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Where is the magicka armor to counter shuffle and dodge roll?

LegacyDM
LegacyDM
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So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.

While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?

Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.

And no poisons is not the answer.
Legacy of Kain
Vicious Carnage
¥ampire Lord of the South
  • Autolycus
    Autolycus
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    Rendering someone else's skills ineffective by skill locking them is not a fair counter. A counter to a particular strategy is one that, generally, uses an opponent's methods against them, or merely has an effective way to halt their strategy. These things already exist through skills, the most effective of which is a hard CC like Agony, Rune Prison, or Petrify. A deadly combination against these players is to alternate the use of a hard CC with an immobilize, like Agony > Crippling Grasp, or Petrify > Talons, or Rune Prison > Encase.

    Your suggestion to do it through gear isn't necessarily a bad idea though. An example of one such counter would be the Shieldbreaker set. The problem with doing this through gear is that it places severe limitations on what the build is actually capable of. Generally speaking, players don't gear themselves out to be perfect against a single type of opponent, and nothing else. Doing this generally forces said player to be less beneficial in a group setting. Therefore, these types of sets are best used by solo or small-group players, but of course there is nothing wrong with that.

    I know you said poisons isn't the answer, but this point I disagree with, at least given my own experiences both using and being targeted by said poisons. They make a noticeable impact on the opponent's sustainability and often times results in a win when I use them. There are also counters to poisons too, hybrid builds being one such example.
    Edited by Autolycus on September 12, 2016 10:45PM
  • WhoThenNow7
    WhoThenNow7
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    Same place the stamina armor to counter magicka shield stacks are.
  • Luigi_Vampa
    Luigi_Vampa
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    Same place the stamina armor to counter magicka shield stacks are.

    You mean shield-breaker or the CP passive that increases damage to shields?
    PC/EU DC
  • Joy_Division
    Joy_Division
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    Roll a templar. It's the only magicka spec that can compete with the 2H rally-vigor-shuffle-Dizzying Blow spammers.
  • jhharvest
    jhharvest
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    Yeah, magicka version of Shield Breaker. Could be:

    True Strike Set
    (2 items) Adds 967 Max Magicka
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) Your Light and Heavy Attacks deal 2015 irresistible damage against enemies who dodge or evade.

    Sounds fair, right?

    Edit: Let's pair it with a different destro staff ultimate. It can be an identical copy of the 2-hander or bow one, just scaling off max magicka and spell power. (:
    Edited by jhharvest on September 13, 2016 5:43AM
  • Articulemort
    Articulemort
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    I can't believe this hasn't been said yet...

    But who needs a new armor set when you can just spam Radiant Destruction at them!???
  • NeillMcAttack
    NeillMcAttack
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    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Rykmaar
    Rykmaar
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    There is no adequate counter to dodge rolling. ZoS created this mess themselves. It looks like they have no intention of fixing it.
    Edited by Rykmaar on September 13, 2016 11:24AM
  • Cronopoly
    Cronopoly
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    The Only thing I can think of is the about to be Nerfed Lightning staff with a Stamina Reduction Poison on it....sigh.

    Actually Lightning staves do no discernable damage in PVP today as Rally/Vigor easily outheal the damage so much it's laughable. It's just a gimmick just to say. "Yay, I actually hit something". :(

  • Armitas
    Armitas
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    The counterplay to stamina is to roll stamina. Magicka is just a red herring designed for Role Play.
    Edited by Armitas on September 13, 2016 1:21PM
    Retired.
    Nord mDK
  • Father_X_Zombie
    Father_X_Zombie
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    Theres a set to counter shields but none to counter major evasion lmao
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • lucky_Sage
    lucky_Sage
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    the trick is to not e balance with just sets like shield breaker and vicious death etc. is dumb and actually try to fix it by maybe to a complete overhaul of champion point system and maybe soft caps back and stop doing band-aid fixes
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Rykmaar
    Rykmaar
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    lucky_Sage wrote: »
    the trick is to not e balance with just sets like shield breaker and vicious death etc. is dumb and actually try to fix it by maybe to a complete overhaul of champion point system and maybe soft caps back and stop doing band-aid fixes

    That would require actual work from ZoS.
  • Xvorg
    Xvorg
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    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Armitas
    Armitas
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    Xvorg wrote: »
    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.

    Yeah I have seen 6 hits dodged quite often from shuffle alone. I don't know how but its broken.
    Retired.
    Nord mDK
  • NeillMcAttack
    NeillMcAttack
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    Xvorg wrote: »
    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
    Armitas wrote: »
    Xvorg wrote: »
    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.

    Yeah I have seen 6 hits dodged quite often from shuffle alone. I don't know how but its broken.

    Test shuffle yourself. Get a mate to stand perfectly still and his dodges will average out at 1 in 5.

    Now have your mate dodge roll and you will see him dodge an unlimited amount of attacks in the dodge roll window that lasts over 2 secs, in fact, he will look to have completely finished his roll, and he has, he is even able to cast spells, and you will still see him do the animation for dodging, without even having shuffle up. The window in which invulnerability to everything that isn't AOE is way too large. Add in latency and you have people claiming that shuffle dodges more than its supposed to, that is just not the case.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
    Armitas wrote: »
    Xvorg wrote: »
    I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.

    Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.

    Yeah I have seen 6 hits dodged quite often from shuffle alone. I don't know how but its broken.

    Test shuffle yourself. Get a mate to stand perfectly still and his dodges will average out at 1 in 5.

    Now have your mate dodge roll and you will see him dodge an unlimited amount of attacks in the dodge roll window that lasts over 2 secs, in fact, he will look to have completely finished his roll, and he has, he is even able to cast spells, and you will still see him do the animation for dodging, without even having shuffle up. The window in which invulnerability to everything that isn't AOE is way too large. Add in latency and you have people claiming that shuffle dodges more than its supposed to, that is just not the case.

    I think you don't understand my firsth statement... he was standing for... 5 or 6 secs. Each flying blade took 1 secs cooldown (standard).
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Browiseth
    Browiseth
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    sorc - daedric curse
    templar - radiant destrucheese
    nightblade - fear maybe?
    dk - you gotta bigger problems mang
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Armitas
    Armitas
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    I wonder if new I frames are being triggered within current I frames. Or maybe shuffle is mixing with dodge to trigger that 2 second window again rather than a shuffle frame.
    Retired.
    Nord mDK
  • QuebraRegra
    QuebraRegra
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    LegacyDM wrote: »
    So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.

    While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?

    Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.

    And no poisons is not the answer.
    LegacyDM wrote: »
    So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.

    While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?

    Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.

    And no poisons is not the answer.

    These are all obviously VERY flawed approaches to balance changes, and they create more problems then they might ever address, yet they persist.

    Can we try softcaps again for a bit?
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Autolycus wrote: »
    Rendering someone else's skills ineffective by skill locking them is not a fair counter. A counter to a particular strategy is one that, generally, uses an opponent's methods against them, or merely has an effective way to halt their strategy. These things already exist through skills, the most effective of which is a hard CC like Agony, Rune Prison, or Petrify. A deadly combination against these players is to alternate the use of a hard CC with an immobilize, like Agony > Crippling Grasp, or Petrify > Talons, or Rune Prison > Encase.

    Your suggestion to do it through gear isn't necessarily a bad idea though. An example of one such counter would be the Shieldbreaker set. The problem with doing this through gear is that it places severe limitations on what the build is actually capable of. Generally speaking, players don't gear themselves out to be perfect against a single type of opponent, and nothing else. Doing this generally forces said player to be less beneficial in a group setting. Therefore, these types of sets are best used by solo or small-group players, but of course there is nothing wrong with that.

    I know you said poisons isn't the answer, but this point I disagree with, at least given my own experiences both using and being targeted by said poisons. They make a noticeable impact on the opponent's sustainability and often times results in a win when I use them. There are also counters to poisons too, hybrid builds being one such example.

    but you cant just "simply cc them" because they can roll and rng shuffle dodge it 8times out of 10. saying to use cc when the complaint is that its too easy to get around cc is full facepalm man
  • LegacyDM
    LegacyDM
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    LegacyDM wrote: »
    So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.

    While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?

    Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.

    And no poisons is not the answer.
    LegacyDM wrote: »
    So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.

    While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?

    Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.

    And no poisons is not the answer.

    These are all obviously VERY flawed approaches to balance changes, and they create more problems then they might ever address, yet they persist.

    Can we try softcaps again for a bit?

    Your absolutely correct! Yet that's Zos approach not mine. And if Zos is going to take that approach, where is the magicka sets that counter stamina dodging and instant healing op game play?
    Edited by LegacyDM on September 14, 2016 4:43AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
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