Night_Wolf2112 wrote: »I am not a very technical person and don't always understand how things happen. Please explain what causes Lag and what can actually be done to eliminate it! Also, if it can be eliminated or lessened, what keeps ZoS from actually implementing said fix?
Night_Wolf2112 wrote: »Ok... I live in the middle of the US. I have Ethernet connection (supposedly some kind of fiber wire thing)! What's my problem? My ping flies between 300 and 900 on bad spikes when I PvP. Like I said, I don't fully understand how it works.... I need it spelled out like I am a 6th grader or something!
Night_Wolf2112 wrote: »I am not a very technical person and don't always understand how things happen. Please explain what causes Lag and what can actually be done to eliminate it! Also, if it can be eliminated or lessened, what keeps ZoS from actually implementing said fix?
As people here have already responded with the wikipedia statements - I'll skip that.
As mentioned above: quite a lot of people mistake 'network lag' for input delay or low fps. Which is not the same thing.
ESO specific: I've no latency issues outside of Cyrodiil. In Cyrodiil near battles, etc is another matter. Can be unplayable.
Example: you don't see many people complaining about a steady, consistently bad latency. It's generally Cyrodiil related, and unstable spikes, etc.
(this is just speculation) I think ZOS is using some unusual P2P form of shared packet transfer using player machines within a certain radius of the player to crunch packet I/O. Simply because - if the server objectively couldn't handle X amount of people using their abilities at once, etc, etc during battles in Cyrodiil (where the game is very bad for latency). It wouldn't matter where you were on the map - you would still have the same ms spikes happening. But it only seems bad when you're near the action.
Unless they're using some kind of server phase instancing that's transferring you to different server instances based on location on the map. The fact that the ms issues only happen relatively near the large fights, etc show me that they haven't instanced off the server I/O for each player. Seems like each player is have server I/O for all other players around them along with themselves.
Each player should have instanced off server I/O. Direct from you to the server. Not passing through everyone else around first.
That turned into a semi-wall of text #_# my b
Since my motherboard networking interface allows it I set up my 2 Ethernet ports to be used as a team which results in a combined 2 Gbps interface although my service is only 60 Mbps and can never utilize this full potential it splits network traffic through 2 different router and Ethernet ports so conceivably it helps since 2 interfaces are processing data. At times I still get RED LATENCY BARS though.
Night_Wolf2112 wrote: »So if my kids are playing their PS4 online games (via wifi to the router) and my wife in on her phone (via wifi to the router) and I am directly plugged into the router.... I could be (probably am) getting 'bottlenecked' and could be part of my problem, correct?
bertenburnyb16_ESO wrote: »What causes it: ESO
What eliminates it: uninstalling ESO
Night_Wolf2112 wrote: »So if my kids are playing their PS4 online games (via wifi to the router) and my wife in on her phone (via wifi to the router) and I am directly plugged into the router.... I could be (probably am) getting 'bottlenecked' and could be part of my problem, correct?
thewolphub17_ESO wrote: »I haven't seen anyone mention it so far, but addons and cause problems as well, like minimap addons.
Night_Wolf2112 wrote: »Ok... I live in the middle of the US. I have Ethernet connection (supposedly some kind of fiber wire thing)! What's my problem? My ping flies between 300 and 900 on bad spikes when I PvP. Like I said, I don't fully understand how it works.... I need it spelled out like I am a 6th grader or something!
There are literally about a million things that can go wrong between your machine and the server that can cause lag. Your home network might suck, your ISP might suck, the interchanges between your ISP and ZOS's servers might suck, ZOS's servers themselves might be getting overwhelmed, etc.
The best you can do on your end is make sure that your home network is solid and that you get minimal latency from your ISP.