Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
Giles.floydub17_ESO wrote: »Not the first to bring up this idea and won't be the last. Bad ideas are never ending and often recycled.
But this is also one of the worst ideas ever as it would make the game so boring and vanilla. Ugh. Perish the thought just as this thread will perish.
Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
At first thought some people may think this is a bad ide. But this is exactly how Pre NGE SWG was and it was amazing! It created so much diversity in the game and was very fun to play. I'd be down for this change.
starkerealm wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
Cookie Cutters Online.
This would actually, completely, kill build diversity. I know, people whine about build diversity being dead now, but, no, really, it would be completely obliterated.
Lieblingsjunge wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
I'll just link a short guide to classes in AA: http://forums.archeagegame.com/showthread.php?2347-The-11-most-common-class-combinations-in-Archeage
You would see healbots run around with cloak. A sorcerer with Breath of Life. A Stamina DK with a negate. It would make the game have even less diversity, as there would be some skill-lines which would be ridiculous together.
Bad_Company wrote: »Giles.floydub17_ESO wrote: »Not the first to bring up this idea and won't be the last. Bad ideas are never ending and often recycled.
But this is also one of the worst ideas ever as it would make the game so boring and vanilla. Ugh. Perish the thought just as this thread will perish.
There's no need to be so resentful towards this idea. Maybe I'm not the first to bring it up, but I didn't find any thread about this in the past six months, so I thought I would suggest it.
I don't understand why this would make the game boring, would you mind elaborating your thoughts a little?
Titan Quest did this years ago, and it worked really well. The difference is, the game was designed around it and you could only pick 2 base skill lines from a total of 9:
ESO allows 3 class skill lines from a total of 12, so not only would balancing become a real problem, but so would finding unique names for each combo!
At the end of the day, only people who care about the Flavor of the Weak and losers with no imagination to create their own builds would be cookie cutters. Some of us enjoy creating our own builds and this would certainly give us a huge window of scope to do so.
Titan Quest did this years ago, and it worked really well. The difference is, the game was designed around it and you could only pick 2 base skill lines from a total of 9:
ESO allows 3 class skill lines from a total of 12, so not only would balancing become a real problem, but so would finding unique names for each combo!
At the end of the day, only people who care about the Flavor of the Weak and losers with no imagination to create their own builds would be cookie cutters. Some of us enjoy creating our own builds and this would certainly give us a huge window of scope to do so.
Lieblingsjunge wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
I'll just link a short guide to classes in AA: http://forums.archeagegame.com/showthread.php?2347-The-11-most-common-class-combinations-in-Archeage
You would see healbots run around with cloak. A sorcerer with Breath of Life. A Stamina DK with a negate. It would make the game have even less diversity, as there would be some skill-lines which would be ridiculous together.
Not necessarily. They would have to revamp everything. But consider this. Strong skills would cost more points to obtain. So if you wanted a high level skill it would cost a lot of points to obtain. Meaning the more points you put into one skill line, the less you could put into others. This would prevent people from being able to have all the best abilities at once
Titan Quest did this years ago, and it worked really well. The difference is, the game was designed around it and you could only pick 2 base skill lines from a total of 9:
ESO allows 3 class skill lines from a total of 12, so not only would balancing become a real problem, but so would finding unique names for each combo!
At the end of the day, only people who care about the Flavor of the Weak and losers with no imagination to create their own builds would be cookie cutters. Some of us enjoy creating our own builds and this would certainly give us a huge window of scope to do so.
I say let them have their cookie cutter builds. They can be miserable with their boring conformity with everyone else.
I want to experiment.
starkerealm wrote: »Lieblingsjunge wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
I'll just link a short guide to classes in AA: http://forums.archeagegame.com/showthread.php?2347-The-11-most-common-class-combinations-in-Archeage
You would see healbots run around with cloak. A sorcerer with Breath of Life. A Stamina DK with a negate. It would make the game have even less diversity, as there would be some skill-lines which would be ridiculous together.
Not necessarily. They would have to revamp everything. But consider this. Strong skills would cost more points to obtain. So if you wanted a high level skill it would cost a lot of points to obtain. Meaning the more points you put into one skill line, the less you could put into others. This would prevent people from being able to have all the best abilities at once
TSW tried that. Build diversity was a joke.
Bad_Company wrote: »starkerealm wrote: »Lieblingsjunge wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
I'll just link a short guide to classes in AA: http://forums.archeagegame.com/showthread.php?2347-The-11-most-common-class-combinations-in-Archeage
You would see healbots run around with cloak. A sorcerer with Breath of Life. A Stamina DK with a negate. It would make the game have even less diversity, as there would be some skill-lines which would be ridiculous together.
Not necessarily. They would have to revamp everything. But consider this. Strong skills would cost more points to obtain. So if you wanted a high level skill it would cost a lot of points to obtain. Meaning the more points you put into one skill line, the less you could put into others. This would prevent people from being able to have all the best abilities at once
TSW tried that. Build diversity was a joke.
Now that you make me think of it, I loved The Secret World so much. I spent a good chunk of time in there and I enjoyed it. One of the few things that bothered me was that with so many skills to choose from builds were all the same. No true diversity. I definitely don't want that to happen to ESO, even though I feel that's a thing already.
It's not like I want to try new skills, as suggested above. I have 8 characters and I'm considering the option to buy more slots. The thing is that to be considered good you have to use the same setup as everybody else. So, free to choose from 12 skill-lines instead of 3 or not, we already have almost no diversity.