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**Update 12: Official News (Revamping, Dueling, One Tamriel and Crown Crates)**

Cazzy
Cazzy
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http://www.elderscrollsonline.com/en-us/news/post/2016/08/23/gamescom-2016-recap-update-12-and-one-tamriel

GAMESCOM 2016 RECAP: UPDATE 12 & ONE TAMRIEL

For the past few years, we've been working hard to improve and expand ESO by offering quarterly DLC game packs and game updates to our global community of more than seven million players. Now, we're excited to share some details from gamescom about our last game update of 2016, featuring One Tamriel.

ONE TAMRIEL

One Tamriel arrives with Update 12 on the PTS early next week and live this October, and ESO will never be the same. With One Tamriel, the game content in ESO will no longer be gated by your character's level. Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!

Finding or forming a group will be easier than ever since we're also lifting the alliance restrictions in open world zones. (Of course, PvP areas will still be alliance-based.) This means you'll be able to group with anyone, from any alliance, at any time. High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together. If you prefer to adventure alone, that's ok too. Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available, and all of our dungeons now offer both Normal and Veteran modes, so there will always be something for you, no matter what your play style might be!

CRAGLORN

Craglorn, which was originally introduced in 2014 as a group-focused Adventure Zone, is being re-designed so it will no longer require a group to play. Now you'll find that all the main story quests can be completed solo, and the remaining group content can be completed with as little as two players. We want to make sure you can have fun in the zone by yourself, but if you choose, it's also your go-to destination for exciting group content!

ITEMIZATION

For One Tamriel, we've standardized itemization and rewards in all zones, so they feel more like the items you currently receive from DLC game packs. Item sets will now be tied to specific zones and dungeons, and they'll automatically be scaled to your level. Veteran mode dungeons will now guarantee Monster Mask rewards, and new, streamlined Undaunted Pledges will be available to players up to 3 times per day, offering Monster Masks and other exciting rewards. We'll explain all the itemization changes in more detail in the coming weeks.

DUELING

Another highly-anticipated feature we're introducing in Update 12 is the ability to challenge another player to a duel! Test your PvP skills against your friends, or try out new builds before diving into battle in Cyrodiil or a dungeon. We'll be giving you more information on our dueling system next week at PAX West 2016.

HOLIDAY EVENTS

Holiday celebrations are coming to Tamriel, and you're invited! Beginning this fall, you'll be able to celebrate some of Tamriel's most exciting holidays with your friends and receive special rewards! We'll kick things off with the Witches Festival in October, and wrap up the year with the New Life Festival. Check back for more details as we get closer to each event!

CROWN CRATES

Toward the end of November, we'll be giving you a chance to receive some very special items with the introduction of Crown Crates. These Crates, available in the Crown Store for just 400 crowns, will contain a randomized selection of useful consumables, and offer a chance to obtain rare and unique cosmetic items or mounts, including some previously-retired mounts, costumes, pets, and limited-time offers that are no longer available in the Crown Store. Crates will have different themes throughout the year, giving you the chance to obtain new, extremely rare items.

In the event you receive a mount, pet, costume or personality that you already own, you'll be awarded special Crown Gems in its place. These Gems can be used to purchase other collectible items from the current Crown Crate season that you'd prefer to have instead.



All the content in Update 12, including One Tamriel, will be free for all players. And remember, this September will be the perfect time for new players to jump into the game with the launch of The Elder Scrolls Online: Gold Edition. This new product includes the base game in addition to our first four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. If you already own ESO, we'll be offering the Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns.

We look forward to welcoming you to the new version of ESO later this year!
  • NewBlacksmurf
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    Funny how the announcement has less detail than the Gamescon video.

    Just sayin'
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ajwest927
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    I hope these new veteran dungeons aren't just normal dungeon with higher difficulty.
  • JD2013
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    ajwest927 wrote: »
    I hope these new veteran dungeons aren't just normal dungeon with higher difficulty.

    I have heard it won't be that. They will be getting separate stories.
    Sweetrolls for all!

    Benoit Christophe Raziel III - Breton Mage of Winterhold. Dwemer and Daedric Scholar. EU DC
    Marius Palenix - Imperial Nightblade from Kvatch, Thief, Assassin and Fisherman. EU DC
    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • RoyJade
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    There is actually 16 normal dungeons who haven't any monster mask. They've announced that all normal dungeon will get a mask. And they announced 17 mask.
    Perhaps one of these dungeons will finally get a vet mode. I hope Volenfell, the normal story is the most frustrating without the end. Selene will be also good in order to wreck this altmer.

    Oh, and I also wish the actual vet dungeon will be the normal version, or at least that it's a "middle" version comparing to the future normal/vet one. All of them (vCoA included) are too easy in my opinion, and if they going to have a normal version the vet one should be hard, more or less like the dlc one (preferentially before the second nerf of the IC one).
    Edited by RoyJade on August 23, 2016 10:32PM
  • driosketch
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    Boxes aside, I've noticed we've gone from a full zone update, to a series of half zones, to a pair of dungeons to no DLC at all for update 12.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Duukar
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    With all the new sets they are adding get ready to be buried in RNG doom!!!!!!

    Already 90% of the drops I get are ruined by useless traits..

    Now lets add 100s more to ruin the game with RNG doooooom!!!

    This is my largest and only complaint at the moment..

    The Mealstroms Maul Charged i just got broke my heart....
  • driosketch
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    driosketch wrote: »
    Boxes aside, I've noticed we've gone from a full zone update, to a series of half zones, to a pair of dungeons to no DLC at all for update 12.

    Have you ever noticed how people will say, 'fix the game before you add new stuff'. This is that. Opening zones to all factions is something players have wanted since the beginning, and duels was a popular idea as well.

    Just making an observation. Also these would be quality of life additions and added features, which I like, but still counts as new stuff. When players say fixes, they usually refer to broken skills, sets, exploitable mechanics, and the lag.

    Actually, most of what I liked about Update 11 was the base game updates. That doesn't mean they were free, change appearance token, costume dyeing. With lock boxes coming in Update 12, I'm wondering if we're seeing another business shift for the game since it went B2P.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • RoyJade
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    Duukar wrote: »
    With all the new sets they are adding get ready to be buried in RNG doom!!!!!!

    Already 90% of the drops I get are ruined by useless traits..

    Now lets add 100s more to ruin the game with RNG doooooom!!!

    The rng doom won't hit hard this time, I think. They've announced 30 new set + a lot of old set being scaled up, but all of these sets will loot on area who are virtually "empty" in term of 160cp set at the moment : alliance zone and dungeons.
    For the undauted sets, helm obviously aren't hard to target, and shoulder will now be splitted over several chests who give you the choice of targeting a particular shoulder. For example, we will have a "dlc" chest who only have Kena, Warden, Velindreth and Hat Moja shoulder.
    At the end, absolutely nothing change for the actual set, except that impen will apparently be re-added to the table loot. But if ZOS have listened to us, prosperous and training will be removed for a lot of sets. One of the beginner-focused set who drop in the little beginning area is exclusively training, we can expect that trial and dungeon set won't have it.
  • driosketch
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    DocFrost72 wrote: »
    driosketch wrote: »
    Boxes aside, I've noticed we've gone from a full zone update, to a series of half zones, to a pair of dungeons to no DLC at all for update 12.

    Free stuff is always fine by me. Especially revamped craglorn and dueling, which you don't pay a single penny to get. Plus, we're getting vet versions of all the dungeons we currently have as normal, and normal dungeons for all current vet versions.

    Sounds a whole lot better than a new zone to me =)

    Hey, if they aren't going to sell us duel instance tokens or make dungeons chapter 2 sub only, I'm for it. (Even if I'm already subbed).

    If the cause is because lock boxes, I'm not sure how to feel.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Grumble_and_Grunt
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    Cazzy wrote: »

    CROWN CRATES

    Toward the end of November, we'll be giving you a chance to receive some very special items with the introduction of Crown Crates. These Crates, available in the Crown Store for just 400 crowns, will contain a randomized selection of useful consumables, and offer a chance to obtain rare and unique cosmetic items or mounts, including some previously-retired mounts, costumes, pets, and limited-time offers that are no longer available in the Crown Store. Crates will have different themes throughout the year, giving you the chance to obtain new, extremely rare items.

    In the event you receive a mount, pet, costume or personality that you already own, you'll be awarded special Crown Gems in its place. These Gems can be used to purchase other collectible items from the current Crown Crate season that you'd prefer to have instead.

    Disagree completely with the Crown Crates especially with the part in the bold italics. The crown store is okay as it is, let's not cheese and milk it some more by gate locking content, whether cosmetic or not, behind RNG crowns lottery.

    The current system is good enough, you release items to crown store for a set price, people buy or they don't, but the idea of potentially releasing something to the crown store which is unique, new and 'rare' then making it only accessible via these RNG boxes is almost fraudulent in my opinion and really breaks down the trust of the community with the devs.

    It's business I understand that you're offering a service and we are paying customers at the end of the day it's your job, therefore the idea makes sense from a business standpoint. But in my opinion you're over reaching with this for sure and although at first people will jump on it regardless to obtain the past 'limited' crown store items, when the bold italics come into fruition then I can already see the disgruntled threads roll in.

    Everything else regarding this update looks great however, very excited for dueling and the abundance of new item sets to hopefully shake up the meta in all game modes, but this crown crates **** irks me enough to make this thread so some community feedback is voiced as is being done so.
    PC EU
    GM Tamriels Emporium
    Papa Guar Guar Squad OP
    Healer The Phoenix Reborn
    The Crucible
  • nine9six
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    Give no *** about crates. Happy to be able to duel my friends.

    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
    Email =/= proper 2-Factor Authentication.
  • ArchMikem
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    You decide to travel into Mournhold for any reason, like the pledge. You load in and begin to go when suddenly you're bombarded by Duel requests. You say no. You get another one. And another one. And another one. This is going to get abused so much more than the complaints people have about random unwanted Trade requests.

    Have fun!

    None of this really interests me. All I've been hoping for is performance stability so I can finally experience Orsinium and the other DLC Questlines without Crashing.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • Dracane
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    So pts is already coming next monday or tuesdays maybe ? Wasn't early september the plan ?
    Anyway, good news. Can't wait for the patchnotes.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • Recremen
    Recremen
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    ArchMikem wrote: »
    You decide to travel into Mournhold for any reason, like the pledge. You load in and begin to go when suddenly you're bombarded by Duel requests. You say no. You get another one. And another one. And another one. This is going to get abused so much more than the complaints people have about random unwanted Trade requests.

    Have fun!

    None of this really interests me. All I've been hoping for is performance stability so I can finally experience Orsinium and the other DLC Questlines without Crashing.

    They actually said that there'll be a way to turn off duel invites, much as there's a way to turn off attacking innocents and similar things. So no worries on that front, they planned ahead!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • disintegr8
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    Will be interested to see how good the Craglorn changes will be - maybe I will actually do a quest there. Most dungeons there can already be 2 manned easily enough, so I am curious as to how easy they will be.

    "With One Tamriel, the game content in ESO will no longer be gated by your character's level...... Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!"

    I read this as we will be scaled down to the areas level rather than everything being scaled up to our level. If so, this will be good as there were concerns it would be hard to get crafting materials if the area scaled to you and you were at cap.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Holycannoli
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    I don't want a MMORPG that scales every single zone. I think I'll have to start looking for another one. I hear there's a new Conan one in the works.
    Edited by Holycannoli on August 24, 2016 1:16AM
  • UltimaJoe777
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    I don't want a MMORPG that scales every single zone. I think I'll have to start looking for another one. I hear there's a new Conan one in the works.

    I agree, but Zenimax wants people to be able to go to any zone anytime without being disadvantaged because it's "The Elder Scrolls".
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
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    I don't want a MMORPG that scales every single zone. I think I'll have to start looking for another one. I hear there's a new Conan one in the works.

    That's Funcom. Both their prior MMO offerings, including their Age of Conan, have been unmitigated disasters.
    Edited by starkerealm on August 24, 2016 1:24AM
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • starkerealm
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    I don't want a MMORPG that scales every single zone. I think I'll have to start looking for another one. I hear there's a new Conan one in the works.

    I agree, but Zenimax wants people to be able to go to any zone anytime without being disadvantaged because it's "The Elder Scrolls".

    That's not really an Elder Scrolls feature. I played Daggerfall, Morrowind and Skyrim and there were definitely areas you didn't want to adventure in yet because you were too low level.

    They can open the world all they want, just don't scale it all. That's not what I want in a MMORPG, that's not what this game was from beta to now, and I won't be sticking around for it.
    That's Funcom. Both their prior MMO offerings, including their Age of Conan, have been unmitigated disasters.

    And this isn't? It may not be on the level of "disaster" right now but ZOS is sure doing a good job of changing that.

    This is not a Funcom tier disaster.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • JD2013
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    I don't want a MMORPG that scales every single zone. I think I'll have to start looking for another one. I hear there's a new Conan one in the works.

    I agree, but Zenimax wants people to be able to go to any zone anytime without being disadvantaged because it's "The Elder Scrolls".

    That's not really an Elder Scrolls feature. I played Daggerfall, Morrowind and Skyrim and there were definitely areas you didn't want to adventure in yet because you were too low level.

    They can open the world all they want, just don't scale it all. That's not what I want in a MMORPG, that's not what this game was from beta to now, and I won't be sticking around for it.
    That's Funcom. Both their prior MMO offerings, including their Age of Conan, have been unmitigated disasters.

    And this isn't? It may not be on the level of "disaster" right now but ZOS is sure doing a good job of changing that.

    The Secret World had some interesting ideas.

    And scaling in ES has definitely only been a thing since Oblivion, definitely in Skyrim.

    It's not a traditional ES thing at all. I remember setting foot in some areas of Vvardenfell in Morrowind, and being murdered to death over and over.

    Definitely not an "Elder Scrolls" system at all, until Oblivion hit. I'm not a fan of this plan.
    Edited by JD2013 on August 24, 2016 1:40AM
    Sweetrolls for all!

    Benoit Christophe Raziel III - Breton Mage of Winterhold. Dwemer and Daedric Scholar. EU DC
    Marius Palenix - Imperial Nightblade from Kvatch, Thief, Assassin and Fisherman. EU DC
    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
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