Fallen_Ray wrote: »Not logical at all. But lets take the Fire Atronach example. The fire immunity and offer elements immunities on enemies could work if there was elemental variety in this game. Sorcerers only have lighting and magic damage. the Third element depends on the type of destruction staff you have for skills like destruction touch, elemental ring and wall of elements since force crust attacks with fire, lighting and ice at once.
This lack of elemental variety would make enemies with elemental resistances overpowered. Yes it could work, but they must first add more elemental variety on attacks and skills, specially for magicka users
Well If a Dragonknight became a poor choice when dealing with fire creatures, at the same time they would become more effective against frost related creatures and most undead, I think it would be interesting if their was osme diversity among what players can and cannot be good at for example...Tough to make that work in mmo's due to group content.
Make fire enemies immune or highly resistant to fire based attacks and magicka DK's become useless for all that content.
It seems ZoS realized this when they rectified the situation where certain enemies were immune to bleeds. No one used axes or really any skill that had a "bleeding" effect because they were an overall loss of dps compared to other options.
Not fun at all.
So no I don't think they should do anything to make it work more like that. Totally cool in single player games but not in an mmo.
TX12001rwb17_ESO wrote: »
A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.
Shader_Shibes wrote: »Humans are 60% water, should we be immune to drowning?
What a team of 2 mag dks is supposed to do in City of Ash you ask...leave and get 2 more people as it's a 4 person dungeon or at least use a frost staff.KoshkaMurka wrote: »TX12001rwb17_ESO wrote: »
A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.
What a team of 2 mag dks is supposed to do in City of Ash? What are solo players supposed to do, since they're going to encounter all types of enemies?
This is not gonna work.
Btw, mobs do have lore-friendly weaknesses.For example, daedroths are vulnerable to shock spells.
If you were 100% water then yes but your not as opposed to the flame Atronach which is clearly all fire.Shader_Shibes wrote: »Humans are 60% water, should we be immune to drowning?
TX12001rwb17_ESO wrote: »If you were 100% water then yes but your not as opposed to the flame Atronach which is clearly all fire.Shader_Shibes wrote: »Humans are 60% water, should we be immune to drowning?

TX12001rwb17_ESO wrote: »What a team of 2 mag dks is supposed to do in City of Ash you ask...leave and get 2 more people as it's a 4 person dungeon.KoshkaMurka wrote: »TX12001rwb17_ESO wrote: »
A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.
What a team of 2 mag dks is supposed to do in City of Ash? What are solo players supposed to do, since they're going to encounter all types of enemies?
This is not gonna work.
Btw, mobs do have lore-friendly weaknesses.For example, daedroths are vulnerable to shock spells.
TX12001rwb17_ESO wrote: »The question is in the title, "Do you believe enemies in this game don't have logical resistances?" for example you can kill a flame atronach with Fire which makes no sense as they are made of fire and if anything extra fire would just make them hotter and more dangerous, You can kill a Dwemer Machine or an Undead with poison that sort of thing.
Do you believe ZoS should try to remedy these inconsistencies?
Also this was supposed to have a question box but I hit the wrong button.
purple-magicb16_ESO wrote: »TX12001rwb17_ESO wrote: »The question is in the title, "Do you believe enemies in this game don't have logical resistances?" for example you can kill a flame atronach with Fire which makes no sense as they are made of fire and if anything extra fire would just make them hotter and more dangerous, You can kill a Dwemer Machine or an Undead with poison that sort of thing.
Do you believe ZoS should try to remedy these inconsistencies?
Also this was supposed to have a question box but I hit the wrong button.
Ever heard of fighting fire with fire? It means that my fire is stronger than his so I win. Flame Atros definitely have, as they should, a very high resistance to fire. And so forth with Frost (cold) and Storm (electric).
As for Dwemer constructs with poison, I agree. Poison should be all but useless against them, i.e. only damage from the weapon applies if poison is your enchant there.
WIth undead, it may depend on what they consider to be a poison. Perhaps acid or a flesh-eating virus may take them out? In the case of acid, that would work against Dwemer contructs as well.