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Dungeon Timer is a Fing Joke

DMuehlhausen
DMuehlhausen
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Yes I know this has been posted before. I'm also not one to complain about things like this normally.

However, whoever though it would be a good idea to put a 15 minute lock out timer for leaving a group FOR ANY FLIPPING REASON needs to be fire right the F now. I have been getting kicked from silver pledge groups before I can even accept the invite. Oh look at that I left the group 15 minute lockout timer WTF is that.

I was asked to leave the group last night for the Gold Pledge (Cradle of Shadows) while annoying fine I voluntarily left before any enemy was killed. Yep 15 minute timer, I don't believe leaving before it's started (a kill) should trigger the timer. Then I was kicked, and I was told why, my CP wasn't 531 yet there was a CP 98 in the group already. Yeah 15 minute timer.

This system is a joke.
  • Kammakazi
    Kammakazi
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    Cause everybody wants to be a Damage Dealer.. consider being a Healer or Tank, much shorter queue times :)
  • Brutusmax1mus
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    He's talking about the lock out timer where you cannot queue again for 15min. Not the wait time.

    I agree, it's terrible. Especially since it's broken as it is. Went to do this last bought with 3 friends, looking for 1 dps. Got stuck with a group 2 more, can't do it with 5. Other team got leader and kicked my friend, and me and my other team mate left. Had to wait to do it bc of a broken system that shouldn't have allowed 5 people to group for a 4 man dungeon in the first place.

    They should only as this timer if you select "leave group". If you're kicked or voted out it should not apply to you.
  • Rohamad_Ali
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    Lock out timers were put in to discourage people from queing and leaving if they didn't like group makeup . It has instead turned into a bigger problem for same problem . Really should just remove and let players work these things out as people like OP here lose game time .
  • Oakmontowls_ESO
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    The problem with the current system is that you actually get the 15 minute timer as soon as the group is created. Normally you don't notice it because when you usually take more than 15 minutes to complete the dungeon. With this current system you also are penalized less if you actually attempt the dungeon and aren't penalized at all if you try to complete the dungeon for 15 minutes.
  • howdawut
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    I've only started using the group finder over the past couple of weeks. I understand why there is a timer and the issues it attempts to discourage but it seems there is so much that could be added that could actually make the group finder so powerful. Most of the time, you're not even sure if it's even working. For vet dungeons, especially the DLC content, experience and CP (and voice comm) are critical for completion. Plus, there is a big delta in performance among those who claim they are 'DPS'. The group finder tool may work better than it originally did but it could be so much better. TBH, you're better off communicating with ppl in zone chat or guild.
  • SereneAurora
    SereneAurora
    Soul Shriven
    Agree with the sentiments here.

    I'm a new player, and only level 32. I joined one random dungeon group last night, and it immediately disbanded as I joined. I didn't have the option to find new members. I had a 15 minute lockout.

    Then the second time I queued about 20 mins later, I was voted from the group (because of my low level, I assume). I am hit with another 15 minute timer.

    The system makes it extremely difficult for a new player who enjoys dungeons to get into them, because apparently it's "okay" to just kick new people. I definitely had a bad couple of experiences, but without the timer the *** would have been tolerable.

    ~Aurora
  • Ch4mpTW
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    Hm... I'm curious what ZOS' logic is, to continue to use the timer of sorts. Especially after the numerous complaints they've received about it, and people asking for it to be removed. Usually a company will listen to its consumer base when something is newly introduced, and not too well received. But apparently, ZOS isn't too concerned about that. It's odd really.
  • fred4
    fred4
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    The technical reason, I suspect, has something to do with the fact that dungeon instances stick around for 15 minutes, even when you leave. For example, if you solo a dungeon, you can go out for repairs, then return to the same instance and continue where you left off. Not sure this means there has to be the knock-on effect you describe, but I wouldn't be surprised if the two things are linked and it was a programmer who did this for technical reasons.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • James-Wayne
    James-Wayne
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    I've left many messages about this with ZoS si hoping they fix it real quick especially if they want people using LFG.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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