So, I made the mistake of thinking I could make a crafting alt. Yeah, he's always short of skill points.
So, I made the mistake of thinking I could make a crafting alt. Yeah, he's always short of skill points.
You need 122 points to be fully skilled out in Crafting. Add some more for how many ever Keen Eye Passives you want. Then add another 30 or so points to make them survivable for Farming and getting to some of the Crafting Stations.
So, level your crafting character while researching traits and deconning mob loot until you get that many skill points, then you can invest them into crafting.
So, I made the mistake of thinking I could make a crafting alt. Yeah, he's always short of skill points.
You need 122 points to be fully skilled out in Crafting. Add some more for how many ever Keen Eye Passives you want. Then add another 30 or so points to make them survivable for Farming and getting to some of the Crafting Stations.
So, level your crafting character while researching traits and deconning mob loot until you get that many skill points, then you can invest them into crafting.
Yep, and I am learning how long, and many levels it takes to get one-hundred and twenty-two points, plus the points they will need to survive. In other words, making a crafting alt is a waste of time, because they will have to be an adventurer for at least thirty levels and quite a few open dungeons.
Some folks prefer to split off the consumables crafting (provisioning, alchemy, enchanting), but my main character is also my crafter (in all schools) and I like it that way. If at least provisioning & alchemy are on your playing character(s) you can always make food, drink, and potions when needed during your gameplay and without an interruption to change characters and transfer the food/drink/potions.
Remember that while your main character(s) will eventually have plenty of skill points, it can be difficult to gather sufficient levels & skill points on a character designed solely around crafting.
Gradually Invest Skill Points
I found my level 32 main is getting sent to new areas for writs, with also needing materials I've never seen yet. In fact I'm making stuff I can't even wear myself yet lol
Still, it is part of the fun exploring a brand new area and trying not to get involved in any of the areas quests
Yep, and I am learning how long, and many levels it takes to get one-hundred and twenty-two points, plus the points they will need to survive. In other words, making a crafting alt is a waste of time, because they will have to be an adventurer for at least thirty levels and quite a few open dungeons.
Yep, and I am learning how long, and many levels it takes to get one-hundred and twenty-two points, plus the points they will need to survive. In other words, making a crafting alt is a waste of time, because they will have to be an adventurer for at least thirty levels and quite a few open dungeons.
My Master Crafter, 9/9, most Motifs Known, all Crafting Skills Maxed and Fully Invested is also my most effective wrecking machine. Yep, your crafter has to be an adventurer in this game, even if just for farming and craft set station access.
TBH, you don't need to do any equipment crafting before Champ Ranks. But, do take that time to get to at least 6 traits on the gear you do use and gather any motifs to that character. All the while deconning everything you get your hands on. You can always respec out your skill points into crafting later. Then, if you keep playing then as an alt to take a break from your main, you can make them just as deadly as any other character in the game, even though they are fully invested in crafting. Plus, if you did things right while leveling, your combat skills should be leveled, at least to Morph stage.