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Shooting Star too powerful?

  • Recremen
    Recremen
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    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ishilb14_ESO
    ishilb14_ESO
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    Nerfing Shooting Star ( or meteor in general ) would be disastrous; how would we be able to wipe the haxus zerg without hitting them with 20 meteors at once?
    Original DC #Bloodthorn2014
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  • loki547
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    Jules wrote: »
    krathos wrote: »
    I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.

    10/10

    Ding ding ding
    The true reason for this post

    Well to be fair, as has been mentioned many times before, he does indeed bring it upon himself ;)
  •  Jules
    Jules
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    Here we go again
    JULES | PC NA | ADAMANT

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  •  Jules
    Jules
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    Recremen wrote: »
    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.

    Negate is so much stronger than meteor.
    Block, walk out. GG
    JULES | PC NA | ADAMANT

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  • Recremen
    Recremen
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    Jules wrote: »
    Recremen wrote: »
    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.

    Negate is so much stronger than meteor.
    Block, walk out. GG

    Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context. ;) Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • KenaPKK
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    Lucky28 wrote: »
    Snipe is a bigger issue than meteor to be honest.

    I mean that *** hits me for 16K on average and i am in full impen with points in resistant. doesn't help that is stuns too.

    Make sure you have a lot of points in Hardy, and don't use the light/medium/heavy armor stars.
    Kena
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  • KenaPKK
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    krathos wrote: »
    I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.

    10/10

    Duh. We just don't want to get mixed up in that silly drama. (For those who didn't see beforehand, it was German. Big deal.)
    Kena
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    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • BruhItsOver9000
    BruhItsOver9000
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    Na not that high.
    WOOD ELF MASTER RACE.

  • Bakven
    Bakven
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    Make Meteor Great Again
    EP NA Haderus
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    Soon to come
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  •  Jules
    Jules
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    Recremen wrote: »
    Jules wrote: »
    Recremen wrote: »
    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.

    Negate is so much stronger than meteor.
    Block, walk out. GG

    Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context. ;) Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.

    Fair enough. Negate is limited by class availability, this is true. But in a choke point I'd rather my group have negates than meteors for sure. That ulti is so strong, it renders the opponent nearly helpless to your bomb.

    & for the record, though I take the line "I never see you in a Zerg" as a compliment... I have zerged plenty back in the day, ask anyone who played with me about a year ago. I understand large group combat, I've followed crown and been crown, and even when playing in 12-24 mans, I still just blocked (or back then, reflected) meteors. It's fairly sensible. I even see pugs in cyro do this. The only time it was really an issue is when insane fall damage from them was a thing.
    JULES | PC NA | ADAMANT

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  • Elong
    Elong
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    Jules original zerger confirmed.
  • Lucky28
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    krathos wrote: »
    I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.

    10/10

    yeah i saw that. that topic is getting old though, so i don't really care.
    KenaPKK wrote: »
    Lucky28 wrote: »
    Snipe is a bigger issue than meteor to be honest.

    I mean that *** hits me for 16K on average and i am in full impen with points in resistant. doesn't help that is stuns too.

    Make sure you have a lot of points in Hardy, and don't use the light/medium/heavy armor stars.

    My points are split between resistant/hardy/elemental defender and quick recovery have zero points in armor focus if that's what you where talking about?.
    Edited by Lucky28 on August 23, 2016 10:30AM
    Invictus
  • Izaki
    Izaki
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    juhasman wrote: »
    According to combat log You empowered it with degeneration. 20% more dmg buff cannot be missed if You say something is too OP.

    You can't empower other Mages Guild abilities with another Mages Guild ability (Entropy/Inner Light don't empower Shooting Star)
    @ Izaki #PCEU
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  • Recremen
    Recremen
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    Jules wrote: »
    Recremen wrote: »
    Jules wrote: »
    Recremen wrote: »
    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.

    Negate is so much stronger than meteor.
    Block, walk out. GG

    Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context. ;) Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.

    Fair enough. Negate is limited by class availability, this is true. But in a choke point I'd rather my group have negates than meteors for sure. That ulti is so strong, it renders the opponent nearly helpless to your bomb.

    & for the record, though I take the line "I never see you in a Zerg" as a compliment... I have zerged plenty back in the day, ask anyone who played with me about a year ago. I understand large group combat, I've followed crown and been crown, and even when playing in 12-24 mans, I still just blocked (or back then, reflected) meteors. It's fairly sensible. I even see pugs in cyro do this. The only time it was really an issue is when insane fall damage from them was a thing.

    It was a compliment! IDK I guess your mileage may vary, but I find the popup CC bugs out way more than other CC, especially when you're getting 10+ meteors dropped on you at once. I haven't had that happen very often since around last August, though, or whenever Imperial City came out and a bunch of big guilds dissolved. The problem got so bad that I had to make a build with the old version of Guard to suck all the meteors at me, pop immovable, spam reflect and hope for the best while the rest of my team wiped the enemy. Then reflectability went away. :( But then a lot of the competitive folks went away, too! :smile: Wait, no, that's also sad. :(
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Manoekin
    Manoekin
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    Recremen wrote: »
    Jules wrote: »
    Recremen wrote: »
    Jules wrote: »
    Recremen wrote: »
    In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.

    Negate is so much stronger than meteor.
    Block, walk out. GG

    Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context. ;) Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.

    Fair enough. Negate is limited by class availability, this is true. But in a choke point I'd rather my group have negates than meteors for sure. That ulti is so strong, it renders the opponent nearly helpless to your bomb.

    & for the record, though I take the line "I never see you in a Zerg" as a compliment... I have zerged plenty back in the day, ask anyone who played with me about a year ago. I understand large group combat, I've followed crown and been crown, and even when playing in 12-24 mans, I still just blocked (or back then, reflected) meteors. It's fairly sensible. I even see pugs in cyro do this. The only time it was really an issue is when insane fall damage from them was a thing.

    It was a compliment! IDK I guess your mileage may vary, but I find the popup CC bugs out way more than other CC, especially when you're getting 10+ meteors dropped on you at once. I haven't had that happen very often since around last August, though, or whenever Imperial City came out and a bunch of big guilds dissolved. The problem got so bad that I had to make a build with the old version of Guard to suck all the meteors at me, pop immovable, spam reflect and hope for the best while the rest of my team wiped the enemy. Then reflectability went away. :( But then a lot of the competitive folks went away, too! :smile: Wait, no, that's also sad. :(

    The dark days illuminated by meteor showers, when I made everyone slot defensive stance and you using guard. It was actually fun though watching enemy groups literally wipe themselves even if the spam from all of the pugs was a little insane.
  • zyk
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    IMO, Meteor is a pain to use in group play because it's slow, obvious and players now spread out better than they did back in patches prior to 2.3. It can still be useful, but meh against a decent, mobile group. I much prefer insta-damage ults.

    I prefer meteor when solo and in small fights because I can better prevent an opponent from countering it.

    What made Meteor OP was fall damage. That is the main reason it was so widely spammed through 2.2 until the bug was fixed in 2.3.

    When I think back to when I first used the Vicious Death set near the start of 2.3, players bunched up much more than they do now. Meteor was far more useful then.
    Edited by zyk on August 23, 2016 5:50PM
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