Hello. I'd like to discuss something that only effects players on console because we play on controllers. To Roll Dodge you need to use the L2 button on your controller which is the Block Button. Well, sometimes this leads to blocking projectiles or attacks instead of dodging them and draining your stamina if you do not perform the action quick enough or when lag is present.
This is a problem because sometimes this leads to issues with builds that utilize roll-dodge a lot. You only have a very short window in which you can roll dodge with L2+X before you block and stop your stamina regeneration and/or block an incoming attack instead of trying to dodge it. This issue can lead to a lot more stamina being wasted if you are not quick enough when performing this action.
In my opinion it would be awesome if we could separate the Block Button from the Roll Dodge Button on console. The Block button is used for to many actions and it causes anyone who wants to perform BASH or Roll Dodge more stamina then it should in some scenarios because stamina regeneration is turned off while blocking.
Here's a video showcasing me roll dodging and sometimes blocking a projectile instead of dodging it if im to slow to click X after i've clicked L2. Something to notice.. it is some what tedious to click L2 and X quick enough for it to not stop my stamina regeneration. 0:25 in the video is the best showcase of this happening, i Block for a very very short amount of time when trying to roll dodge but it still counted the projectile as blocked and not dodged.
Also at 0:31 in the video i dodge the projectile but still stop my stamina regeneration as a result of clicking the block button to roll dodge. My stamina percentage then jumps from 24% to 27% and back to 24% as if the stamina regeneration was suppose to tick but got reverted since i blocked for a split second. My stamina bar is just fluctuating really weirdly though out the video.
In general i think taking away stamina regeneration from Blocking hurts Console users a lot more then PC users. Bashing or Roll Dodging always requires the use of the Block button. You have to either click L2+X or L2+R2 very fast in order to hit the window in which you are not blocking thus stopping your stamina regeneration.
I think it's time Console User's has some more options implemented for key binds to stop this issue from happening.
A quick solution in my opinion would be to implement a new function for sprint. In many games i play, if you Double Tap the Left ANALOG stick twice in a forward direction you start to sprint. This then means you could place Sneak onto the L3 button and Roll Dodge onto the R3 button.
Bash would still need its own key bind but i don't know where it could go. Another fix would be to add a short cool-down like 0.5-1 second while blocking before stamina regeneration kicks off (this also encourages smart use of block instead of not blocking at all since currently its better to just take the hit and heal).
I'm not sure if there is already a mechanic in place for console users to prevent no lose of stamina regeneration while roll dodging or bashing. I'm pretty sure there is a small window in which you can perform these actions before stamina regeneration is cut off after using the block button but it seems too short. I'm not really sure.
@Wrobel Is there something weird going on? Can we get some new keybinds for console? No stamina regeneration while blocking makes console Bashing and Roll Dodging very wonky. Many console players have been avoiding Bash combo's and Roll Dodging because of this.