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Update 12 coming to PTS, great but when is update "Fix" ?! ETA plz ?

EnOeZ
EnOeZ
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What is in update Fix ?

It's an update that stop the avoidance technique of releasing content every three months to make players no think about everything that is not working in this "AAA" game.
That's why we wonder:
  1. when will doors reliably open without players needing to switch weapons in Cyrodiil
  2. when will shrines reliably teleport without players needing to go through doors, switch weapons and return, once, twice, sometimes more for it to work ?
  3. when will gap closers reliably work (especially Fiery Grip) ?
  4. when will Take flight reliably work in Cyrodiil between 6PM and 10PM ?
  5. when will Heavy armor mitigation matter in Cyrodiil and provide as much survivability as Shield stacking for light or roll-dodging for Medium ?
  6. when will be the overhaul of classes for let's say balance purposes ? Will there ever be a balance team at ZOS ?
  7. when will be a REAL evolution of PVP in or out of Cyrodiil (other siege mechanisms, bonuses, events....) ?
  8. when will be a rework of abilities close to no one at all uses anymore in PVP (dragon blood, ash clood...) ?
  9. when will there be an announcement for a TRUE lag task force ? Kinda waiting for "lag has been fixed, you will now encounter no more lag than any other serious MMO out there" for years now.
  10. when will end the Nightblade bias ? (Imperial City, Dark Brotherhood, Thieves Guild... and of course Cyrodiil are kinda made to favor the class, not counting Top Dog PVP mechanisms, like stealth (ok like any other rogue-ish class), LOS-less Teleport (!!!), Mobility, Avoidance, Burst, Only hard AOE CC that goes through block, Best ultimate generation in game...)
  11. when will the Radiant Destruction Christmas Three shining in the middle of every PVPer will be noticed ?
  12. when will abilities feel reactive or is this game be eternally clunky ?

Don't forget that players are payers.
Fellow PVPers don't be corrupted by marketing and make-up content.
We need update Fix first !
  • Preyfar
    Preyfar
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    When will my group mates stop going invisible? Or visuals like my weapons go missing?
  • JD2013
    JD2013
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    You realise that One Tamriel is basically a massive game overhaul likely stuffed with fixes etc?

    No paid DLC at all. Just one massive base game patch.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Nifty2g
    Nifty2g
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    When will I be able to use group finder
    #MOREORBS
  • JodaGreyhame
    JodaGreyhame
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    JD2013 wrote: »
    You realise that One Tamriel is basically a massive game overhaul likely stuffed with bugs etc?

    There, fixed your comment. :)
    Edited by JodaGreyhame on September 1, 2016 10:19AM
    Orsimer Than You I Am: Orc Warden
  • JD2013
    JD2013
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    JD2013 wrote: »
    You realise that One Tamriel is basically a massive game overhaul likely stuffed with bugs etc?

    There, fixed your comment. :)

    Didn't want anyone to fix my comment, I can happily speak for myself, but thanks :smile:
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Lord_Eomer
    Lord_Eomer
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    When will people stop complaining for sometime and enjoy new updates,

    Today PTS is gonna have One Tamerial, go and enjoy it.
    Edited by Lord_Eomer on September 1, 2016 11:00AM
  • GeneralPardon
    GeneralPardon
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    Maybe update 12 can also fix the PvP players who constantly moan and complain about their precious PvP.
    CP10+
    nMA nDSA nSO nAA nHRC nMoL nHoF nAS
  • Abeille
    Abeille
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    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    JD2013 wrote: »
    You realise that One Tamriel is basically a massive game overhaul likely stuffedwith fixes bugs etc?

    No paid DLC at all. Just one massive base game patch.

    Fixed that for ya
    Edit nvmd, someone beat me to it xd
    Edited by bertenburnyb16_ESO on September 1, 2016 11:47AM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • EnOeZ
    EnOeZ
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    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.
  • EnOeZ
    EnOeZ
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    JD2013 wrote: »
    You realise that One Tamriel is basically a massive game overhaul likely stuffed with bugs etc?

    There, fixed your comment. :)

    Yeah thank you for the edition ! :)
  • Abeille
    Abeille
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    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    I didn't think you were saying they were not important, what I am saying is that they were not added to cater to NBs; they were added because they had to be added. Therefore, they shouldn't be taken in consideration when making that argument.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Cherryblossom
    Cherryblossom
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    they have choose to ignore bugs for 2years, why on earth would you expect them to start caring now!
  • cjthibs
    cjthibs
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    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    What is 'healer-oriented' content?
    ...a dungeon where everyone but the healer is CC'd and the healer has to pass a heal-check for 20 minutes?

    Healing and Tanking are group-oriented classes. If you don't want to play group-oriented content, don't play a healer or a tank.
  • Dark_Aether
    Dark_Aether
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    JD2013 wrote: »
    You realise that One Tamriel is basically a massive game overhaul likely stuffedwith fixes bugs etc?

    No paid DLC at all. Just one massive base game patch.

    Fixed that for ya
    Edit nvmd, someone beat me to it xd

    The lack of originality, lol.
  • EnOeZ
    EnOeZ
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    cjthibs wrote: »
    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    What is 'healer-oriented' content?
    ...a dungeon where everyone but the healer is CC'd and the healer has to pass a heal-check for 20 minutes?

    Healing and Tanking are group-oriented classes. If you don't want to play group-oriented content, don't play a healer or a tank.

    Be imaginative !
    • For example, let's say an escort mission where there is emphasis on support or survival.
    • Another one could be a Stay alive until reinforcements arrive. A long siege story for instance...
    • Or bodyguard some kind of crazy Prince or something because his wife asked you to and follow him in his adventures...
    And list goes on.
    Edited by EnOeZ on September 1, 2016 1:41PM
  • Twilix01
    Twilix01
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    EnOeZ wrote: »
    cjthibs wrote: »
    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    What is 'healer-oriented' content?
    ...a dungeon where everyone but the healer is CC'd and the healer has to pass a heal-check for 20 minutes?

    Healing and Tanking are group-oriented classes. If you don't want to play group-oriented content, don't play a healer or a tank.

    Be imaginative !
    • For example, let's say an escort mission where there is emphasis on support or survival.
    • Another one could be a Stay alive until reinforcements arrive. A long siege story for instance...
    • Or bodyguard some kind of crazy Prince or something because his wife asked you to and follow him in his adventures...
    And list goes on.

    From what I can tell, you're asking for DLCs that require you to play the healer or tank from a group setting like how dark brotherhood and thieves guild ask you to be stealthy. The problem is, to experience that content on a character that is not set up that way, you'd have to respec your character into a way you may not even like, or face a difficult time through the content.

    Meanwhile, to make your character stealthy, literally all you need is to equip a set of night's silence armor with stamina enchants, and some throwaway jewelry to help with regen (Maybe spending a skill point on rapid maneuvers), and there you go, you don't need to change anything else and you can just throw away the gear when it's no longer needed.

    If you want the need to use group-oriented roles, go to group content, not solo PvE content.
  • EnOeZ
    EnOeZ
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    Twilix01 wrote: »
    EnOeZ wrote: »
    cjthibs wrote: »
    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    What is 'healer-oriented' content?
    ...a dungeon where everyone but the healer is CC'd and the healer has to pass a heal-check for 20 minutes?

    Healing and Tanking are group-oriented classes. If you don't want to play group-oriented content, don't play a healer or a tank.

    Be imaginative !
    • For example, let's say an escort mission where there is emphasis on support or survival.
    • Another one could be a Stay alive until reinforcements arrive. A long siege story for instance...
    • Or bodyguard some kind of crazy Prince or something because his wife asked you to and follow him in his adventures...
    And list goes on.

    From what I can tell, you're asking for DLCs that require you to play the healer or tank from a group setting like how dark brotherhood and thieves guild ask you to be stealthy. The problem is, to experience that content on a character that is not set up that way, you'd have to respec your character into a way you may not even like, or face a difficult time through the content.

    Meanwhile, to make your character stealthy, literally all you need is to equip a set of night's silence armor with stamina enchants, and some throwaway jewelry to help with regen (Maybe spending a skill point on rapid maneuvers), and there you go, you don't need to change anything else and you can just throw away the gear when it's no longer needed.

    If you want the need to use group-oriented roles, go to group content, not solo PvE content.

    And you see a difference ?
    IF I want to be over-competitive in IC, I need stealth and the ability to teleport out of line of sight even on higher ground.
    Then I can use every NPC in IC at my advantage... by pulling them and then go invisible.
    I can cait for people farming and jump them at low health with 100% chance to obliterate them with the correct build.
    Fair ?

    That was precisely my point.
  • EnOeZ
    EnOeZ
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    I forgot...

    What is the ETA for a working CC break on NB's fear ????
  • Actually_Goku
    Actually_Goku
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    When will my Sorc have shields that last longer than what it takes for me to actually press all of the trigger buttons for them?
  • Twilix01
    Twilix01
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    EnOeZ wrote: »
    Twilix01 wrote: »
    EnOeZ wrote: »
    cjthibs wrote: »
    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    What is 'healer-oriented' content?
    ...a dungeon where everyone but the healer is CC'd and the healer has to pass a heal-check for 20 minutes?

    Healing and Tanking are group-oriented classes. If you don't want to play group-oriented content, don't play a healer or a tank.

    Be imaginative !
    • For example, let's say an escort mission where there is emphasis on support or survival.
    • Another one could be a Stay alive until reinforcements arrive. A long siege story for instance...
    • Or bodyguard some kind of crazy Prince or something because his wife asked you to and follow him in his adventures...
    And list goes on.

    From what I can tell, you're asking for DLCs that require you to play the healer or tank from a group setting like how dark brotherhood and thieves guild ask you to be stealthy. The problem is, to experience that content on a character that is not set up that way, you'd have to respec your character into a way you may not even like, or face a difficult time through the content.

    Meanwhile, to make your character stealthy, literally all you need is to equip a set of night's silence armor with stamina enchants, and some throwaway jewelry to help with regen (Maybe spending a skill point on rapid maneuvers), and there you go, you don't need to change anything else and you can just throw away the gear when it's no longer needed.

    If you want the need to use group-oriented roles, go to group content, not solo PvE content.

    And you see a difference ?
    IF I want to be over-competitive in IC, I need stealth and the ability to teleport out of line of sight even on higher ground.
    Then I can use every NPC in IC at my advantage... by pulling them and then go invisible.
    I can cait for people farming and jump them at low health with 100% chance to obliterate them with the correct build.
    Fair ?

    That was precisely my point.

    Except imperial city is a PvP DLC with PvE elements in it, you obviously need a PvP build to do well in it. I even bring my PvE builds into IC and do decently well as long as I don't run into someone who has more skill or is using a FOTM build. You don't need stealth to be effective in imperial city, unless you're a ganker or want to avoid conflict.
  • idk
    idk
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    When will someone realize that balance in an MMO is a myth.
  • jmgrant44ub17_ESO
    jmgrant44ub17_ESO
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    EnOeZ wrote: »
    Abeille wrote: »
    I saw people talk about NB bias before,and I always found it unfair to include DB and TG in the argument. An assassin and a thieves guild are both important parts of TES games, and not including them on release caused a lot of backlash. It is not like ZOS could just not add them, and making them any less stealth-heavy would make little sense.

    My argument is not that they are not important or great, but that for example there is no healer oriented content or tanking oriented content (expansion-wise) or in your face oriented content taking advantage of other classes strengths like purge or heal for templar (supportive plays) or mobility/invocation range for sorcs (mobility plays), or just warrior style solo adventures with front line warriors for DKs (leading a battalion)...

    Front line game play is still unsupported in this game (Cyrodiil, Donjons, etc...) probably cause they messed up armor mitigation formula, health and health regen so badly.

    You obviously you have not played a NB recently because you would know cloak is not reliable. You are not missing anything.
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