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Developer discussion: BoP changes, in line with game?

PS4_ZeColmeia
PS4_ZeColmeia
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tl;dr
Read solution and reasoning below.

opening
Ok so I'm going to take a slightly different approach than other threads. Instead of bashing the one Tamriel system, let's talk about it from a developer point of view.

General idea
Bo_ is a concept to reduce flow of items in the economy. Old school MMO and current ones that have no bindings have low value gear and the character, enchant, poison, magic is what drives damage. Binding systems normally are implemented when gear plays a much higher influence on damage, heals and stats.

Obviously, we are playing a game that is binding based, so no binding is not an option. Let's discuss bind on pickup vs equip.

bind on equip
*in line in terms of power to other common/dropped/crafted sets
*allows people to not do content to get gear
*removes gear from economy after use (can't regift)

bind on pick up
*should be for final gear only
*gear is not in line with other gear
*gear never enters economy

solution
I think we still need a hybrid binding system, but in light of one Tamriel, here is my suggested system.

all world drops are boe same as one Tamriel
all trials drops are bop same as one Tamriel
all bop items have end game traits
the reward quest giver gives a gold jewelry in vet 160 in trials for crafted, world drop, or trials gear with a random chance to get 2 pieces of jewelry that is boe. There is a medium chance on normal but it's bind on pickup new idea

reasoning
I agree that trials needs to be profitable to keep old school trial runners in the game. Selling gold jewelry can be that venue. With all of the sets * the 3 traits. There is a lot of options to keep this from overwhelming the economy + adding crafted gear to the mix let's more options to be in final gear if crafted sets fit your play style, while removing crafting jewlery off of the table with an easy solution.

Since bop are reserved for final gear stats like prosperous and training are removed. Armor should be impenetrable, divines, reinforced (chest, legs, head only), well fitted (legs and boots only), sturdy (shield, shoulders, waist, hands, boots only) and infused. Weapons should be nirnhorned, charged (destro staffs only), precise, decisive, powered (resto staff only), and charged. This will ensure those who run trials get rewarded properly.

I think a balance to low setting the cp and very and normal should be normal/vet determines the bop vs boe of the quest giver reward while cp affects gear level drops. The end box should scale to the dungeon cp to reward higher difficulty and remove alternate paths to compete with trial runners.

Please respond with your thoughts and suggestions. Thanks!
Edited by PS4_ZeColmeia on September 7, 2016 2:18PM
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB

Developer discussion: BoP changes, in line with game? 26 votes

I like the suggestions
15%
TicussPS4_ZeColmeialokesgardAgentofKhaoss 4 votes
I like the current system
53%
Mojmirlolo_01b16_ESOKelzanaSorataArisugawatimidobserverdutchbrownieEnemy-of-ColdharbourAlina_ScarbridgeKingYogi415CromulentForumIDSnowZeniaBandit1215mrcomegetsomeQbiken 14 votes
I like one Tamriel system
23%
MilvanClockworkArcbebynnagVoxicityHeroUndyingSoundwave 6 votes
Don't care...
7%
madmamadoBryanonymous 2 votes
  • Kas
    Kas
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    [x] everything BoE

    let the market handle the rest. i don't need exclusive gear for investing a lot of effort, i'd love to never pick flowers again if I am one of the first to complete new, tough content
    Edited by Kas on September 7, 2016 2:20PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I like the suggestions
    I agree with the concept, but I think allowing a means to profit while allowing normal to give you the gear you want. If the loot tables are fixed to end gear stats, I don't think: 5 or so bosses * 12 group members is that hard.

    We need a dice roll as a tie breaker for people that want gear in a group and people don't want to choose and want RNGesus to decide who gets it.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • timidobserver
    timidobserver
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    I like the current system
    Goodluck with "developer discussion." They are avoiding this topic like the plague.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rex-Umbra
    Rex-Umbra
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    I think all gear except final boss peices undaunted helms etc should be BOE.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I like the suggestions
    Rex-Umbra wrote: »
    I think all gear except final boss peices undaunted helms etc should be BOE.

    I'd be fine with that if my rules on boe and bop are implemented
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Bryanonymous
    Bryanonymous
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    Don't care...
    The tldr was tldr.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I like the suggestions
    Lol
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • mrcomegetsome
    mrcomegetsome
    Soul Shriven
    I like the current system
    I enjoy the current way it is. This bind on pickup with one tamriel will screw over any of us who play the market to make gold. I, for one, have hundreds of thousands in gear that will become bind on pickup and get more each day. Due to one tamriel, I am forced to try to rid all of this gear quickly, or else I will be stuck with sets I will personally not use.
  • Myerscod
    Myerscod
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    I think what everyone is forgetting is that Dungeons are being affected by BoP as well as trials. I don't run veteran trials to completion yet. I'm not good enough and don't have the financial resources to perform to the level required (can't afford weapon pots / mats to make weapon pots). What i do run, however, is veteran dungeons; consistently. Me main source of income is from loot in veteran dungeons. It's not as high a profit margin as trials, but it's enough to sustain my need to play the game and to progress myself towards elite end game content. Take that away and I, as well as many others in the Mid-tier of players, will be making a loss by playing the games content. The reward for content completion needs to match the input.

    For example, I completed Crypt of Hearts yesterday and came out with 500 repair costs due to some unexpected deaths as running with pug. The gold looted in the dungeon didn't cover the cost of repairs and if all loot was BoP, I'd make an overall loss. Luckily I looted an arcane Willpower necklace and made a quick 15k, happy days.

    I know that Dungeon loot will be made available from Overland Bosses as BoE, but what is the chance of getting that loot now there will be 3 x the players camping those spots day and night? I won't even step in Auridon as the legions of Sorcs farm their Elegance sets. No thank you Lag.

    Unless the economy changes to reflect this change (which it wont), playing content will cause a loss for the majority of players leading a domino effect to people not playing the game anymore.

    Can't sell loot->can't afford pots/mats->can't / struggle to complete end game content->stop trying to complete elite content->stop playing game.

    Those who don't leave the game will no doubt head to Cyrodiil where the issue is less prevalent, leading to increased Lag, increased player dissatisfaction and a decreased playerbase

    I really hope they reverse this decision, or at least explain to the community why this decision was made and what is hoped to be achieved by this.
  • ComboBreaker88
    ComboBreaker88
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    [x] everything BoE
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I like the suggestions
    Myerscod wrote: »
    I think what everyone is forgetting is that Dungeons are being affected by BoP as well as trials. I don't run veteran trials to completion yet. I'm not good enough and don't have the financial resources to perform to the level required (can't afford weapon pots / mats to make weapon pots). What i do run, however, is veteran dungeons; consistently. Me main source of income is from loot in veteran dungeons. It's not as high a profit margin as trials, but it's enough to sustain my need to play the game and to progress myself towards elite end game content. Take that away and I, as well as many others in the Mid-tier of players, will be making a loss by playing the games content. The reward for content completion needs to match the input.

    For example, I completed Crypt of Hearts yesterday and came out with 500 repair costs due to some unexpected deaths as running with pug. The gold looted in the dungeon didn't cover the cost of repairs and if all loot was BoP, I'd make an overall loss. Luckily I looted an arcane Willpower necklace and made a quick 15k, happy days.

    I know that Dungeon loot will be made available from Overland Bosses as BoE, but what is the chance of getting that loot now there will be 3 x the players camping those spots day and night? I won't even step in Auridon as the legions of Sorcs farm their Elegance sets. No thank you Lag.

    Unless the economy changes to reflect this change (which it wont), playing content will cause a loss for the majority of players leading a domino effect to people not playing the game anymore.

    Can't sell loot->can't afford pots/mats->can't / struggle to complete end game content->stop trying to complete elite content->stop playing game.

    Those who don't leave the game will no doubt head to Cyrodiil where the issue is less prevalent, leading to increased Lag, increased player dissatisfaction and a decreased playerbase

    I really hope they reverse this decision, or at least explain to the community why this decision was made and what is hoped to be achieved by this.

    ^^^^ This. ZOS please consider that the BOP on trials and dungeons is a huge hit to people that routinely or will have to run dungeons routinely to get gear.


    Think of it this way, You make One Tamriel to remove borders and walls to playing content, but then you implement a system that doesn't let people play the way they want. Some people like to run for mats. Some people like running quests. Some people like trials. Some people like dungeons. Some people like doing overland bosses.

    Very few of us can play enough to do all the above. By introducing more BoP instead of less, while at the same time maintaining the same RNG/no token system/no increase to inventory of the Golden, you are effectively forcing us to all do everything, not what we want to do.

    MMOs and an economy are all about people playing as they want. Locking up the sets with 0 way to counter RNG and no improvements to raise cash to cover repairs, you basically push everyone to farm all week to run this content on the weekend until you get angry / fustrated enough to quit.

    RECONSIDER THIS POSITION, PLEASE!
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Kendaric
    Kendaric
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    Everything except monter sets should be BoE.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Milvan
      Milvan
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      I like one Tamriel system
      The game with One Tamriel will have an awesome balance between BOE and BOP. Also, you can trade the BOP gear if your fellow comrades in the party.

      Why high end game content should be BOP? Because it's lame and dull that a rich ass player (also, it's important to remember that buying gold online is actually a thing) can buy the best gear of the game without ever trying to run it.
      You don't want to farm it? Great! There is a LOT of options out there that is BOE: zones sets, pvps sets (some of them are great of pve), crafted sets etc.
      “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
      Gryphons guild - @Milvan,
    • juhasman
      juhasman
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      This is another change that I dont understand. Most of the people dont want ti yet it'll be in the game because PvP players dont participate in farming gear because they can buy it. What next BoP crafting materials , because players can improve the gear without farming materials?
      Edited by juhasman on September 12, 2016 3:13PM
    • Mandragora
      Mandragora
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      From my perspective as a PVE player:
      I want different sets for different alts, so I need to trade the pieces, that will not drop. So anything, that is special reward for defeating a boss, but not a set, can be BoP.

      That system, where you can trade for some time after finishing a dung, is good for friends only. I doubt anyone will be willing to spend another half an hour to trade with anybody. Isn't it better to be able to sell it?

      And why is it such problem to buy a set and have an easy PVE, if someone have fun running dungeons just to sell what he got there?
      Like when those treasure seekers were trying to go to the hardest places, just to find some treasure, do you think they did that to keep it home, look at that saying how good they are to themself? I guess they did that to sell it for a lot of money and buy something else.

      Or if they want to do BoP, then for me it is better a token system for dungeons, where I can buy set pieces after I run the dungeon for a few times.
      Edited by Mandragora on September 12, 2016 3:40PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    • PS4_ZeColmeia
      PS4_ZeColmeia
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      I like the suggestions
      Yes, it's either BoE or we need a counter to RNG, ie token system or faster turnover of the golden's inventory
      PSN: ***___Chan (3 _s)
      Hybrid, All-Role NB
    • disintegr8
      disintegr8
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      Yes, it's either BoE or we need a counter to RNG, ie token system or faster turnover of the golden's inventory
      Agree - BOP can only really be any good if they fix the RNG so that carp drops like CP160 with training trait do not drop for a character at CP cap. If max level drops were restricted to the most useful traits, I think we could accept BOP a little easier.

      If they are not going to do anything about RNG, they need to make everything BOE.

      Edited by disintegr8 on September 13, 2016 12:26AM
      Australian on PS4 NA server.
      Everyone's entitled to an opinion.
    • PS4_ZeColmeia
      PS4_ZeColmeia
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      I like the suggestions
      disintegr8 wrote: »
      Yes, it's either BoE or we need a counter to RNG, ie token system or faster turnover of the golden's inventory
      Agree - BOP can only really be any good if they fix the RNG so that carp drops like CP160 with training trait do not drop for a character at CP cap. If max level drops were restricted to the most useful traits, I think we could accept BOP a little easier.

      If they are not going to do anything about RNG, they need to make everything BOE.

      I honestly believe we need access to an over world, dungeon, monster helm, and trial set each week. They should not repeat until all of the sets have cycled through.

      Or as you said, allow trading
      PSN: ***___Chan (3 _s)
      Hybrid, All-Role NB
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