Players can create content, and it is kept separate from the rest of the game. No part of the player created content has access to the rest of the game, or visa versa. You can't upload your own content, you only have access to elements already in the game, so there is no risk of viruses or any of those kinds of concerns.
What if Creation Kit is limited to content that would not "harm" the game (cheating, god mode, etc.), for example; landscape creation/improvements, new zones, new quests, new bosses, etc., etc., etc.?
Maybe even new great looking gear and weapons (with no stats - working just as customes do) or even customes created by players?
Wouldn't that work either?
Thanks.
No. Just no. We went over this many times before release, and there are FAR more reasons why its a bad idea as opposed to a good idea. Far FAR too many hacking / cheating possibilities.
starlizard70ub17_ESO wrote: »starlizard70ub17_ESO wrote: »A creation kit for single player games is great for customizing your game for how you want to play it. A creation kit for MMOs is a very bad idea because it opens the games up to cheaters and exploiters. Also someone could create a mod that by accident or design, opens users pcs to hackers and viruses.
That's not how it works. Just look at Neverwinter or STO. Players can create content, and it is kept separate from the rest of the game. No part of the player created content has access to the rest of the game, or visa versa. You can't upload your own content, you only have access to elements already in the game, so there is no risk of viruses or any of those kinds of concerns.
If no part of the player created content has access to the rest of the game, then what's the point of creating it in the first place?
No. Just no. We went over this many times before release, and there are FAR more reasons why its a bad idea as opposed to a good idea. Far FAR too many hacking / cheating possibilities.
Bryanonymous wrote: »
Bryanonymous wrote: »
I like to use Neverwinter and STO (Star Trek Online) as examples since they have some of the best player creation tools I've seen. There has been hundreds of player created missions added in STO. In comparison to ESO, these would be like dungeons or even new zones. Who wouldn't want to see some new zones added with new quests?
Bryanonymous wrote: »
I like to use Neverwinter and STO (Star Trek Online) as examples since they have some of the best player creation tools I've seen. There has been hundreds of player created missions added in STO. In comparison to ESO, these would be like dungeons or even new zones. Who wouldn't want to see some new zones added with new quests?
