Stoopid_Nwah wrote: »
What round/mobs/boss specifically are you struggling with in stage five?
2400 weapon damage seems a bit low. Are your weapons gold? And do you use dual wield bow?
Gearwise your set up is good, but vMA is really a dps race and knowing the mechanics.
What's going wrong exactly?
What weapons are you using?
What skills are you using?
Why do you have 25k health? Put at least 5k of that (if not 6 or 7) into stamina.
If 5 is the ice one, it's the hardest of the 8 rounds by far.
Also, sometimes those videos should be taken lightly. They have weapons and knowledge of the place. What they do might not work for you. Watch the mechanics, but how they tackle them might not be the same for you.
You aren't just whistling Dixie...vmsa is haaaaaaard. It's a combo of character setup, learning the trick to each level, player skills and a lot of luck, Imo.
I can't complete it with my stam characters. It's just too resource intensive, with blocks, rolls and attacks all coming from the same bucket. Ugh. Even w engine guardian I find it impossible,to balance dps w regen.
More CPs always help. And how you use them is important, obviously. Like it took me a while to learn which are most valuable. When someone advised me to pile my red points into reducing physical damage and the other for magic (hardy and...I forget. In the middle red tree) it changed my characters a LOT. Before I'd spent a lot in medium armor, or light armor, or whatever.
Bottom line, though - the difference between 300 CPs and 531 is about 10% regen, 10% damage mitigation, 10% more damage and maybe 5% reduced cost. That's significant. Consider the level you're dying on. Are you getting creamed, or if mobs died off a little faster and you hit a little harder would you be keeping up? If you're on level 5, it's probably the latter.
Grinding CPs is awful, though. The best strategy is level your provisioning, add the passive to increase drinks by 20 minutes, then make psijic runs through public dungeons. It's boring, but the fastest.
To speed things up, maybe use alts. It's nice to have addl vet characters. But in terms of leveling, a second vet character also gets all of those delve, dungeon, dolmen, world boss clears that your main already got. Forget questing...just the area clears and discovery XP adds up to approx 300,000 XP per zone (150% on Psijic). Like you could go run sanguine dememse for a fifth time with your main character to grind, but a fresh vet who hasn't completed it can get the same XP doing a psijic run plus something like 60,000-100,000 more from the two quests and dungeon clear.
Also, it's fastest to grind w 2-3 in a group. Have everyone use AOEs and you should all get credit for all kills. You can push through so much faster that you'll earn CPs like twice as fast.
What's going wrong exactly?
What weapons are you using?
What skills are you using?
Why do you have 25k health? Put at least 5k of that (if not 6 or 7) into stamina.
If 5 is the ice one, it's the hardest of the 8 rounds by far.
Also, sometimes those videos should be taken lightly. They have weapons and knowledge of the place. What they do might not work for you. Watch the mechanics, but how they tackle them might not be the same for you.
I use 2h no set piece and bow, no set.
Skills on 2h are wrecking blow, streak, vigor, dark deal, bound armaments and flawless dawnbreaker.
Bow bar: poison inject volley, crit surge, hurricane, bound armaments, overload.
Whats going wrong?
I krep dying when the enemies should be dying. Mostly to difficult to avoid one or two hit kills.
What's going wrong exactly?
Dual wield is a lot better in pve. Even if you don't want to use that, you only have wrecking blow to do damage. No crit rush or reverse slice.
I run the same back bar, my from bar is
Bound armaments, rearing trap, vigor, bloodlust, bloodcraze, dawnbreaker of smiting (that cc helps).
Obviously kill everything, but make sure the range guys are taken out quickly. They hit pretty hard.
I wouldn't want to use 2 hander though.
Okay thanks this is insightful. However the only reason i switched to 2h from Dw is because i couldnt kill the control guardian with Dw, then i beat it first try 2h. I figured I'd run Dw after i got maelstrom dagger, but I'll give it another go with your set up. I have trouble knowing when to use rearming trap though. And i kind of rely on dark deal for when i run out of stam or hp. Thoughts?
What's going wrong exactly?
Dual wield is a lot better in pve. Even if you don't want to use that, you only have wrecking blow to do damage. No crit rush or reverse slice.
I run the same back bar, my from bar is
Bound armaments, rearing trap, vigor, bloodlust, bloodcraze, dawnbreaker of smiting (that cc helps).
Obviously kill everything, but make sure the range guys are taken out quickly. They hit pretty hard.
I wouldn't want to use 2 hander though.
Hello Swainburg,
im relatively new in vMSA aswell, but i already did quite a few runs (20-30) on my Stamina sorc.
Do not give up on this! I died uncountable times on my first few runs on other chars there.
Its all about Knowledge and Speed most of the time!
i think i can give you good tips, which skills, weapons, etc.
All things what People said above is right.
It all depends on YOUR playstyle where you put your Points in and which skills you use.
Lets start with equipment, then lets talk about skills.
in my Opinion you should run 6 Middle, 1 Heavy , 0 Light
I recommend you to use full Twice-Born-Star and 5 Piece Vicious Serpent. (If you dont have Vicious Serpent, try 5 Piece Viper e.g)
As you dont have Maelstrom weapons yet i would use the parts like this:
Helmet - Velidreth - Middle (If you got 1 part of the Monster helm in heavy , take chest in Middle)
Shoulders Velidreth - Middle
Chest TBC - Heavy
gloves TBC - Middle
Legs TBC - Middle
belt TBC - Middle
Shoes Vicious Ophidian OR Viper - Middle
---> All parts in DIVINE of course! (Mundus Shadow + Thief)
Weapons: Bow: TBC (I use a poison dmg glyph on in, to increase Speed of killing enemies with the bow, glyph crits with 4-6k damage extra on light/heavy attacks)
DUAL WIELD WEAPONS:
Depending on your crit i suggest you use 2 daggers!
1 Dagger TBC shardpened/precise Glyph: increase weapon damage for 348 for 5 seconds
1 Dagger Vicious Ophidian OR VIPER sharpened/Precise glyph: decrease physical and spell resists by 1622
in the end you should get about 65-70% crit and your just fine.
IF you have more than 70-75% crit, Exchange an dagger for an axe!
You can also take another part of Vicious ophidian or Viper on your armory, just make 4 parts Tbc on armor, 1 bow and 1 dagger Tbc.
AS JEWELLRY: You want to use 2 rings and 1 amulet of Vicious ophidian OR Viper with full weaon damamge enchants
Ok thats all about which Equipment I would use.
The thing is if you do NOT have Vicious Ophidian yet you may have trouble in some rounds to keep your Stamina up if you use VIPER instead.
Viper gives u good extra damage but u lack of sustain a bit.
In general u have to practice alot with 1 Setup! DO NOT CHANGE IT ALL 5 mins!!
the next VERY IMPORTANT Thing is -> bring your Equipment up to legendary, and you will have much more smooth rounds ;-)
Now lets talk about your skill you should use in there.
On your Main bar: DUAL WIELD
Vigor - best Stamina based self-heal ingame. - Ist a MUST for Stamina vMSA beginners!
Rearming Trap - a very powerful DoT which increases your crit dmg even more!
Rapid Strikes - your main attack combined with light attacks
Blood Craze - a very powerful DoT which also heals you for a good amount
Bound Armaments - increases your MAX STAMINA by 8% !!! and increases your resistances about 1k~
Ultimate: Dawnbreaker of SMITING ! - i personally prefer this Morph as its a very powerful stun for 3 seconds!!! ( This skill always saves my life when i get crowded in 5th Arena in round 4 or 5 when alot of Mobs are coming. I run in circles around them so all stand in like 2 squaremeters, and then here comes the BOOM! Everone kisses floor and will die, just not me ;-)
Secondary Bar: BOW
Poison Injection - very very powerful DoT ( i always put 1 inj. on each mob when they spawn , combined with a light-medium-heavy attack of my bow - in most cases with that Combo the adds are already 50-75% killed, and will die by the DoT, so i can make alot rounds almost only with my bow lol.
Endless hail - Next very powerful AoE DoT, always place it on Portals whenever adds spawning, helpts to kill them alot faster
Hurricane - one of your ONLY 2 BUFFS - icreaes ovement Speed for 15 seconds (always Keep this up!!) does insane AoE and gives you 5000+ Resistances which is great for damage reduction ;-)
Critical Surge - Probably the MOST IMPORTANT BUFF TO KEEP UP - increases your weapon damage by 20%
for 33 SECONDS!! - also heals you for criticals hits for x helth (ist alot heal) - can proc each second.
and Bound Armaments again - Important to have this on all your bars, as you dont have to activate it everytime when u Change bars
on This bar, i am running energy overload as Ultimate due to the following reasons:
Extra ability Slots for long time buffs or sustain issues
Skills i got there:
Vigor
Dark Deal ( incredibly good - u éxchange 3k magicka for 8k health + 5k Stamina ) using this between rounds, or before its getting started to fill up stamina
Razor Caltrops (i always put them on ground whenever a new round Begins, as it lasts 27 seconds and is really really a strong DoT - ticks about 2k-2,5k per second with a ridicolous huge range
Streak - just incase i really Need to get away from something fast lol (u can replace this, as use are not very long in your overload bar usually)
and of course Bound Armaments again!
Champion Points: Red Tree - Try to put as many in hard and Elemental Defender, but try to make 2/3 Elemental Defender and 1/3 in Hardy as u mostly take elemental damage in the Arena.
Green Tree: get 80-90 in Warlord for reduced cost , about 30-40 in Tumbling, rest in Tenacity (10-20) as you should work ALOT with heavy attacks especially with your bow (when you see a portal spawning, put your dots on ground b4 and aim for that heavy shot)
put some points into Stamina recovery (ur recovery will be about 700-850 probably, its not worth putting 50+ Points in there, as it will only raise by 100 or so lol.
I hope i didnt forget something important, but that should be all.
I hope this helps you mate.
Everybody has to struggle trough the Storm. Not everybody Is worth the Stormproof achievement ;-)
Just Keep on trying, you get better and better.
My first run took 11 hours on my Magicka Nightblade, and i could NOT defeat the last Boss of Arena 9 :-(
next try was on my Stamina sorc. was 2 hours on first run.
after about 10 runs on that char i was at 1 hour 5 minutes to complete, now i can do it in 50 Minutes, getting to the leaderboard with 530k+ opints :-)
Its all about practice, trust me
I hope this helps you out mate.
If you Need any help, just let us a message right here in this thread and ask anything, we will try to get you trough your fight :-)
Yours, Nidro~~
I would stick with your stam sorc and follow the advice @Nidro gave.Stoopid_Nwah wrote: »
What round/mobs/boss specifically are you struggling with in stage five?
Yeah i have 3 Stam characters, i suppose i could race change my Stam sorc to make him a magika sorc?
Stage 5, final round is difficult for me.