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Gear Progression

ThePaleItalian
ThePaleItalian
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Now bear with me, work is slow and I have been thinking about this while I stare at the ceiling. Now I cannot even begin to think about "best" but at least coolest looking or having alot less RNG on traits, and maybe a chance to even have golds drop in certain places.

PvE Gear - Trials - Best possible PvE sets. Final boss drops a yellow, at least for a few members, depending on size of the group. A select few traits viable in end game content. (no prosperous or training for example)

PvE Gear - Crafted - Now I believe having them gold should have you close to trials but maybe a few stats lower due to the fact that you can put on any trait you want. But crafting does take time, research and tempers, I actually love the crafting in ESO, my favorite in pretty much any MMO I have ever played, including: WoW, SW, GW2 and FFRR

PvE Gear - Dungeons - Have dungeons drop what they do now, but purples for Vet, green and blue for non. But even after upgrading with tempers having the normal dungeons not be as high as the Vet sets. I have 2 harvest dirks that dropped and I will never use them because....yea no sets from monsters. End bosses yes, but sometimes getting that purple doesn't mean much because of how good crafted gear gets. So you either decon it or sell it. I would like to just see more added to boss drops, nothing OP, but its kind of pointless, at least in my opinion.

PvP Gear - No I don't know how much PvPers would like this but.... only allow certain sets to be bought at the certain ranks in PvP... volunteer, here is a free set of cheap, but ok PvP gear to get your feet wet.

Tyro - another rank opens - better gear, maybe blues

Captain - another rank... you get the idea. Let those players that do PvP as their primary gameplay work towards those ranks. Now I get how players can farm the bridge or who are already Emperor and such this wouldn't effect much. But to me, if you took the time to get to Warlord, open up a new set, so when players see them on the field, they know what they are going up against.

This is just all personal option, I like seeing the titles that players have "Emperor", "Former Emperor", "Explorer", "Savior of Nirn". The list goes on. I know those players took time to get those achievements, maybe gear should also be a certain reward.

Just thoughts... signing off.
Conan, what is good in life?
Crush your enemies. See them driven before you. Hear the lamentations of their women.

PS4 Screen Name: The_Pale_Italian
ZweiHandler - Orc DK Tank
Solstice StormHaven - Magika Sorc
Oba Nobanaga - Stam NB
  • Nestor
    Nestor
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    While I am all for the best players doing the hardest content to get rewards commensurate with their efforts, something like this might introduce more power creep into the game.

    However, Costumes that don't offer stats, but offer the look, might be a better alternative.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ThePaleItalian
    ThePaleItalian
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    Nestor wrote: »
    While I am all for the best players doing the hardest content to get rewards commensurate with their efforts, something like this might introduce more power creep into the game.

    However, Costumes that don't offer stats, but offer the look, might be a better alternative.

    Sorry if I sound noobish... but I see "power creep" alot. You think that older sets and content would just become worthless as more DLC's came along? I never really thought of that.

    I agree with Costumes.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • potirondb16_ESO
    potirondb16_ESO
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    Or simply well divide content/

    Example |

    Maestrom and vDSA drops (Succession/Pariah/Winterborn, etc.) receive +5% bonus from regular set

    As an example a weapon bonus wouldn't be 129 on such set it would be 134 when turned gold.

    Drop from Veteran Dungeon would keep the regular bonus even if some set could be as good as the one from Maestrom or DSA

    Drop from normal dungeon would be 5% weaker as an example a 129 weapon bonus would be 124 when turned gold.

    ___

    As far as trial gear, trial from normal dungeon would be the same as the regular drop from veteran dungeon and the one from veteran mode would receive the same type of stats as the one from Maestrom and vDSA while remaining stronger.

    EDIT: Crafted gear would be the same as Veteran Dungeon

    Reasonning, crafted gear still ask for a lot of farming and a lot of mats while drop gear from normal would be easier to get.
    Edited by potirondb16_ESO on September 1, 2016 8:30PM
  • Nestor
    Nestor
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    They are rescaling a lot of the older sets that did not go up as the game raised gear ranks. I think the direction ZOS wants to take is to offer more Sets, both Dropped and Crafted to encourage build diversity.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    To me, the color (quality) of drops has never been an issue. Most of the gold drops I get turn into a 50/50 shot at a gold temper when I decon them. I would much rather get a "white" drop in a good trait than a "gold" drop in a bad trait.

    I am all for cool costumes/skins from PVP but I would be skeptical if there were awesome PvP gear sets that only could be obtained by a grand warlord. I think that would create a bit of imbalance. Now if Rewards from the worthy had better RNG or better quality for a Warlord vs. a Recruit, I could probably get behind that.

    I dont really have issues with gating items behind difficult content. It takes skill to clear (X) dungeon, but the reality is that to become Grand Warlord, it just takes time, not that most Grand Warlords arent pretty darn skilled. Gating items behind PVP rank would just increase the grind and amount of AP farming.

    When I think about gear progression, I think about being able to upgrade a bad drop into a good drop with some time and effort. In other words, take a blue prosperous Kena helm and turn it into a gold divines helm. It shouldnt be cheap or easy, but it should be possible.
  • potirondb16_ESO
    potirondb16_ESO
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    Transformation stone !

    Random drop from tiers 3 undaunted pledge, can transform the traits of the items ! I want it ! :smile:

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