Viable Hybrid Build, is it possible?

Night_Wolf2112
Night_Wolf2112
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Is a Hybrid Build actually viable for dungeons and PvP?

I don't want to be on top of the leader boards.... I don't have to 'KILL EVERYONE' in PvP! I just want survivability and a be able to contribute satisfactorily in all settings.

I am currently working on a NB with Siphon/Shadow skills and a Bow/DW weapons. I lean heavy towards Magicka with a attribute spread of 47 Mag / 17 Stam and I am looking for armor/wep set that can provide essential needs to make me somewhat viable. I know I will not be doing 'MAX' dmg with my attributes.
  • idk
    idk
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    Is it viable as just a fun build, yes. For vet trials, no.
  • Lightninvash
    Lightninvash
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    my magplar uses prismatic enchants and I tend to use either Dw swords or an agility destro staff to regen stamina. I have like 13k stamina right now 18k hp with structured entropy and 23k+ hp in cyrodiil and I have 31-32k magicka. I am very survivable since I can regen my stamina in pvp and pve when I need to roll or block an attack or breaking free. I can survive most group battles in pvp but my damage is much lower than what it could be due to that. I mostly heal in pvp because of my lwer damage output. So I normally buff allies and debuff enemies then hot heal and if time do some damage output depending on the situation.
  • iRogue32
    iRogue32
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    Most the content in this game can be completed with a hybrid build (questing, dungeons, normal trials etc.). You could even have moderate success in PVP depending on your build and player skill. You probably won't have much success in vet Trials.
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  • Milvan
    Milvan
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    Well, you can run some tests and post here the results to let us know if it's viable.

    IMHO, it is viable, especially for pvp and maelstorm runs. But I'd love to see some numbers.
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  • Didaco
    Didaco
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    Reguard or Dunmer Sorc, stamina based hybrid:

    -Twice Born Star set (Thief and Serpent)
    -3 Agility Jewelry
    -1 Kena
    -1 Bloodspawn
    5M/1/1

    Any stamina weapon for both bars would do (recommend a bow)

    Typical skill set up of a Stamsorc, just trade Bound Armaments for Hardened Ward (even on both bars, if you feel like) and slot Dark Exchange to replenish magicka.
    With 25k pools and 20% in Bastion CP you'll be casting a 15k HW, letting you survive just anything that's not a pre-set 1Hit KO.

    Dark Exchange will make it so that you'll never run out of magicka to defend yourself (this morph has reduced cost, with 5 Medium the cost is laughable): and with it providing a fixed amount of resources and health, the best set up to make it the most useful is an Hybrid with evenly splitted pools.

    I don't use Vigor since I can shield myself and let Hurricane + Surge do their magic.
    When in danger, HW + Dark Ex.

    It's a very flexible set up, if you don't like that Twice Born set you can swap it with some other thing just as you please (maybe putting Hunding's Rage for a more offensive set up).

    I'm working on a Templar Hybrid with Pelinal and Trainee sets, to achieve a 32k/22k stam/mag respectively, that would make me able to cast 15-16k BoL and still hit decently with physical damage.
  • Grabmoore
    Grabmoore
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    Didaco wrote: »

    I'm working on a Templar Hybrid with Pelinal and Trainee sets, to achieve a 32k/22k stam/mag respectively, that would make me able to cast 15-16k BoL and still hit decently with physical damage.

    I was thinking about a hybrid build with Pelinal’s Aptitude and Werewolf as well. The damage would still be pretty good and the heals would be much higher :)
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  • MrTarkanian48
    MrTarkanian48
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    There are several issues with hybrid builds. Most of them have to do with how damage (and healing) is calculated.

    They added the Pelinal's Aptitude set in order to give hybrid builds a shot, but they still miss the mark. The set compares your weapon and spell damage, and makes both stats equal to the highest stat. For example, if you wear medium armor and stack your weapon damage to 4000, a normal stam build would have low Spell Damage. With Pelinal's it will also make your Spell Damage 4000.

    Sounds great for hybrids, except it has some big flaws.

    Damage and Healing is calculated for magic users by using Spell Damage, Max Magicka, and Spell Criical %. Stamina users are Weapon Damage, Max Stamina, and Weapon Critical %.

    This makes hybrids have to make a choice.

    1) You can wear Tristat glyphs, be a dunmer with max stam and magic bonuses, split attributes between stamina and magicka, spread your cp for the 12% crit bonuses to get and equal amount of mag and stam and bring up both of your spell and weapon crit %. Even though your stats will be balanced, they will be below average on both sides (<25k stam and mag, <50 spell and weapon crit etc.). This results in neither of your mag or stamina abilities to be very effective, when compared to a stam build with 3.5K+ WD, 35K+ Stamina, and 70% + Weapon Crit.

    2) You can still sell out and invest heavily into either stamina or magicka. If you sell out in stamina, even though your Spell damage will be high, your magicka skills will hit very weak due to low max magicka and spell crit. You also are using your 5 piece piece set to get the Pelinal's bonus, where as others are using Hundings, Night Mothers, Twice Born Star etc. which will without a doubt outperform your build, and you will still not be very competitive.

    If you go this way and roll into PVP, you will probably find yourself on the losing end of most battles unless you are just rolling around in a large group, defending keeps with siege, etc. If you get out in the open one on one with a properly geared stam or mag build, and they are an average or better player, you will lose simply because they do more damage than you, and their heals are more effective than yours. That being said, if you are just trying to have fun, don't mind dying a bit, and don't have a group that is depending on you, by all means give it a shot.

    I also would not recommend trying it in dungeons, especially harder veteran dungeons, unless you are among friends that understand that you are just trying something different and wanting to have fun. Most players enjoy running dungeons when things go smoothly and your team works well together to complete the content. If your running around in Medium armor with melee weapons but your spamming some weak Funnel Health and crippling grasp skills and not doing enough damage to the boss, the people in your group will assume you do not understand what you are doing, and may kick you from the group. The reality is most players don't like wiping in PVE content, or feeling like they are carrying around a bunch of scrubs. So if you decide to do it, be prepared for some blowback if you are under performing.

    Hybrids are only really viable in two areas.

    You can do a hyrbrid build and do the normal PVE questing in the game. This content is currently face-roll easy.

    Also many tank builds are hybrids in a way. It works because they do not focus on damage, They have enough stam to block and taunt and Heroic slash, but also enough magic and recovery to use support abilities like DK talons, Cinder Storm, Chains etc.
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  • Acsvf
    Acsvf
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    They're weak, but not that bad in PVP.

    And of course you could do dungeons with a hybrid. You could tank silver with 12k health, probably. You could be a healer by spamming Vigor or Regeneration. The question is not whether you're going to be effective, but rather whether you're going to be worthless- and the answer to the latter question is yes.
    Edited by Acsvf on September 15, 2016 3:23PM
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  • zuto40
    zuto40
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    i tried to make a hybrid templar, was decent but fully optimized it was only as good as your average build, works well against bad people but against anyone whos good it just fails
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  • UrQuan
    UrQuan
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    Hybrid builds are most viable for tanking, and not so much for other roles. For non-vet dungeons and many of the vet dungeons you can get by alright with a hybrid DPS build (although you won't be as good as a specialized build), but not so much for the tougher vet dungeons or trials. And of course, a hybrid build for a healer is just a bad idea.

    For tanking it works though.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
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  • Smasherx74
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    Templar Tank/Healer. Very easy to do. PLus equilibrium is only viable with a build like this.
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  • altemriel
    altemriel
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  • DurzoBlint13
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    the only viable hybrid build I have seen is the tank/healer. Great for all end-game PvE content, except trials where you need to be more specialized to preform well
  • cjthibs
    cjthibs
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    I run a DK hybrid for tanking in PvE and as a more group-oriented PvP build.

    I keep Pelinal's Aptitude 5pc and swap out other sets depending on what I'm doing.

    It works pretty well.

    You'll never get 4k damage with it...but I've never really concerned myself with numbers anyhow.
  • nimander99
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    It depends on whether you want to be an asset in vet trials, its viable for everything else. You wont be top tier pvp but if you play smart you can make a dent. MA and vMA are pretty tough with a hybrid build too.
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  • Khaos_Bane
    Khaos_Bane
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    Oh, it's possible, I had a Hybrid in my group a few days ago for vRoM. The DPS was crap, but hey, he shouldn't hesitate at wasting other peoples time. As long as he is having fun playing the way he wants, who cares about anyone else.
    Edited by Khaos_Bane on September 15, 2016 5:00PM
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