I am not sure if this has been discussed, but since our name is attached to gear, would the ability to get a critical success when crafting be a good idea?
I can see the good and bad of it, but would like to know how the crafters feel about it. . .
For example, you make a sword of hundings rage, and get a crit and it gets an RNG roll of additional damage and/or an increase in set bonuses.
Same for enchants, and potions, etc.
Perhaps the critical chance could be based on the number of items made of that exact type, and would top out at like 10%.
Thoughts?