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[Bug?] Gravelight Sentry in Vet ICP instakills summons, seemingly via no damage source

Transairion
Transairion
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So I did Veteran ICP for the first time with my pet build, and it was all fine and dandy until the Gravelight Sentry boss... when this boss "enrages" upon most/all the additional mobs around it being killed, all my pet summons would begin to die within 2-3 seconds of being summoned and it renders summons completely invalid until the boss is killed.

As a pet build, this was catastrophic: summoning a pet (Scamp, Twilight, Maw of Infernal or Morkuldin) they would drop dead within 2-3 seconds of spawning and usually wouldn't even do any damage. I was unable to even keep a Scamp and Twilight (the two constant summons) active together, as by the time one was summoned the other would've already died. All summons are buffed with a massive Conjured Ward which did nothing to save them, despite rendering them immortal in every other scenario. Eventually I gave up summoning any pets altogether and pathetically used light/heavy attacks to "help" kill the boss.

Now this is only the second time in ESO I've encountered a situation/boss that has rendered a pet build completely invalid. For the record I have been able to keep pets shielded and alive for:

- The entire 1-50 experience (Including Coldharbour, sans Molag Bal fight)
- Cadwell's Silver and Gold
- Craglorn
- All Normal Dungeons
- All Veteran Dungeons (save ICP, obviously)
- All Normal Trials (CP160 buffed included)
- Veteran Sanctum Ophidia (CP160)
- Dragonstar Arena (normal and Vet, CP120 so nothing special)
- Even keep them alive for a while in PvP where they're mostly cannonfodder

This includes Veteran Darkshade's final boss, which gases the room and does steady damage that is a nightmare for pets/summons if you're not close to them. But even there, they can be Twilight healed/Conjured Warded through it. Not ICP's Gravelight Sentry, they appear and then they're dead within 2-3 seconds. Poor Scamp didn't even really reach the boss.

Now of course you may be thinking: "Are they sitting in AOE's, are they sitting in the poison water, do they have boss aggro?" No to all of them: there is not even seemingly a source of DAMAGE that they're dying from, they simply spawn then die/desummon several seconds later while the Gravelight is "enraged". I don't pretend to have a perfect understanding on the mechanics, but I didn't notice any massive Poison DOT being applied to the entire area/all players that would be killing them so rapidly so I really don't know why they died... they just did and it made the encounter a complete nightmare for me.

No other encounter in the game has left my build completely invalid like that, save Molag Bal: and I only believe that is the case because for story purposes you are "super buffed" while pets are not, so they're essentially oneshot. Mind you, I believe I did that fight BEFORE changes were made were made to summons where they couldn't be one-shot anymore either so that might not even be the case for ol' Demonface anymore.


I implore you to please look into the Gravelight's interactions with summons as I'm not sure it's working as intended, as upon "enrage" (which happens once most the Necromancer adds are killed, so can be way above 50% HP) all summons just die or desummon with 2-3 seconds of spawning and don't function. If this is working as intended, please elaborate on the mechanics that are instagibbing them because during all the fights I haven't been able to figure it out. There's seemingly nothing to cause it.

Thank you~
Edited by Transairion on August 21, 2016 12:59PM
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