kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
This sadly is also true.
I am sure that ESO is profitable for ZOS. But I'm willing to bet that a manager is saying "yes it's profitable, but how can we make *more* money?
kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
This sadly is also true.
I am sure that ESO is profitable for ZOS. But I'm willing to bet that a manager is saying "yes it's profitable, but how can we make *more* money?
kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
This sadly is also true.
I am sure that ESO is profitable for ZOS. But I'm willing to bet that a manager is saying "yes it's profitable, but how can we make *more* money?
But isn’t that the first rule of business?
Zen as a company aren’t in this for the love of providing everyone with a game then go home on a night feeling all fluffy. It’s a business and it needs to make money. Without cashflow income, they cut costs till they do have income. Its basic business.
So as ZEN try to think of new ways to generate income, morally or not, at what point does that morals issue become more important to a player of a game ie ESO than the game itself.
Another probing question – how many people that point plank refuse to invest in funding development by purchase of crown store items or loot boxes, will continue to be unhappy about reducing investment in development?
There is of course the fact that the funds raised by ESO may actually be funding a new game altogther and not ESO at all!
kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
This sadly is also true.
I am sure that ESO is profitable for ZOS. But I'm willing to bet that a manager is saying "yes it's profitable, but how can we make *more* money?
But isn’t that the first rule of business?
Zen as a company aren’t in this for the love of providing everyone with a game then go home on a night feeling all fluffy. It’s a business and it needs to make money. Without cashflow income, they cut costs till they do have income. Its basic business.
So as ZEN try to think of new ways to generate income, morally or not, at what point does that morals issue become more important to a player of a game ie ESO than the game itself.
Another probing question – how many people that point plank refuse to invest in funding development by purchase of crown store items or loot boxes, will continue to be unhappy about reducing investment in development?
There is of course the fact that the funds raised by ESO may actually be funding a new game altogther and not ESO at all!
Oh no of course it's basic business. They need to make money to put money into development etc.
I think ESO is ZOS's only game at the minute and will be for a few more years. However that's not to say they won't develop another game ever. Fallout Online, anyone??
Just a quick google online about zenimax and im pretty sure ZON is literally just one of a few subsidiary cash cows for ZEN as a whole. If that cash cow stops producing enough milk to fund Zenimax’s bigger picture and development going forward then they will pull the plug. Lets be honest, the games Zen produces through its subsidiaries are pretty much AAA titles with huge budgets and huge expectations. That demands a lot of income and cashflow is king.kevlarto_ESO wrote: »Most companies today count on bean counters for projections and trends in their field, once things go south they start cutting back, to make money, when it becomes obvious that the game is going into the red, I am sure all production stops if they have no plans for a last minute save.
The people that make the games like writers and programmers have no real say in the matter, the order to stop comes from higher up the food chain, usually from people that have no clue how games work or what the customers want, if it was up to the people that put their heart into the game to make the best game they could I think it would be a long time before they stopped building the game or until they were just out of ideas.
To many companies today stifle the creative process, it's all about money.
This sadly is also true.
I am sure that ESO is profitable for ZOS. But I'm willing to bet that a manager is saying "yes it's profitable, but how can we make *more* money?
But isn’t that the first rule of business?
Zen as a company aren’t in this for the love of providing everyone with a game then go home on a night feeling all fluffy. It’s a business and it needs to make money. Without cashflow income, they cut costs till they do have income. Its basic business.
So as ZEN try to think of new ways to generate income, morally or not, at what point does that morals issue become more important to a player of a game ie ESO than the game itself.
Another probing question – how many people that point plank refuse to invest in funding development by purchase of crown store items or loot boxes, will continue to be unhappy about reducing investment in development?
There is of course the fact that the funds raised by ESO may actually be funding a new game altogther and not ESO at all!
Oh no of course it's basic business. They need to make money to put money into development etc.
I think ESO is ZOS's only game at the minute and will be for a few more years. However that's not to say they won't develop another game ever. Fallout Online, anyone??