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Do you believe enemies in this game don't have logical resistances?

TX12001rwb17_ESO
TX12001rwb17_ESO
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The question is in the title, "Do you believe enemies in this game don't have logical resistances?" for example you can kill a flame atronach with Fire which makes no sense as they are made of fire and if anything extra fire would just make them hotter and more dangerous, You can kill a Dwemer Machine or an Undead with poison that sort of thing.

Do you believe ZoS should try to remedy these inconsistencies?

Also this was supposed to have a question box but I hit the wrong button.
Edited by TX12001rwb17_ESO on August 22, 2016 3:57PM

Best Answer

  • Fallen_Ray
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    Not logical at all. But lets take the Fire Atronach example. The fire immunity and other elements immunities on enemies could work if there was elemental variety in this game. Sorcerers only have lighting and magic damage. the Third element depends on the type of destruction staff you have for skills like destruction touch, elemental ring and wall of elements since force crush attacks with fire, lighting and ice at once.

    This lack of elemental variety would make enemies with elemental resistances overpowered. Yes it could work, but they must first add more elemental variety on attacks and skills, specially for magicka users
    Edited by Fallen_Ray on August 22, 2016 2:02PM
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  • danno8
    danno8
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    Tough to make that work in mmo's due to group content.

    Make fire enemies immune or highly resistant to fire based attacks and magicka DK's become useless for all that content.

    It seems ZoS realized this when they rectified the situation where certain enemies were immune to bleeds. No one used axes or really any skill that had a "bleeding" effect because they were an overall loss of dps compared to other options.

    Not fun at all.

    So no I don't think they should do anything to make it work more like that. Totally cool in single player games but not in an mmo.
  • driosketch
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    It would definitely be cool if the they brought back weaknesses and resistances from the older games, but as posted above, immunities and the like would block off some builds from completing content.
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  • stevepdodson_ESO888
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    Fallen_Ray wrote: »
    Not logical at all. But lets take the Fire Atronach example. The fire immunity and offer elements immunities on enemies could work if there was elemental variety in this game. Sorcerers only have lighting and magic damage. the Third element depends on the type of destruction staff you have for skills like destruction touch, elemental ring and wall of elements since force crust attacks with fire, lighting and ice at once.

    This lack of elemental variety would make enemies with elemental resistances overpowered. Yes it could work, but they must first add more elemental variety on attacks and skills, specially for magicka users

    i like your idea of more and varied elemental/magic attacks...after all there are already mobs that have Nature or Daedric attacks
  • TX12001rwb17_ESO
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    danno8 wrote: »
    Tough to make that work in mmo's due to group content.

    Make fire enemies immune or highly resistant to fire based attacks and magicka DK's become useless for all that content.

    It seems ZoS realized this when they rectified the situation where certain enemies were immune to bleeds. No one used axes or really any skill that had a "bleeding" effect because they were an overall loss of dps compared to other options.

    Not fun at all.

    So no I don't think they should do anything to make it work more like that. Totally cool in single player games but not in an mmo.
    Well If a Dragonknight became a poor choice when dealing with fire creatures, at the same time they would become more effective against frost related creatures and most undead, I think it would be interesting if their was osme diversity among what players can and cannot be good at for example...

    A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.

    A Templar would excel at fighting undead, daedric and generally evil creatures but would do less damage against the Living.

  • Shader_Shibes
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    Humans are 60% water, should we be immune to drowning?

    give-it-a-ponder-o.gif
  • LadyNalcarya
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    A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.

    What a team of 2 mag dks is supposed to do in City of Ash? What are solo players supposed to do, since they're going to encounter all types of enemies?
    This is not gonna work.
    Btw, mobs do have lore-friendly weaknesses. :) For example, daedroths are vulnerable to shock spells.
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  • FluffyMeowington
    Humans are 60% water, should we be immune to drowning?

    Yes.
    DC4lyfe
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  • TX12001rwb17_ESO
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    A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.

    What a team of 2 mag dks is supposed to do in City of Ash? What are solo players supposed to do, since they're going to encounter all types of enemies?
    This is not gonna work.
    Btw, mobs do have lore-friendly weaknesses. :) For example, daedroths are vulnerable to shock spells.
    What a team of 2 mag dks is supposed to do in City of Ash you ask...leave and get 2 more people as it's a 4 person dungeon or at least use a frost staff.

    Edited by TX12001rwb17_ESO on August 22, 2016 4:13PM
  • TX12001rwb17_ESO
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    Humans are 60% water, should we be immune to drowning?

    give-it-a-ponder-o.gif
    If you were 100% water then yes but your not as opposed to the flame Atronach which is clearly all fire.

  • Shadesofkin
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    It works for single player games, but you have to be very careful about how you implement it in online games like ESO. If you're not careful you limit what a player can do, the Dragonknight is the perfect example, no magicka DK would be able to complete City of Ash 2 (electric boogaloo) if everything could shrug off their fire damage.

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  • Shader_Shibes
    Shader_Shibes
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    Humans are 60% water, should we be immune to drowning?

    give-it-a-ponder-o.gif
    If you were 100% water then yes but your not as opposed to the flame Atronach which is clearly all fire.

    oh-really-tell-xfdqq9.jpg
  • Totalitarian
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    Plenty of mobs have resistances and weaknesses.

    IE: Velidreth takes reduced damage from fire, but more from frost

    IE: vCOA has a ton of fire resistant monsters

    IE: Several Daedric bosses have 0 shock resistance (I guess that would mean that they have a low resistance :smiley: )

    But even with these, Flame Staff still takes the lead in magicka DPS because of its superior passives, but Lightining Staff still can have a use because many bosses are weak to shock.
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  • LadyNalcarya
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    A Magicka Dragonknight would be a good enemy for Frost Atronachs and Undead but would have issues when fighting Flame Creatures, a stamina based Dragonknight would succeed against fire based creatures but would have difficulty against Undead.

    What a team of 2 mag dks is supposed to do in City of Ash? What are solo players supposed to do, since they're going to encounter all types of enemies?
    This is not gonna work.
    Btw, mobs do have lore-friendly weaknesses. :) For example, daedroths are vulnerable to shock spells.
    What a team of 2 mag dks is supposed to do in City of Ash you ask...leave and get 2 more people as it's a 4 person dungeon.

    Ok, they got a healer and tank (I thought it goes without saying?).
    And imo, limiting players is a silly idea, to say the least.
    Flame atronachs already have their lore-friendly frost debuff.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • purple-magicb16_ESO
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    The question is in the title, "Do you believe enemies in this game don't have logical resistances?" for example you can kill a flame atronach with Fire which makes no sense as they are made of fire and if anything extra fire would just make them hotter and more dangerous, You can kill a Dwemer Machine or an Undead with poison that sort of thing.

    Do you believe ZoS should try to remedy these inconsistencies?

    Also this was supposed to have a question box but I hit the wrong button.

    Ever heard of fighting fire with fire? It means that my fire is stronger than his so I win. Flame Atros definitely have, as they should, a very high resistance to fire. And so forth with Frost (cold) and Storm (electric).

    As for Dwemer constructs with poison, I agree. Poison should be all but useless against them, i.e. only damage from the weapon applies if poison is your enchant there.

    WIth undead, it may depend on what they consider to be a poison. Perhaps acid or a flesh-eating virus may take them out? In the case of acid, that would work against Dwemer contructs as well.
    I don't comment here often but when I do, I get [snip]
  • LadyNalcarya
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    The question is in the title, "Do you believe enemies in this game don't have logical resistances?" for example you can kill a flame atronach with Fire which makes no sense as they are made of fire and if anything extra fire would just make them hotter and more dangerous, You can kill a Dwemer Machine or an Undead with poison that sort of thing.

    Do you believe ZoS should try to remedy these inconsistencies?

    Also this was supposed to have a question box but I hit the wrong button.

    Ever heard of fighting fire with fire? It means that my fire is stronger than his so I win. Flame Atros definitely have, as they should, a very high resistance to fire. And so forth with Frost (cold) and Storm (electric).

    As for Dwemer constructs with poison, I agree. Poison should be all but useless against them, i.e. only damage from the weapon applies if poison is your enchant there.

    WIth undead, it may depend on what they consider to be a poison. Perhaps acid or a flesh-eating virus may take them out? In the case of acid, that would work against Dwemer contructs as well.

    Yup, and its not just fire... Its magical fire. Who knows, maybe it burns the very essense of the enemy? ;)
    And well, maybe this "poison" has some kind of corrosive effect on them? Or, like you said, its just acid?
    Its a fantasy world so its plausible that our chars would use something like this. B)
    Edited by LadyNalcarya on August 22, 2016 4:27PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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