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What i like to call "sub classes" .......i need a better word for it XD

bovardjeff_ESO
bovardjeff_ESO
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looking back at old classes for oblivion i came up with an idea for passives in ESO. Note: it is my belief that to enchance current play builds and bring others up to par we need the inclusion of more NON-champ point passives. My idea for this is to create sub classes (again needs a better word) within the game. Not only does this give more opportunity for both min maximization but it also helps builds that rely more on hybrid styles.
The basic structure would give your character options to choose from much like oblivion did. Each option would offer a title to go with it and with a specific set of passives that you spend points on and a final passive that is unlocked when the others are finally unlocked. keep in mind i think this system would require you only be able to choose one subclass per character! so as not to become overpowering and replace champion points.
These are the subclasses as follows:
Crusader, Battle mage, Knight, spell sword, scout, assassin, pilgrim, rogue, monk , healer, bard, barbarian, , acrobat, agent, warrior, witch hunter ( note: nightblade, sorceror, thief have been left out due to obvious reasons ...as each subclass would grant a title so you cant have a nightblade ...nightblade or a sorc sorc...though that still leaves dragonknight...knight)
Please discuss what you think each subclass would grant passives for and what build they should work best with if looking to minmax.....
last note: i think a title would be nice cause i would love to be known as a TEMPLAR CRUSADER :wink:



  • bovardjeff_ESO
    bovardjeff_ESO
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    oh and thief is out cause it really has no battle conotations and we already have ledgermain
  • Stoopid_Nwah
    Stoopid_Nwah
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    This is the kind of stuff that I loved in earlier Elder Scrolls games. I could literally spend a good hour just making my character and thinking it all through lol. It would also help those who don't run the "typical" min-max builds achieve better results and feel like their play style is acknowledged by zos (maybe it could help melee based magicka characters, i.e. mdks, magplars, magblades, dw sorcs).

    They could be set up very similar to how racial passives are (3 passives with ranks that advance as you level your character). I don't think they should have massive bonuses, but something like: reduce dodge roll cost by 2%/4%, increase sprint speed by 2%/4%, and increase stam regen by 3%/6% for acrobat. Thinking about a stamsorc orc with that +minor/major expedition and windrunning is pretty funny lol.

    Or maybe those passives would be a bit too bland/boring even? Could be something more unique like increases gap closer range by 5 meters for acrobats (obviously would need to make sure no passives allow for exploits). I would also say they don't all have to deal with damage/skills/regens; some people like crafting and trading so it wouldn't be awful to have some passives be more like reduces research times by an additional 10%, resource nodes have a slim chance at dropping tempers, etc...
  • bovardjeff_ESO
    bovardjeff_ESO
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    well i was thinking that each sub would offer one passive similar to racial unique passives or the large cp passives but you would have to be limited to just one sub class for that
  • Stoopid_Nwah
    Stoopid_Nwah
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    well i was thinking that each sub would offer one passive similar to racial unique passives or the large cp passives but you would have to be limited to just one sub class for that
    One passive would be just fine as well, but honestly I'd like to see them be unique, sort of like a useful version of the fun racial bonuses rather than the same old +regen/max stat lol.

    Also now that I thought about it, for spellsword I wouldn't hate something like "spell damage increased by x when fighting in melee range".
  • bovardjeff_ESO
    bovardjeff_ESO
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    hmm range might be tough to really calculate...maybe spell damage increased for x seconds after using melee skill?
  • bovardjeff_ESO
    bovardjeff_ESO
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    they would have to include some of the normal passives crusader for example after looking at it im sure TEMPLAR was just a reword of crusader.......sooooo similar
  • ElfFromSpace
    ElfFromSpace
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    I do love passives. This could add a lot more flavor to the game
    Former GM Elder Scrolls Exchange
  • bovardjeff_ESO
    bovardjeff_ESO
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    so that being said a templar crusder would get his/her heals increased and magic damage increased as well as armor and other passives
  • bovardjeff_ESO
    bovardjeff_ESO
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    YAY :D
  • bovardjeff_ESO
    bovardjeff_ESO
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    and who doesnt love crusaders :D and templars...........
  • bovardjeff_ESO
    bovardjeff_ESO
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    deus vult \[T]/
  • bovardjeff_ESO
    bovardjeff_ESO
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    ANYWAY any of you who see this PLEASE give your imput and get the devs to notice....and possibly comment too :D
  • Stoopid_Nwah
    Stoopid_Nwah
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    I think it would be ideal if the "sub" classes matched with those in Morrowind (biased here lol). One passive bonus is fine, but should be unique and related to the "sub" class. If I could come up with them it would be something like...
    • Acrobat: Removes movement speed penalty in stealth
    • Agent: Increases damage dealt with dw by x%
    • Archer: Increases damage death with bow by x%
    • Assassin: Killing an enemy within x seconds increases damage done by x% for 5 seconds
    • Barbarian: Increases damage dealt with 2H by x%
    • Bard: Each lore book discovered gives an amount of xp (both to mages guild line and general character progression)
    • Battlemage: When a projectile is blocked, summon a wraith to fight beside you for ten seconds (would have to have an appropriate cooldown, non-stackable, and the wraith couldn't be too strong obviously)
    • Crusader: When 5pc of heavy armor is equipped, gain x spell damage
    • Healer: Increases healing done by x% when a restoration staff is equipped
    • Knight: Increases amount of damage blocked by x% when 1H&S is equipped
    • Mage: Increases damage dealt with staves by x%
    • Monk: Increases Physical and spell resistance are increased by x when 5pc of light armor is equipped
    • NIghtblade (should be renamed): Increases time in invisibility by x seconds (invis potions, cloak, shadow strike passive)
    • Pilgrim: Increases resources gained from nodes by x%
    • Rogue: When solo, all regens are increased by x%
    • Scout: Increases all minor/major expedition buffs by 5 seconds
    • Sorcerer (also should be renamed, maybe to summoner): Increase spell damage by x when a pet is active (engine guardian proc, sorcerer pets, nbs shade)
    • Spellsword: Increases elemental and magicka damage by x% when a melee weapon is equipped
    • Thief: Decreases your detection area by x% and increases your detection range by x%
    • Warrior: Increase gap closer range by x meters
    • Witchhunter: Increases damage against daedra and undead by x%
  • seratin
    seratin
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    Should call them specializations, since they'd allow you to refine your play style in a particular way.
  • AfkNinja
    AfkNinja
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    I always liked sub-classes from like Final Fantasy 11 and 14, It's a good idea imo. Would really love if they are gained through a questline specific to the sub-class too so you get some lore on it. I would also not be opposed to 1 or 2 skills added for each sub-class as long as they are added to the base game not a DLC.
  • Stoopid_Nwah
    Stoopid_Nwah
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    AfkNinja wrote: »
    I always liked sub-classes from like Final Fantasy 11 and 14, It's a good idea imo. Would really love if they are gained through a questline specific to the sub-class too so you get some lore on it. I would also not be opposed to 1 or 2 skills added for each sub-class as long as they are added to the base game not a DLC.
    I like this idea of adding a skill quite a bit. They could be related to the specialization obviously, but could also add to the player's chosen class and fill in missing gaps or supplement their current playstyle.

    If, for example, a dk picked warrior they could unlock say a reliable gap closer to match the passive I came up with above. This would help mdks get a reliable gap closer whereas the battlemage could help non sorcs and nbs get a pet for the necropotence bonus.
  • bovardjeff_ESO
    bovardjeff_ESO
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    @Stoopid_Nwah I think you missunderstand each subclass would add multiple passives but upon finalizing you would unlock THE FINAL PASSIVE which would be like the ones you listed above BUT lets keep in with oblivion
    and keep in mind sorcerer and nightblade would be excluded as they are already passives
  • bovardjeff_ESO
    bovardjeff_ESO
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    i mean already classes*
  • Stoopid_Nwah
    Stoopid_Nwah
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    @Stoopid_Nwah I think you missunderstand each subclass would add multiple passives but upon finalizing you would unlock THE FINAL PASSIVE which would be like the ones you listed above BUT lets keep in with oblivion
    and keep in mind sorcerer and nightblade would be excluded as they are already passives

    :expressionless: Have you ever played Morrowind? You realize they are the same "specializations", yes? I just chose to say like the ones from Morrowind because I have played it significantly more and prefer saying "like Morrowind" than "like Oblivion".

    I am also very confused because in op you say "multiple passives" then you said "one passive" now you're back to "multiple". In my opinion, one is good. More than that and it gets a bit too convoluted when you add in racial passives, cp passives, and bonuses. We don't need our characters turning even more "god-like".

    I also disagree with just deleting "night blade" and "sorcerer". I would say just rename them to something else and keep the idea behind those specializations the same. Hence why I said rename them.
  • raj72616a
    raj72616a
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    i disagree with subclasses. low lvl characters at base classes have enough stuff to make progress in already. adding subclasses would be overwhelming to casuals like me.

    i'd rather see prestige classes for end game players. like: you need to be cp160+ and have a certain CP passive unlocked before you can unlock the first rank of a prestige class skill line. and you have to work for even just making the skill line appear, like werewolf amd vampire.

    say, a Master Thief prestige class skill line that you have to pickpocket x times until you happen to steal from gray fox or whoever (different age i know) then are given a quest to unlock the skill line, and the first skill requires cp160 and 30pts in shadow. the second rank requires cp200 and 60pts in shadow. and so on.
  • Stoopid_Nwah
    Stoopid_Nwah
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    raj72616a wrote: »
    i disagree with subclasses. low lvl characters at base classes have enough stuff to make progress in already. adding subclasses would be overwhelming to casuals like me.

    i'd rather see prestige classes for end game players. like: you need to be cp160+ and have a certain CP passive unlocked before you can unlock the first rank of a prestige class skill line. and you have to work for even just making the skill line appear, like werewolf amd vampire.

    say, a Master Thief prestige class skill line that you have to pickpocket x times until you happen to steal from gray fox or whoever (different age i know) then are given a quest to unlock the skill line, and the first skill requires cp160 and 30pts in shadow. the second rank requires cp200 and 60pts in shadow. and so on.
    I know it may seem overwhelming, but it is sort of how the older es games were. And it was a lot of fun figuring it all out for me, but I can also see where you are coming from.

    The problem with giving it to end game characters is that it's just even more of a power creep. I do like the idea of new quest lines added, but they couldn't have specific achievements because then some completionists would only be able to complete one of the quest lines...if that makes sense?
  • NoMoreChillies
    NoMoreChillies
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    could be a good re-work of champion points
    Insulting people on the internet is cowardly.
  • bovardjeff_ESO
    bovardjeff_ESO
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    i would have to say no to prestige this is not call of duty and thats just the same as veteran ranks which everyone hated.......and @Stoopid_Nwah i read back and i never once switched to a single passive idea YOU DID. i said there would be a SINGLE POWERFUL PASSIVE unlocked by the other passives being enabled.
  • bovardjeff_ESO
    bovardjeff_ESO
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    oh and casual or not NOTHING should be excluded cause a "casual" would be overwhelmed there is no such thing as casual. just a person with more or less time to play ESO that is all.
  • Stoopid_Nwah
    Stoopid_Nwah
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    i would have to say no to prestige this is not call of duty and thats just the same as veteran ranks which everyone hated.......and @Stoopid_Nwah i read back and i never once switched to a single passive idea YOU DID. i said there would be a SINGLE POWERFUL PASSIVE unlocked by the other passives being enabled.
    The basic structure would give your character options to choose from much like oblivion did. Each option would offer a title to go with it and with a specific set of passives that you spend points on and a final passive that is unlocked when the others are finally unlocked.
    well i was thinking that each sub would offer one passive
    @Stoopid_Nwah I think you missunderstand each subclass would add multiple passives

    :neutral:. Either way dude, people are going to put their ideas in here, and they won't always match exactly what you have imagined. If you don't want to hear them and just respond with no it's like this...no one is going to care to post. I know I'm over trying to discuss what could be a really cool concept with you.
  • bovardjeff_ESO
    bovardjeff_ESO
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    sorry i get carried away
  • bovardjeff_ESO
    bovardjeff_ESO
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    though for your single passive idea i was planning a post on DAEDRA/AEDRA WORSHIP
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