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Highest Spell Damage?

LordBlackrobe
LordBlackrobe
Soul Shriven
So i was wondering how high can people get their spell damage. Usually everyone seems to have around 2-3kish.
Mine is 5124 with Molag Kena Buff + weapon dmg glyph buff + power surge. Also i have the boon for spell damage.
Now i dont have all golden jewelry so it can be even higher. Also there is some healer set bonus that can buff it up.
Can you guys post your high spell damages and also tell what buffs you have on?

DgjT7dF.jpg
  • Rohamad_Ali
    Rohamad_Ali
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    Wow ! Full build post plz .
  • Rylana
    Rylana
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    That build is out of magicka in 30 seconds. Youre gonna hit harder than me at first, but I will catch and pass you before the first minute is up, and I can sustain almost indefinitely =/ The only buffs I have running are major sorcery and bound aegis.

    2afAsoV.jpg

    Edit to add: lol, i have 1 point more stam regen than you have magicka regen.

    This is the exact reason I dislike max damage builds, they dont have anything approaching sustainability, and even a SD of 3500 + similar magicka is going to hit nearly as hard, and even harder once that sub-1000 regen starts to catch up.
    Edited by Rylana on August 29, 2016 8:41AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • LordBlackrobe
    LordBlackrobe
    Soul Shriven
    Rylana wrote: »
    That build is out of magicka in 30 seconds. Youre gonna hit harder than me at first, but I will catch and pass you before the first minute is up, and I can sustain almost indefinitely =/

    Oh i use magicka potions then im out of magicka in like 1min but i usually save overload for bosses. But that isnt the discussion xD
    Im more interested how high it can get!
  • Vildebill
    Vildebill
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    Clever alchemist and SPC proc will net you even more :)
    EU PC
  • Rylana
    Rylana
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    Also the theoretical maximums are somewhere around 6100 SD and 7400 WD (you can get higher in cyrodiil with continuous attack + enemy scroll bonuses, but this wont help you outside of PvP)

    But to get those, you sacrifice literally everything else. Youre close to the theoretical maximum, now swap in clever alchemist and youll probably hit 6k
    Edited by Rylana on August 29, 2016 8:54AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Dracane
    Dracane
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    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Izaki
    Izaki
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    Thing is spell damage isn't everything.
    In PvE, crit and crit damage are far superior than just stacking spell damage. Take my sorc for example, I'm sitting at 3.5k Spell Damage, 46k Magicka, 71% crit and my crits do almost twice the damage of my normal hits. If you're wondering about the build, its @YoloWizard build updated for SotH. 3% crit > 100 spell damage in PvE when wearing Twice-born Star (which you should be wearing in trials). At least, thats how I view it.

    In PvP, a sorc benefits from stacking more max magicka for bigger shields and more damage rather than raw damage alone. 3k is more than enough if you have sustain. Sorcs aren't as bursty as Nightblades, its more of a waiting game to place your burst and for your opponent to make a mistake.

    In your screenshot, although the spell damage is impressive, you won't be staying on your dual wield bar and Kena won't be procc'ed all the time. You'll be DPSing on your staff bar most of the time. In PvE at least. So I know that this thread is mostly for the numbers and numbers only, I still think that there's just no point. I'd be far more impressed in seeing how high you could get your magicka recovery without the rest of your stats being utter s***, because that's relevant in PvP. In PvE, well Yolo Wiz knows it all, so better just listen to that guy.
    Edited by Izaki on August 29, 2016 9:04AM
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Doing some math, the highest I can think of will be around 8k (not entirely sure how much you get from the apprentice mundus)
    I calculated with:
    - 2 Kena
    - 5 Moondancer
    - 3 Alchemist (5 on offbar)
    - 2 torugs pact (nirn swords)
    - legendary spell damage enchants on jewelery + off bar weapon (infused)
    - friend with spell power cure
    - friend with powerful assault
    - assumed 200 for apprentice

    Percentage buffs:
    - Major Sorcery
    - Minor Sorcery (from friendly templar)
    - Expert Mage with 6 sorc skills on your bar
    - Continuous Attack
    Edited by lolo_01b16_ESO on August 29, 2016 9:43AM
  • Izaki
    Izaki
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    Rylana wrote: »
    This is the exact reason I dislike max damage builds, they dont have anything approaching sustainability, and even a SD of 3500 + similar magicka is going to hit nearly as hard, and even harder once that sub-1000 regen starts to catch up.

    I suppose you PvP most of the time :lol: In PvE the regen is not needed because the healers should be applying stuff like Elemental Drain, Siphon Spirit and throwing out Necrotic Orbs to help out with the magicka sustain.
    @ Izaki #PCEU
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  • Vaoh
    Vaoh
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    I don't understand why people care about builds like these so much. Goes along the lines of those who advertise in Zone Chat "DPS lf Vet pldge grp I got 4K weapon dmg"

    Weapon Damage and Spell Damage is NOT everything.

    Critical Chance and Critical damage aren't as noticeable as your giant Wp/Sp Damage numbers but they are responsible for putting out great DPS.

    However..... if this is for the sole purpose of getting the highest possible Spell Damage, I'd say:

    Gear
    • All armor is Gold, CP160, Divines
    • All jewelry is Gold, CP160, and has Gold Spell Damage enchants 522
    • 2x Molag Kena (2 armor) 129
    • 2x Torug's Pact (2 armor) 129
    • 5x Clever Alchemist (3 divinesarmor, 2 Infused swords with Damage glyphs DW backbar) 129
    • 5x Moondancer (3 jewelry, 2 Nirnhoned swords DW frontbar) 129

    Buffs
    • Major/Minor Spell Damage buffs 28%
    • Molag Kena proc 516
    • Clever Alchemist proc 661
    • Infused Weapon glyph damage buff from backbar 418
    • Activate Synergy for a Shadow Blessing from the Moondancer set 448
    • Continuous Attack buff from taking a flag 10%
    • Spell Power Cure buff 258
    • 6x slotted Sorc active abilities for the passive bonus 12%
    • Dual Wield expert passive [buffs offhand DMG value[/b]
    • Dual Wield Nirnhoned CP160 Swords on front bar (calculated bar)

    Mundus
    • Apprentice Mundus (w/ 7x Gold Divines armor trait buffs) 213

    Pretty sure that's everything!

    I don't know how everything correctly adds up, but together that is:
    • Gear bonuses - 1038 SP DMG
    • Flat buffs - 2301 SP DMG
    • Percentage buffs - 50% SP DMG
    • Mundus - 213 SP DMG
    • Calculated (Front) Bar - Gold, CP160 Dual Wield Nirnhoned Swords with the Dual Wield Expert passive. A Gold CP160 Nirnhoned Sword gives 1482 SP DMG. Formula should be 1482 + (1482 x 1.05) x 0.20 ..... so it should give 1796 SP DMG


    Using the formula (Gear+Apprentice*Divines)*Skills
    • This final bit is probably calculated incorrectly, but I end up at 8,266 Spell Damage with everything I provided above. Either way, the above gear setup is unmatched and I think I listed every buff.

    All of this combined should simply get you the highest possible Spell Damage Value :)
    Edited by Vaoh on August 29, 2016 10:02AM
  • Rylana
    Rylana
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    Rylana wrote: »
    This is the exact reason I dislike max damage builds, they dont have anything approaching sustainability, and even a SD of 3500 + similar magicka is going to hit nearly as hard, and even harder once that sub-1000 regen starts to catch up.

    I suppose you PvP most of the time :lol: In PvE the regen is not needed because the healers should be applying stuff like Elemental Drain, Siphon Spirit and throwing out Necrotic Orbs to help out with the magicka sustain.

    Primarily, same build is what i run in dungeons and trials though, 20k+ DPS spec (30k on overload bar), aint gonna make records but it does what its supposed to do.

    Swap mundus and staff/swords to crits, and i get to about 60ish for PvE, sharpened and atro for pvp.
    Edited by Rylana on August 29, 2016 9:26AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Omgwtfbbq321
    Omgwtfbbq321
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    When I run duel weild on my sorc, I use Litch and Clever Alchemist with Willpower.

    These are the stats I get. (The places I have two values are the proced/unproced stats. Both run major sorcery)

    magicka: 39526
    Max health: 25240
    Max stamina: 14000

    Magicka recovery: 1500/4400
    Health recovery: 200
    Stamina recovery: 1300

    Spell damage 3400/4700

    Currently tho I am running a lighting staff Litch and Torgs pact (Random build I threw together trying to deal with stam meta).
    Edited by Omgwtfbbq321 on August 29, 2016 9:25AM
    My ping is higher than your resource recovery...
  • Jsmalls
    Jsmalls
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    @Dracane

    I see you post those stats in multiple threads, the 60k Magicka isn't hard although you are left with a gimped bar (aegis, mage light, twilight) but I don't see how you physically can get that spell damage to go with it. Im sure it involves a procced kena, dual swords etc but still would only sit around 3700~ maybe 4k with an enchant procced. But once again I don't see how those stats could lead to a viable build, unless you're using it strictly for overloads, in which case elegant would not than likely be better anyways.
    Edited by Jsmalls on August 29, 2016 9:42AM
  • LordBlackrobe
    LordBlackrobe
    Soul Shriven
    Thing is spell damage isn't everything.
    In PvE, crit and crit damage are far superior than just stacking spell damage. Take my sorc for example, I'm sitting at 3.5k Spell Damage, 46k Magicka, 71% crit and my crits do almost twice the damage of my normal hits. If you're wondering about the build, its @YoloWizard build updated for SotH. 3% crit > 100 spell damage in PvE when wearing Twice-born Star (which you should be wearing in trials). At least, thats how I view it.

    In PvP, a sorc benefits from stacking more max magicka for bigger shields and more damage rather than raw damage alone. 3k is more than enough if you have sustain. Sorcs aren't as bursty as Nightblades, its more of a waiting game to place your burst and for your opponent to make a mistake.

    In your screenshot, although the spell damage is impressive, you won't be staying on your dual wield bar and Kena won't be procc'ed all the time. You'll be DPSing on your staff bar most of the time. In PvE at least. So I know that this thread is mostly for the numbers and numbers only, I still think that there's just no point. I'd be far more impressed in seeing how high you could get your magicka recovery without the rest of your stats being utter s***, because that's relevant in PvP. In PvE, well Yolo Wiz knows it all, so better just listen to that guy.

    Yolo wiz dps build is same with 800ish magicka recovery, only has 10% more crit which i can swap out with mundus stone xD
  • Tan9oSuccka
    Tan9oSuccka
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    As a tank, I'm more impressed with damage guys that can stay upright in Vet's. I don't enjoy getting beat in the back by the boss while resurrecting you.

    In my experience, the guys that flop out their stats are the first to leave on a wipe.

    Just sayin' :)

  • Elara_Northwind
    Elara_Northwind
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    I think I would cry if I had 853 magic recovery... :lol:
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  • magnusthorek
    magnusthorek
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    In my experience, the guys that flop out their stats are the first to leave on a wipe.
    Precisely, because they were born as the best possible players, because they have the most optimal hardware and because they don't care if they'll break their wrists doing dozens of commands in such short window of time.

    They can be top, but they only play others like them. So let them have their little club

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  • Reorx_Holybeard
    Reorx_Holybeard
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    Vaoh wrote: »
    I don't understand why people care about builds like these so much. Goes along the lines of those who advertise in Zone Chat "DPS lf Vet pldge grp I got 4K weapon dmg"

    Weapon Damage and Spell Damage is NOT everything.

    Critical Chance and Critical damage aren't as noticeable as your giant Wp/Sp Damage numbers but they are responsible for putting out great DPS.

    However..... if this is for the sole purpose of getting the highest possible Spell Damage, I'd say:

    ...

    Using the formula (Gear+Apprentice*Divines)*Skills
    • This final bit is probably calculated incorrectly, but I end up at 8,266 Spell Damage with everything I provided above. Either way, the above gear setup is unmatched and I think I listed every buff.

    All of this combined should simply get you the highest possible Spell Damage Value :)

    Interesting. I duplicated your build on our Build Editor to see how well it would work in this case. After fixing the editor to add the offhand buffs I get 8159 Spell Damage.

    Two corrections/additions:
    1. Minor Sorcery only gives +5% Spell Damage and not 8%.
    2. The Offensive Scroll bonus gives another +5% Spell Damage.

    I'll have to do a little work on the editor so it can better handle off-bar skill buffs.

    Edit: I've updated the editor to consider the unequipped weapons when determining which buffs to show/hide.

    Edited by Reorx_Holybeard on August 29, 2016 11:40PM
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Just wanted to add, 800 magic recovery is fine if you have a resto staff. Just mix a heavy attack in every once in a while.
  • andreasranasen
    andreasranasen
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    60k magicka? Lol. Sorry but that's not impossible unless you're an emp. Proof please.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    60k magicka? Lol. Sorry but that's not impossible unless you're an emp. Proof please.

    I think you can do this with Necropotence.
  • andreasranasen
    andreasranasen
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    60k magicka? Lol. Sorry but that's not impossible unless you're an emp. Proof please.

    I think you can do this with Necropotence.

    Nope, closest you can get is around 52k with Necropotence and Master destruction set. That's about it.

    And you can't have 60k magicka AND over 4K spell dmg. You gotta sacrifice something. Can't have it all.
    Edited by andreasranasen on August 29, 2016 9:52PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • Reorx_Holybeard
    Reorx_Holybeard
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    60k magicka? Lol. Sorry but that's not impossible unless you're an emp. Proof please.

    I think you can do this with Necropotence.

    Nope, closest you can get is around 52k with Necropotence and Master destruction set. That's about it.

    And you can't have 60k magicka AND over 4K spell dmg. You gotta sacrifice something. Can't have it all.

    My test magicka build gets almost 61k Magicka using a Nightblade with Necropotence set, 94k if Emperor. Keep in mind this is a theoretical build so it might not work exactly as calculated in game and the skill selection makes it a mostly useless build anyways. I should try one with the Destruction Mastery set and using a 5/1/1 armor build to see if I can get any higher.
    Reorx Holybeard -- NA/PC
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    I'm on a quest to build the world's toughest USB drive!
  • andreasranasen
    andreasranasen
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    Dracane wrote: »
    My highest so far, was 4600 spell damage with 60k magicka.
    But you can reach like 6700 spell damage, but your magicka will be a joke.

    60k magicka? Lol. Sorry but that's not impossible unless you're an emp. Proof please.

    I think you can do this with Necropotence.

    Nope, closest you can get is around 52k with Necropotence and Master destruction set. That's about it.

    And you can't have 60k magicka AND over 4K spell dmg. You gotta sacrifice something. Can't have it all.

    My test magicka build gets almost 61k Magicka using a Nightblade with Necropotence set, 94k if Emperor. Keep in mind this is a theoretical build so it might not work exactly as calculated in game and the skill selection makes it a mostly useless build anyways. I should try one with the Destruction Mastery set and using a 5/1/1 armor build to see if I can get any higher.

    That's cool. But yeah like you said it's pretty useless. The person who said he had 60k magicka also said he had 4600 spell dmg. Doesn't make any sense
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