We all know that of the nine traits only a few matter for armor big infused, small divines, any impenetrable, Study for Tank sets, some Well fitted for stamina is nice and everything else is trash. Weapons are even worse Sharpened for everything, infused for Master/Maelstrom weapons, Powered for healers and good ole Defending for Tanks.
If you run the numbers the other traits they don't add up to much of anything. Now I'm not asking for a nerf of good traits but a buff to bad ones. Only PvE mobs drop gold so a trait like that should not be possible on a PvP set. Training is miles ahead of it's old self but only matter if you're grinding and are under the cp cap.
We need traits that have a MEANINGFUL impact on your build. So much hate would stop on RNG if X gear if It was a "Smart" drop and the trait was good for something.
By Smart drop I mean stop having light magic sets with Sturdy or Reinforced no mage wants that. Powered Bows and Twohanded really, who is that for? We are stepping in the right direction with the smart drops on set pieces no more Warlock or Viper bows. But can we carry this forward with traits? Every time I get a bad trait or a trait that has no use on the item I just thing it cheap time padding.
Really tho my Bow has stronger heals like why???
Chaos Shadow-Scale: Shadow Archer
Chaos Death-Scale: Shadow Knight
Tanks-With-Sap-Essence: Dark Mage
Dark Brotherhood Listener: Blade of Argonia
Chaos Dragon-Scale: Draconic Shield Master
Chaos Light-Scale: Marsh Paladin
Chaos Lightning-Scale: Daedric Master
Hurricane Chaos: Storm Archer
Bask-In-My-Light: Warrior of The Light
Forged-In-Dragon-Fire: Pyro Mage
Guardian of The Hist: Light Mender
Chaos of Black Marsh: Master of The Burning Sword
Star of Chaos: Frost Blade Champion
Chaos-Lightning-Tower: Lightning Shield Master
For the King of Argonia
May Sithis hold back his Void