ThatAlaskanDude wrote: »(Before I share my concept I want to apologize in advance if this has been discussed in an older thread. I don't usually hang out in forums.)
So I'm pretty sure most of use wish to craft jewelry in ESO. I also think it would be awesome to switch out traits on our armor since some of us carry two of the same sets. One for PvE and one for PvP. Crafting jewelry would be an awesome way to customize builds even more and I'd like to share an idea I had for some time.
My idea is to add a Master Crafter skill line. It's a skill line unlocked when your Blacksmithing, Clothier and Woodworking is level 50, Learned up to 7 traits for all weapons, armor and shields and putting a minimum of 20 skill points in each crafting skill line.
After meeting the requirements above you unlock the Master Crafter skill line. This will have a few passives that would allow creating jewelry and switch out traits on armor and weapons.
Jeweler: Allow the creation of Amulets and Rings. The benefits they provide depends oh the material you use:
Ingots - Create accessories with Healthy.
Leather & Hide - Create accessories with Robust
Cloth - Create accessories with Arcane.
Trait Expert: Replace traits in armor and weapons.
Basically this would be the skill line to create end game armor sets and it's something I hope ZOS could consider looking at.
I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
Something like that, and I believe there are even more overpowered combinations that could be crafted :P
I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
Daemons_Bane wrote: »I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
Again that would, IMO, be a step they have to be very careful about.. The people that farm instances to make money in the guild stores would cry their eyes out if crafters could make useless jewelry into pieces that could fect 100K easily
Daemons_Bane wrote: »I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
Again that would, IMO, be a step they have to be very careful about.. The people that farm instances to make money in the guild stores would cry their eyes out if crafters could make useless jewelry into pieces that could fect 100K easily
I_killed_Vivec wrote: »Daemons_Bane wrote: »I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
Again that would, IMO, be a step they have to be very careful about.. The people that farm instances to make money in the guild stores would cry their eyes out if crafters could make useless jewelry into pieces that could fect 100K easily
Not crafting, improving.
With so much gear BoP it would be nice (though probably contrary to ZoS/s intentions) if you could convert something you want that has a rubbish trait into something you really want. It would still be BoP so no impact on the economy.
I have a bunch of BoP Briarheart gear that is CP150 or Arcane instead of Robust. I can't use it, I can't sell it, I can't improve it. It's vendor trash.
Meanwhile they sell off monster helms in Cyrodiil...
from your earlier post was what I referred to.. If you could make a more or less useless Robust Willpower ring, into an Arcane Willpower ring, with crafting alone, the cries and screams of rage would be hear worldwideAt the very least it would be nice if you could convert a Willpower ring from Robust to Arcane
I_killed_Vivec wrote: ».ThatAlaskanDude wrote: »This^. And if OP doesn´t realise how this will become an issue then pls reconsider the idea.Daemons_Bane wrote: »I would be ok with jewelry crafting on 1 condition: The new crafted jewelery set must be new sets and not already existing ones. Otherwise it would be extremely unbalanced.
why should it be unbalanced? If every crafted set would get also jewelry to it, then it would be ok in my opinion
Because it would allow you to carry 2 full sets instead of 1.. This would change A LOT
I can see where your coming from. Having something like a 5 piece Hunding's Rage and 5 piece Night Mothers would be ridiculous.
But there's no reason why sets that don't have jewellery would do in future. There's no need to allow a Hunding's Rage necklace to become part of the game.
At the very least it would be nice if you could convert a Willpower ring from Robust to Arcane, or upgrade a Briarheart CP150 necklace to CP160.
josefcifkaeb17_ESO wrote: »A very nice idea, I would however make it a bit easier and combine it together.
Create a "Tinker" profession.
Allow him to create jewelery, and tinker with stuff to change traits etc.
Tinker could be the profession for all those neat things we'd like to see "crafted" in the game, but are not enough to support a fully fledged profession. I mean a jeweler would be kinda lame, only able to craft two things.
ThatAlaskanDude wrote: »josefcifkaeb17_ESO wrote: »A very nice idea, I would however make it a bit easier and combine it together.
Create a "Tinker" profession.
Allow him to create jewelery, and tinker with stuff to change traits etc.
Tinker could be the profession for all those neat things we'd like to see "crafted" in the game, but are not enough to support a fully fledged profession. I mean a jeweler would be kinda lame, only able to craft two things.
Yup. That's a better concept for the two passives than what I had in mind.
Daemons_Bane wrote: »ThatAlaskanDude wrote: »josefcifkaeb17_ESO wrote: »A very nice idea, I would however make it a bit easier and combine it together.
Create a "Tinker" profession.
Allow him to create jewelery, and tinker with stuff to change traits etc.
Tinker could be the profession for all those neat things we'd like to see "crafted" in the game, but are not enough to support a fully fledged profession. I mean a jeweler would be kinda lame, only able to craft two things.
Yup. That's a better concept for the two passives than what I had in mind.
Would this be the same as an Artificer?