I agree with Milan.Velidreth is not in need for buffs.
You should be ready to risk melee range for this burst. Most people use bows as utility weapons, that's what they are good for. They are not optimal main weapon, just like restoration staff.
I agree with Milan.Velidreth is not in need for buffs.
You should be ready to risk melee range for this burst. Most people use bows as utility weapons, that's what they are good for. They are not optimal main weapon, just like restoration staff.
xarguideb17_ESO wrote: »it should be harder to kill from distance. Melee is more risky, so more damage from melee range is justified.
Anti_Virus wrote: »
Anti_Virus wrote: »
The thing is you only hear 1 of the sounds of the snipe,if any at all because that is bugged IMO. If you dodge roll the 1st there are 4-5 more on the way that you don't hear or see and your resources desync at full health.
Anti_Virus wrote: »Anti_Virus wrote: »
The thing is you only hear 1 of the sounds of the snipe,if any at all because that is bugged IMO. If you dodge roll the 1st there are 4-5 more on the way that you don't hear or see and your resources desync at full health.
No if you dodge the 1st snipe, the next 3 or 4 will be dodged as well since there is an immunity period after dodge roll.
Anti_Virus wrote: »Anti_Virus wrote: »
The thing is you only hear 1 of the sounds of the snipe,if any at all because that is bugged IMO. If you dodge roll the 1st there are 4-5 more on the way that you don't hear or see and your resources desync at full health.
No if you dodge the 1st snipe, the next 3 or 4 will be dodged as well since there is an immunity period after dodge roll.
Yeah in theory that sounds great, but reality it's not true.
That is a brilliant idea. Spawn them from the target hit, going the way the target faces, and never hitting the target, though maybe some colaterals that will shrug it off.
Really?
Because bowtards want even more damage when they hit that one button.
Well, my issue with Velidreth is the fact that Kena still gives you both weapon and spell damage as its first bonus while Velidreth only gives you weapon damage. As such, weapon damage should be removed from Kena cause now stamina based players can use one piece of Kena and one piece of Velidreth, which gives them a huge boost to weapon dmg.
xilfxlegion wrote: »Well, my issue with Velidreth is the fact that Kena still gives you both weapon and spell damage as its first bonus while Velidreth only gives you weapon damage. As such, weapon damage should be removed from Kena cause now stamina based players can use one piece of Kena and one piece of Velidreth, which gives them a huge boost to weapon dmg.
how huge ? i may have to check this out.
Strider_Roshin wrote: »xilfxlegion wrote: »Well, my issue with Velidreth is the fact that Kena still gives you both weapon and spell damage as its first bonus while Velidreth only gives you weapon damage. As such, weapon damage should be removed from Kena cause now stamina based players can use one piece of Kena and one piece of Velidreth, which gives them a huge boost to weapon dmg.
how huge ? i may have to check this out.
Same amount as Kena. So, the standard amount. Definitely not "huge".
Strider_Roshin wrote: »xilfxlegion wrote: »Well, my issue with Velidreth is the fact that Kena still gives you both weapon and spell damage as its first bonus while Velidreth only gives you weapon damage. As such, weapon damage should be removed from Kena cause now stamina based players can use one piece of Kena and one piece of Velidreth, which gives them a huge boost to weapon dmg.
how huge ? i may have to check this out.
Same amount as Kena. So, the standard amount. Definitely not "huge".
I meant 1pc of Velidreth and 1pc of Kena which both can give you nearly 260 pure weapon dmg. It shouldn't be like that and now the weapon dmg bonus should be removed from Kena.
Strider_Roshin wrote: »Strider_Roshin wrote: »xilfxlegion wrote: »Well, my issue with Velidreth is the fact that Kena still gives you both weapon and spell damage as its first bonus while Velidreth only gives you weapon damage. As such, weapon damage should be removed from Kena cause now stamina based players can use one piece of Kena and one piece of Velidreth, which gives them a huge boost to weapon dmg.
how huge ? i may have to check this out.
Same amount as Kena. So, the standard amount. Definitely not "huge".
I meant 1pc of Velidreth and 1pc of Kena which both can give you nearly 260 pure weapon dmg. It shouldn't be like that and now the weapon dmg bonus should be removed from Kena.
Lol because stamina has something magicka doesn't? I didn't hear people screaming injustice when only magicka had a 2 piece set that granted spell damage. Don't worry I'm sure there'll be a monster set that grants spell damage, and another one that gives magicka regen next update.
Toc de Malsvi wrote: »It's pretty sickening how many people feel it is appropriate to use discriminatory offensive terms towards other players simply based on weapon/resource choice.
Last I checked players using snipe, or heavy attacks, or any kind of burst one target setup, were not rocking the world of pvp. They die easily when focused, they found a way to kill one target, I have no sympathy for players who resort to abusive verbiage simply because they were killed once.