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Flag Guard NPC abilities

Solariken
Solariken
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@ZOS_BrianWheeler, I'm wondering if you would be willing to evaluate the abilities that the PvP flag guard NPCs use for One Tamriel. In Imperial City especially, they basically spam Negate and Eclipse on you constantly. This can be a deadly combination for magicka players, and rightfully so, but the flag guard ability set heavily disfavors any solo magicka player attempting to flip flags with player defenders present while stamina characters have a significant advantage when attacking a flag, both in burst damage and less CC received. This is not a QQ thread, and I think that the flag guards should be formidable. However, life is much more difficult for my magicka characters than stamina characters at flag points in PvP.

What I'm wondering is if you would talk with @Wrobel about the possibility of adding some sort of disarm skill to the NPC rotation to disallow weapon attacks for the duration such that there is a more level playing field at flag points in PvP.
  • Elong
    Elong
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    Guards need buffing, not nerfing.
  • Solariken
    Solariken
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    Elong wrote: »
    Guards need buffing, not nerfing.

    So you agree with me? What I'm asking for is a buff... against stamina characters.
  • Elong
    Elong
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    Solariken wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    So you agree with me? What I'm asking for is a buff... against stamina characters.

    I see what you did there :)
  • Minno
    Minno
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    Solariken wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    So you agree with me? What I'm asking for is a buff... against stamina characters.

    Guards should have access to an undodgable channel.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Manoekin
    Manoekin
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    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain
  • Elong
    Elong
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    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!
  • Solariken
    Solariken
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    Minno wrote: »
    Solariken wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    So you agree with me? What I'm asking for is a buff... against stamina characters.

    Guards should have access to an undodgable channel.

    Haha! Good call @Minno! Let's give them a disarm AND give the Templar guard a Radiant D.
  • Minno
    Minno
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    Solariken wrote: »
    Minno wrote: »
    Solariken wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    So you agree with me? What I'm asking for is a buff... against stamina characters.

    Guards should have access to an undodgable channel.

    Haha! Good call @Minno! Let's give them a disarm AND give the Templar guard a Radiant D.

    For the record, I never said RD ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MaximillianDiE
    MaximillianDiE
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    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.
    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • Manoekin
    Manoekin
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    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.
  • MaximillianDiE
    MaximillianDiE
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    Manoekin wrote: »
    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.

    Haha yeah - when you could actually get in past the hordes of player placed invulnerable merc guards!
    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • caeliusstarbreaker
    caeliusstarbreaker
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    Guards dragon blood should be effected by battle spirit.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Poxheart
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    Manoekin wrote: »
    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.

    Which is another way of saying, "back before Zose started catering to casuals."
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • IxSTALKERxI
    IxSTALKERxI
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    I think guards are getting buffed next patch. I'm pretty sure I remember reading something in the patch notes about things in cyrodiil being increased to v160 from v140. Maybe someone can clarify.

    Will make a huge difference on the non-cp campaigns Azura's and Bwb if that is the case.
    NA | PC | Aldmeri Dominion
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  • Solariken
    Solariken
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    I think guards are getting buffed next patch. I'm pretty sure I remember reading something in the patch notes about things in cyrodiil being increased to v160 from v140. Maybe someone can clarify.

    Will make a huge difference on the non-cp campaigns Azura's and Bwb if that is the case.

    Yes, they are getting buffed overall via level upgrade. I would still like to see them get a debuff skill against stamina users.
  • Lava_Croft
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    Just Snipe the guards from a safe distance.
  • Kartalin
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    Guards dragon blood should be effected by battle spirit.

    Yep. OR we could have maybe DK dragon blood NOT affected by battle spirit? I feel like we say that a lot.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Claire
    Claire
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    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Awesome. It was standard practice in our groups to take out the two archers up top with fire trebs from the outer before we ran in to prevent that. They were brutal!
  • Psilent
    Psilent
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    Solariken wrote: »
    @ZOS_BrianWheeler, I'm wondering if you would be willing to evaluate the abilities that the PvP flag guard NPCs use for One Tamriel. In Imperial City especially, they basically spam Negate and Eclipse on you constantly. This can be a deadly combination for magicka players, and rightfully so, but the flag guard ability set heavily disfavors any solo magicka player attempting to flip flags with player defenders present while stamina characters have a significant advantage when attacking a flag, both in burst damage and less CC received. This is not a QQ thread, and I think that the flag guards should be formidable. However, life is much more difficult for my magicka characters than stamina characters at flag points in PvP.

    What I'm wondering is if you would talk with @Wrobel about the possibility of adding some sort of disarm skill to the NPC rotation to disallow weapon attacks for the duration such that there is a more level playing field at flag points in PvP.

    I'm in favor of a disarm skill, but only if you really do lose your weapon and have to pick it back up off the ground. At the same time other players can pick it up too for their own personal use.
  • Kartalin
    Kartalin
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    Psilent wrote: »
    Solariken wrote: »
    @ZOS_BrianWheeler, I'm wondering if you would be willing to evaluate the abilities that the PvP flag guard NPCs use for One Tamriel. In Imperial City especially, they basically spam Negate and Eclipse on you constantly. This can be a deadly combination for magicka players, and rightfully so, but the flag guard ability set heavily disfavors any solo magicka player attempting to flip flags with player defenders present while stamina characters have a significant advantage when attacking a flag, both in burst damage and less CC received. This is not a QQ thread, and I think that the flag guards should be formidable. However, life is much more difficult for my magicka characters than stamina characters at flag points in PvP.

    What I'm wondering is if you would talk with @Wrobel about the possibility of adding some sort of disarm skill to the NPC rotation to disallow weapon attacks for the duration such that there is a more level playing field at flag points in PvP.

    I'm in favor of a disarm skill, but only if you really do lose your weapon and have to pick it back up off the ground. At the same time other players can pick it up too for their own personal use.
    I think a better solution would be to kick it to your inventory. But 99.99% of player weapons are bound anyway so I don't think anyone would be able to get them regardless.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • KenaPKK
    KenaPKK
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    Guards chain ccs better than any player I've ever fought. Give 'em a morph of eclipse that prevents roll dodging until it's broken free from, and bask in the stam QQ uproar.

    Heck, give it to Templars while you're at it. After seeing the patch notes, why not?
    Edited by KenaPKK on September 7, 2016 5:26PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Vaoh
    Vaoh
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    Manoekin wrote: »
    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.

    That used to happen? I thought that was just me!

    When I used to solo capture Keeps on PS4 NA Haderus, this is the exact strategy I'd use.

    Would be cool if groups had to follow suite sometimes instead of facerolling everything they see.
  • Father_X_Zombie
    Father_X_Zombie
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    Guards should have Radiant, incap, maulbeth and shuffle :)
    GT: AK x Zombie

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  • caeliusstarbreaker
    caeliusstarbreaker
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    Kartalin wrote: »
    Guards dragon blood should be effected by battle spirit.

    Yep. OR we could have maybe DK dragon blood NOT affected by battle spirit? I feel like we say that a lot.

    Absolutely not, it's not the way Wrobel envisioned the class.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • TooskSG
    TooskSG
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    NPC mage contracts were a savior during the daily 70 AD v10 EP fights during oceanic primetime. RIP, you sweet,sweet souls.
  • Lava_Croft
    Lava_Croft
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    TooskSG wrote: »
    NPC mage contracts were a savior during the daily 70 AD v10 EP fights during oceanic primetime. RIP, you sweet,sweet souls.
    It was such fun to sneak up behind sieging scrubs and dump half an army of NPC mercenaries behind them!
    Edited by Lava_Croft on September 9, 2016 12:33PM
  • Manoekin
    Manoekin
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    Manoekin wrote: »
    Elong wrote: »
    Manoekin wrote: »
    Elong wrote: »
    Guards need buffing, not nerfing.

    #MakeArcherGuardsGreatAgain

    Oh heeeellll no!

    Agreed. I still remember back when keep archer guards in particular were a thing to be feared as they could literally one shot you.

    Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.

    Haha yeah - when you could actually get in past the hordes of player placed invulnerable merc guards!

    Then there's always that one guy who runs across the grate and agro's the mage guards down below who can shoot and use negate through walls.
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