DirectX 12 support in ESO

Origin
Origin
✭✭✭
It was announced at the beginning of the year that ESO will get DX12 support. Are there any news about this?
  • raglau
    raglau
    ✭✭✭✭✭
    That would be good news. Hopefully that would sort out the poor multicore performance of ESO.
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    Directx 12 with Vulkan API would be great!
  • reesenorman
    reesenorman
    ✭✭✭
    Directx 12 with Vulkan API would be great!

    DX12 is DX12 and Vulkan is Vulkan.
    Mundus Core

    1st NA Tick-Tock Tormentor

    #2 World vHRC: 157'735 // 14 minutes 20 seconds

    #1 NA vHOF Clear
    #1 NA vHOF HM Clear
  • WarMasterCyp
    WarMasterCyp
    ✭✭✭
    lol I specifically bought a graphics card that supports DX 12 but no games I play so far support it. I doubt ESO will be DX 12 any time soon...
  • Darethran
    Darethran
    ✭✭✭
    Direct3D 12 is defo' not the way to go; that's tied to Windows 10. Vulkan, 'owever, spans Windows 7, 8, 10 and Linux. Give us the renderer that goes intae more than just the one OS.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Darethran
    Darethran
    ✭✭✭
    Pibbles wrote: »
    That would be good news. Hopefully that would sort out the poor multicore performance of ESO.

    I'm curious; how much does the client do outside of rendering? Does it only use single threaded sound and collision? For sure, though, having a renderer that chokes on tens of thousands of draw calls (or hundreds if ZOS gives us parallelized draw call submissions), rather than a couple thousand, will do wonders for any open world game.

    Case in point, it's draw calls that make your framerate drop the low teens in Trueflame; 5-6 draw calls for each individual piece of gear, body, head, pair of eyes, hair 'n' weapon? That's, what, ~70 draw calls per player. Chuck in 20v20 players ( 70 * 10 = 700, * 4 = 2800 draw calls just for two decently sized groups of players), in an open world game, with lots of architecture and environment models 'n' NPCs, and suddenly, we're making nigh-on 10 thousand draw calls, or some overly-high-number-for-Direct3D-11.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    So long as they dont completely overhaul the engine again and force your card to be direct x 12 compliant on a hardware level to play.

  • Darethran
    Darethran
    ✭✭✭
    So long as they dont completely overhaul the engine again and force your card to be direct x 12 compliant on a hardware level to play.

    Keep the Direct3D 11 renderer as a legacy option. Problem solved.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    MajinCry wrote: »
    So long as they dont completely overhaul the engine again and force your card to be direct x 12 compliant on a hardware level to play.

    Keep the Direct3D 11 renderer as a legacy option. Problem solved.

    They didn't do that the last time. I dont see why they'd do it this time, considering they were extremely ready to tell a good chunk of their customers with older hardware to go suck one.
  • xRIVALENx
    xRIVALENx
    ✭✭✭
    MajinCry wrote: »
    Direct3D 12 is defo' not the way to go; that's tied to Windows 10. Vulkan, 'owever, spans Windows 7, 8, 10 and Linux. Give us the renderer that goes intae more than just the one OS.


    Would be wonderful to have ESO functional again under Linux.
    Edited by xRIVALENx on January 4, 2017 6:51PM
  • raglau
    raglau
    ✭✭✭✭✭
    MajinCry wrote: »
    So long as they dont completely overhaul the engine again and force your card to be direct x 12 compliant on a hardware level to play.

    Keep the Direct3D 11 renderer as a legacy option. Problem solved.

    They didn't do that the last time. I dont see why they'd do it this time, considering they were extremely ready to tell a good chunk of their customers with older hardware to go suck one.

    The difference is that last time, the API (DX10) dropped outside vendor support, so ZOS could not reasonably be expected to support it either. DX11 is vendor supported until Oct 2009 so we'd imagine ZOS will also continue to support it until then, as they actually supported DX10 PAST the end of vendor support in terms of both software (MS) and hardware (Nvidia, AMD).
    Edited by raglau on January 4, 2017 6:50PM
Sign In or Register to comment.