Rohamad_Ali wrote: »Most of Us know the work around but what the OP says is this makes little sense and I agree . There is nothing lore wise that explains boe and the thought of a crafter not being able to touch something because another player once held it is a little goofy . I wish they would do away with the binding all together .
Look at looting . That NPC was able to wear or have that item and you took from their corpse and wore it . No lore explaining this system .
Rohamad_Ali wrote: »Most of Us know the work around but what the OP says is this makes little sense and I agree . There is nothing lore wise that explains boe and the thought of a crafter not being able to touch something because another player once held it is a little goofy . I wish they would do away with the binding all together .
Look at looting . That NPC was able to wear or have that item and you took from their corpse and wore it . No lore explaining this system .
We're also unfortunately playing a videogame, not r34l l1f3
The "it doesn't make sense realistically" isn't a very good argument I'm afraid...
I'm not in favour of BoP also
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Most of Us know the work around but what the OP says is this makes little sense and I agree . There is nothing lore wise that explains boe and the thought of a crafter not being able to touch something because another player once held it is a little goofy . I wish they would do away with the binding all together .
Look at looting . That NPC was able to wear or have that item and you took from their corpse and wore it . No lore explaining this system .
We're also unfortunately playing a videogame, not r34l l1f3
The "it doesn't make sense realistically" isn't a very good argument I'm afraid...
I'm not in favour of BoP also
It is to me . Lol
It's not something that makes or breaks the game but I still don't like the system just to make the game more gindy . Grinds don't make a game good , puzzles , mysterious , good action and content make games good . Lazy development relies on long grinds to keep players interest . There's entire development videos on this an showing with supporting evidence this does not keep player retention .
Waffennacht wrote: »You can still improve items without leveling correct? It just takes way more improvement items correct?
Waffennacht wrote: »You can still improve items without leveling correct? It just takes way more improvement items correct?
Yea, but I think it's 20 gold mats to have 100% chance if you don't have the passives.
@danielpatrickkeaneub17_ESO
I don't think you understand this at all...
In a fantasy universe not everyone is a Blacksmith, Clothier, Alchemist, Enchanter, Woodworker etc. Most people would go to a Tailor to ask for something repaired or a Blacksmith to get something made or improved. In ESO this cannot happen due to BOP and BOE and basically forces the entire playerbase to go into crafting.
I am not talking from this view personally as I have a full crafting character so don't try to patronize me with your comments about complaining not being able to get gear.
It diminishes what being a Crafter is in the game as well as not making any sense.
@danielpatrickkeaneub17_ESO
You're right, he should've just used all those Gear Sets that Drop in Legendary quali - Oh wait.
danielpatrickkeaneub17_ESO wrote: »@danielpatrickkeaneub17_ESO
I don't think you understand this at all...
In a fantasy universe not everyone is a Blacksmith, Clothier, Alchemist, Enchanter, Woodworker etc. Most people would go to a Tailor to ask for something repaired or a Blacksmith to get something made or improved. In ESO this cannot happen due to BOP and BOE and basically forces the entire playerbase to go into crafting.
I am not talking from this view personally as I have a full crafting character so don't try to patronize me with your comments about complaining not being able to get gear.
It diminishes what being a Crafter is in the game as well as not making any sense.
Solution: Use different gear.
Bryanonymous wrote: »Traits and motifs are plenty to separate a crafter from a player who leveled up a craft for the skill points. There is no excuse for being too lazy to decon junk.
So many other things could fall into the unrealistic category, such as infinite lives, however it's a game. Please, if you're going to cite realism... Please start with the invincible guards.
Sooooo
In order to use the crafting system effectively you need to level up your crafting skill
Huh
Weird.
@Beardimus
My point is people shouldn't have to level their crafting up. You can say it's part of the game but it really shouldn't be. I will say again, in a fantasy universe not everyone is a Blacksmith, Tailor etc.