I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.
10/10
Ding ding ding
The true reason for this post
In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
Negate is so much stronger than meteor.
Block, walk out. GG
Snipe is a bigger issue than meteor to be honest.
I mean that *** hits me for 16K on average and i am in full impen with points in resistant. doesn't help that is stuns too.
I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.
10/10
In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
Negate is so much stronger than meteor.
Block, walk out. GG
Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context.Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.
I think everyone in this thread is missing the point. Read the name of who was killed in the log (well it's blacked out now but it's a very controversial sorc). Tam is just shitposting and trolling rn lol and everyone is up in arms about DBoS vs Meteor and other crap.
10/10
According to combat log You empowered it with degeneration. 20% more dmg buff cannot be missed if You say something is too OP.
In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
Negate is so much stronger than meteor.
Block, walk out. GG
Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context.Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.
Fair enough. Negate is limited by class availability, this is true. But in a choke point I'd rather my group have negates than meteors for sure. That ulti is so strong, it renders the opponent nearly helpless to your bomb.
& for the record, though I take the line "I never see you in a Zerg" as a compliment... I have zerged plenty back in the day, ask anyone who played with me about a year ago. I understand large group combat, I've followed crown and been crown, and even when playing in 12-24 mans, I still just blocked (or back then, reflected) meteors. It's fairly sensible. I even see pugs in cyro do this. The only time it was really an issue is when insane fall damage from them was a thing.
In a 1-on-1 fight Meteor and its morphs are probably not the best-performing ultimates (I don't do any 1vX or 1v1 unless I have to, though, just basing that on what I've seen). On the other hand, Meteor is by far the best ultimate in the game in a group setting, followed hot on the heels by the Dawnbreakers and, of course, Negate. Meteor can't be dodged, cloaked, reflected, or anything except blocked, it does great initial AoE damage that FOLLOWS THE ENEMY AROUND, plus AoE CC and a wonderful DoT left on the ground. Never mind what the morphs do. That, plus its enormous range, make coordinated meteors the best option for group play damage bombing. I wouldn't say it's overpowered per se, because it's not like it's doing an order of magnitude more damage than other ults, but most other ults in the game are just not on the same level. I mean look at Standard and Nova, they might have a big area but you've got to be right in the middle of people to drop them, they have no initial burst damage, and their CC needs someone else to also be in the middle of it just to activate. It's not even that great of a CC either.
Negate is so much stronger than meteor.
Block, walk out. GG
Actually yeah the way Negate is working right now it's incredibly clutch, but I'm also trying to factor in access. Not everyone is running a Sorc, so while Negate is incredibly powerful its potential is limited by class availability. And since I never see you in a zerg, I can't really blame you for not knowing why "block, walk out" isn't going to reliably counter Meteor in a large group context.Suffice to say that even while holding block or with immovable up, Meteor can still get you, and that's just from server performance issues.
Fair enough. Negate is limited by class availability, this is true. But in a choke point I'd rather my group have negates than meteors for sure. That ulti is so strong, it renders the opponent nearly helpless to your bomb.
& for the record, though I take the line "I never see you in a Zerg" as a compliment... I have zerged plenty back in the day, ask anyone who played with me about a year ago. I understand large group combat, I've followed crown and been crown, and even when playing in 12-24 mans, I still just blocked (or back then, reflected) meteors. It's fairly sensible. I even see pugs in cyro do this. The only time it was really an issue is when insane fall damage from them was a thing.
It was a compliment! IDK I guess your mileage may vary, but I find the popup CC bugs out way more than other CC, especially when you're getting 10+ meteors dropped on you at once. I haven't had that happen very often since around last August, though, or whenever Imperial City came out and a bunch of big guilds dissolved. The problem got so bad that I had to make a build with the old version of Guard to suck all the meteors at me, pop immovable, spam reflect and hope for the best while the rest of my team wiped the enemy. Then reflectability went away.But then a lot of the competitive folks went away, too!
Wait, no, that's also sad.