WhoThenNow7 wrote: »Same place the stamina armor to counter magicka shield stacks are.
lucky_Sage wrote: »the trick is to not e balance with just sets like shield breaker and vicious death etc. is dumb and actually try to fix it by maybe to a complete overhaul of champion point system and maybe soft caps back and stop doing band-aid fixes
NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
Yeah I have seen 6 hits dodged quite often from shuffle alone. I don't know how but its broken.
NeillMcAttack wrote: »NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.NeillMcAttack wrote: »I thought we moved passed calling it shuffle stacking. It is not stacking. The issue is with the size of the invulnerability window granted with dodge rolling.
Yesterday I threw 4 flying blades to a guy in Hadyland, near Alessia's farm. One hit him before he started dodge rolling.
Yeah I have seen 6 hits dodged quite often from shuffle alone. I don't know how but its broken.
Test shuffle yourself. Get a mate to stand perfectly still and his dodges will average out at 1 in 5.
Now have your mate dodge roll and you will see him dodge an unlimited amount of attacks in the dodge roll window that lasts over 2 secs, in fact, he will look to have completely finished his roll, and he has, he is even able to cast spells, and you will still see him do the animation for dodging, without even having shuffle up. The window in which invulnerability to everything that isn't AOE is way too large. Add in latency and you have people claiming that shuffle dodges more than its supposed to, that is just not the case.
So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.
While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?
Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.
And no poisons is not the answer.
So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.
While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?
Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.
And no poisons is not the answer.
Rendering someone else's skills ineffective by skill locking them is not a fair counter. A counter to a particular strategy is one that, generally, uses an opponent's methods against them, or merely has an effective way to halt their strategy. These things already exist through skills, the most effective of which is a hard CC like Agony, Rune Prison, or Petrify. A deadly combination against these players is to alternate the use of a hard CC with an immobilize, like Agony > Crippling Grasp, or Petrify > Talons, or Rune Prison > Encase.
Your suggestion to do it through gear isn't necessarily a bad idea though. An example of one such counter would be the Shieldbreaker set. The problem with doing this through gear is that it places severe limitations on what the build is actually capable of. Generally speaking, players don't gear themselves out to be perfect against a single type of opponent, and nothing else. Doing this generally forces said player to be less beneficial in a group setting. Therefore, these types of sets are best used by solo or small-group players, but of course there is nothing wrong with that.
I know you said poisons isn't the answer, but this point I disagree with, at least given my own experiences both using and being targeted by said poisons. They make a noticeable impact on the opponent's sustainability and often times results in a win when I use them. There are also counters to poisons too, hybrid builds being one such example.
QuebraRegra wrote: »So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.
While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?
Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.
And no poisons is not the answer.So if ZOS is so hell bent on introducing armor sets as the main way to balance their game where is the magicka armor set or monster gear that negates dodge roll and shuffle stack? As a magicka class I want to wear armor that stops the continuous shuffling and dodge rolling. Or at least makes it more difficult for the stam meta to get away. It's stupid that the only way to combat this mechanic is to run around with a masters ice staff spamming destructive reach.
While we are at it, where is my magicka set that gives major defile on attack to stop all the vigor, Bol, and healing circle spammers?
Come on ZOS give us magicka users something useful to combat the dodge and instant healing meta.
And no poisons is not the answer.
These are all obviously VERY flawed approaches to balance changes, and they create more problems then they might ever address, yet they persist.
Can we try softcaps again for a bit?