Guards need buffing, not nerfing.
MaximillianDiE wrote: »
MaximillianDiE wrote: »
Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.
MaximillianDiE wrote: »
Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.
IxSTALKERxI wrote: »I think guards are getting buffed next patch. I'm pretty sure I remember reading something in the patch notes about things in cyrodiil being increased to v160 from v140. Maybe someone can clarify.
Will make a huge difference on the non-cp campaigns Azura's and Bwb if that is the case.
caeliusstarbreaker wrote: »Guards dragon blood should be effected by battle spirit.
MaximillianDiE wrote: »
@ZOS_BrianWheeler, I'm wondering if you would be willing to evaluate the abilities that the PvP flag guard NPCs use for One Tamriel. In Imperial City especially, they basically spam Negate and Eclipse on you constantly. This can be a deadly combination for magicka players, and rightfully so, but the flag guard ability set heavily disfavors any solo magicka player attempting to flip flags with player defenders present while stamina characters have a significant advantage when attacking a flag, both in burst damage and less CC received. This is not a QQ thread, and I think that the flag guards should be formidable. However, life is much more difficult for my magicka characters than stamina characters at flag points in PvP.
What I'm wondering is if you would talk with @Wrobel about the possibility of adding some sort of disarm skill to the NPC rotation to disallow weapon attacks for the duration such that there is a more level playing field at flag points in PvP.
I think a better solution would be to kick it to your inventory. But 99.99% of player weapons are bound anyway so I don't think anyone would be able to get them regardless.@ZOS_BrianWheeler, I'm wondering if you would be willing to evaluate the abilities that the PvP flag guard NPCs use for One Tamriel. In Imperial City especially, they basically spam Negate and Eclipse on you constantly. This can be a deadly combination for magicka players, and rightfully so, but the flag guard ability set heavily disfavors any solo magicka player attempting to flip flags with player defenders present while stamina characters have a significant advantage when attacking a flag, both in burst damage and less CC received. This is not a QQ thread, and I think that the flag guards should be formidable. However, life is much more difficult for my magicka characters than stamina characters at flag points in PvP.
What I'm wondering is if you would talk with @Wrobel about the possibility of adding some sort of disarm skill to the NPC rotation to disallow weapon attacks for the duration such that there is a more level playing field at flag points in PvP.
I'm in favor of a disarm skill, but only if you really do lose your weapon and have to pick it back up off the ground. At the same time other players can pick it up too for their own personal use.
MaximillianDiE wrote: »
Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.
caeliusstarbreaker wrote: »Guards dragon blood should be effected by battle spirit.
Yep. OR we could have maybe DK dragon blood NOT affected by battle spirit? I feel like we say that a lot.
MaximillianDiE wrote: »MaximillianDiE wrote: »
Ahhhh. Back when you always went top floor first to clear out the archer guards otherwise you'd get picked off one by one trying to flip the flags. Or you hid in the corner on back flag out of los of them specifically.
Haha yeah - when you could actually get in past the hordes of player placed invulnerable merc guards!