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Crafting Writ Thoughts

phaseadept
phaseadept
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Perhaps, in addition to the generic crafting writs, we could have player made crafting writs?

A player could request up to 5 items, and place it on the board. Other players could pick up these writs and fulfill the orders.

The players could donate a certain amount of gold for the entire set (like 500-10000) and the players who fulfills the request gets XP, a percentage of the gold, and still the possibility of a survey and materials in a better designed crafting writ reward.

Just a thought, I'm sure it can be fleshed out further.

Like a list (similar to guild store):

1 Rubedite Helm (Seducer) (Mercenary) (Training)
1 Gladiator Restoration staff (defending)
1 blue frost enchantment.

Someone could pick this up, make it, and turn in a crafting writ with the items.

24 hour reset (player requesting the writ gets refunded all gold used to purchase the writ) if it doesn't get fulfilled.

Thoughts?

Edit: maybe the writ could have a gold amount per item; crafter gets 80%
Edited by phaseadept on August 21, 2016 6:21AM
  • Cavedog
    Cavedog
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    I like it, but don't see how the hell ZOS could implement it without, basically, a whole update just for this one change. I definitely like the idea of hooking up people who need stuff crafted with master crafters though.
  • Defilted
    Defilted
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    Cool idea.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Carbonised
    Carbonised
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    I wrote a pretty large post about my thoughts on crafting improvement in general.

    Let me paste the part about writs:

    Writs

    Generally I like the writ quests, even when you're not making stuff for other people, you still have to put your skills to use and can obtain rewards from it. On the other hand, the crafting writs are incredibly simple and somewhat uninteresting to do in the long run
    What I would like to see is 2 tiers of daily writs. Much like you can do gold pledges, and do an extra bonus to obtain a bonus reward, or some of the dialies where you can do them basic, or do some bonus objective to receive a bonus reward.
    Writs would then have 2 tiers, and you pick 1 of them. Basic tier would be for your leveling crafter. It would be pretty much what we have now. Low complexity, easily obtainable materials, and gives you rewards as well as inspiration to level up your craft skill.
    The other tier would be for the advanced or master crafters. Equipment writs would call for equipment pieces in various traits, in various motifs, and in various quality. Maybe even a set. Something like "Craft a set of 5 pieces hundings cp150 in Nord style and sturdy". The writ would specify which pieces and which traits. Hand it in, and you don't get inspiration (no master crafter needs inspiration, it's just wasted when you're maxed anyway), but you get a better rewards. Tempers, mats - like now - but a chance for a motif page from a random motif, a chance for a small amount of style material, even a small chance for a nirnstone. More complex and expensive requirements for the crafter - but a wider array or rewards of better value. And no inspiration please.
    Provisioning writs would require recipes from all levels. Not just cp150, maybe lvl 30 one day, cp120 next day etc. And one day a blue recipe, another day a purple, then a green. Not just have the same 5 green recipes from cp150 going on rotation over and over and over.
    Alchemy would require more complex potions and also poisons. 3 ingredient potions and poisons. And enchanting would require use of Repora occasionally. And also green, blue and sometime purple runes. Would finally give some use to those Aspect trash runes you pick up all the time. And make it require 2-3 glyphs at a time. And for rewards, make it possible to get Hakeijo by a small chance.
    Just like daily pledges, it would mean maybe you cannot finish the advanced crafting writ that day. If you dont have the skills, the materials or the research. Then you do the simpler crafting writ that day (like silver), and try the next day.
    I believe this would make crafting much more interesting, and also add a way to obtain crafting materials that are otherwise only obtainable elsewhere, like specific motif pages, nirnstones, Hakeijo etc., but of course only make these a rare reward with a low RNG (the game shows that you certainly know how to make low RNG happen).
  • camknox
    camknox
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    I think what you're talking about is a work request system. If my memory serves me EverQuest 2 had something similar (may have been in Beta only).
    • A player could post a work request to a public notice board requesting say a full 5 piece of X crafted armor (with traits etc) and quality. They specify the price they will pay.
    • Another player reads the board and accepts the job request. Crafts the items and posts back to the board (in ESO they would probably mail the items). Something similar to COD however as the initial request was fulfilled the game pays the player straight away. This removes the chance that the requester has now "changed their mind" or is being "an ass" and doesn't leave you holding the ball.
    • The initial player receives the mail. Is happy with the goods and everybody wins.

    It's a great idea. Something that actually needs to be put into the game. As a crafter I get a lot of repeat business from people getting things made for their new characters. But I'm rarely online at the same time as the people I craft for. So they have to send me a mail and include in it all the key information I need to know;

    What set piece?
    What armor type?
    Trait?
    Style?

    Then there's the possibility I don't have that style for that slot. So I have to mail back and advise then wait for a reply. It can be very time consuming. With a work request system. I could look up jobs I can fulfill (automated like "learned" in the crafting window) and then select the ones I am happy with the payment for. Complete the jobs. They get what they want. I get paid. Everyone wins.
  • phaseadept
    phaseadept
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    Thanks for the feedback!
  • drakhan2002_ESO
    drakhan2002_ESO
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    I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.

    My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What if I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?

    I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.
    Edited by drakhan2002_ESO on August 22, 2016 1:51PM
  • Carbonised
    Carbonised
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    I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.

    My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?

    I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.

    I agree, seeing the costs of high end items (15-20k for a cp160 item, even before gold tempers), I don't really think it's feasible to have crafting writs from player to player.

    I do however think the crafting writs need an overhaul, they get boring and repetitive in the long run, and you pretty much just do them for the reward without any real enjoyment. Heck, there's even an addon that crafts your daily stuff for you, since it's so simplistic and preductable.

    But with my suggestion, crafting writs would become more fun and interesting, and actually require you to do alot of motif research, trait research etc to complete them (and of course leave the current writs as a 'lesser' option, like I stated above).
  • Gwynara
    Gwynara
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    Yes! I would like this, I craft gear for people in my guild as soon as they need it. I wish there was a system that would make it easier to make them what they need with its own UI somehow. I think that would be cool! Just a way to make it easier for us crafters to help others while also get some experience or something for our craft meanwhile :smile:
  • drakhan2002_ESO
    drakhan2002_ESO
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    Carbonised wrote: »
    I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.

    My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?

    I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.

    I agree, seeing the costs of high end items (15-20k for a cp160 item, even before gold tempers), I don't really think it's feasible to have crafting writs from player to player.

    I do however think the crafting writs need an overhaul, they get boring and repetitive in the long run, and you pretty much just do them for the reward without any real enjoyment. Heck, there's even an addon that crafts your daily stuff for you, since it's so simplistic and preductable.

    But with my suggestion, crafting writs would become more fun and interesting, and actually require you to do alot of motif research, trait research etc to complete them (and of course leave the current writs as a 'lesser' option, like I stated above).

    I do think that you're on to something when you say that crafting writs in its current state is boring and repetitive. Can't disagree with you there. Also, I do like your thought about it becoming more interesting, as would force a lot of motif research to be a viable merchant in the long run.
  • GarnetFire17
    GarnetFire17
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    This is obviously the idea of someone that just wants stuff made for them not someone who actually wants to do the writs. I don't want to do the writs unless I am getting Craglorn and Wrothgar Surveys for doing them, and I don't feel like flipping through a long list of requests to find things I can actually make and going all over the place to have to make specific items. The writs are time consuming enough as is.
    Edited by GarnetFire17 on August 22, 2016 2:02PM
  • Unsent.Soul
    Unsent.Soul
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    You'd have a list that's constantly getting reset, people will get tired and not waste their time.

    Reward for writ is pretty much a pat on the back, because people couldn't be bothered with doing their own crafting and research.

    I don't mind crafting for friends or guild mates but most of the time it's disorganized, people don't know what they want, and you end up doing everything for them because once again, they are too lazy.

    Writs need to be reworked, that's obvious, but doing other peoples chores shouldn't be something I get the choice of doing.
  • camknox
    camknox
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    I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.

    My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What if I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?

    I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.

    You just don't take the job. If you as the crafter are not happy with the price offered for the job nobody is forcing you to take it. You could message the poster directly offering to do it for more money or move on with your life and leave it for somebody else.
  • Commish
    Commish
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    Carbonised wrote: »
    I wrote a pretty large post about my thoughts on crafting improvement in general.

    Let me paste the part about writs:

    Writs

    Generally I like the writ quests, even when you're not making stuff for other people, you still have to put your skills to use and can obtain rewards from it. On the other hand, the crafting writs are incredibly simple and somewhat uninteresting to do in the long run
    What I would like to see is 2 tiers of daily writs. Much like you can do gold pledges, and do an extra bonus to obtain a bonus reward, or some of the dialies where you can do them basic, or do some bonus objective to receive a bonus reward.
    Writs would then have 2 tiers, and you pick 1 of them. Basic tier would be for your leveling crafter. It would be pretty much what we have now. Low complexity, easily obtainable materials, and gives you rewards as well as inspiration to level up your craft skill.
    The other tier would be for the advanced or master crafters. Equipment writs would call for equipment pieces in various traits, in various motifs, and in various quality. Maybe even a set. Something like "Craft a set of 5 pieces hundings cp150 in Nord style and sturdy". The writ would specify which pieces and which traits. Hand it in, and you don't get inspiration (no master crafter needs inspiration, it's just wasted when you're maxed anyway), but you get a better rewards. Tempers, mats - like now - but a chance for a motif page from a random motif, a chance for a small amount of style material, even a small chance for a nirnstone. More complex and expensive requirements for the crafter - but a wider array or rewards of better value. And no inspiration please.
    Provisioning writs would require recipes from all levels. Not just cp150, maybe lvl 30 one day, cp120 next day etc. And one day a blue recipe, another day a purple, then a green. Not just have the same 5 green recipes from cp150 going on rotation over and over and over.
    Alchemy would require more complex potions and also poisons. 3 ingredient potions and poisons. And enchanting would require use of Repora occasionally. And also green, blue and sometime purple runes. Would finally give some use to those Aspect trash runes you pick up all the time. And make it require 2-3 glyphs at a time. And for rewards, make it possible to get Hakeijo by a small chance.
    Just like daily pledges, it would mean maybe you cannot finish the advanced crafting writ that day. If you dont have the skills, the materials or the research. Then you do the simpler crafting writ that day (like silver), and try the next day.
    I believe this would make crafting much more interesting, and also add a way to obtain crafting materials that are otherwise only obtainable elsewhere, like specific motif pages, nirnstones, Hakeijo etc., but of course only make these a rare reward with a low RNG (the game shows that you certainly know how to make low RNG happen).

    Absolutely!
    I have always liked the crafting in the Elder Scrolls games and this would give us a real reason to apply those skills other than just being helpful to guild-mates and making coin.
    Great idea!
  • phaseadept
    phaseadept
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    This is obviously the idea of someone that just wants stuff made for them not someone who actually wants to do the writs. I don't want to do the writs unless I am getting Craglorn and Wrothgar Surveys for doing them, and I don't feel like flipping through a long list of requests to find things I can actually make and going all over the place to have to make specific items. The writs are time consuming enough as is.

    Actually, I am the one making the gear, and doing the writs. . .

    There are ways to flesh this out, and make it very effective.
  • phaseadept
    phaseadept
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    You'd have a list that's constantly getting reset, people will get tired and not waste their time.

    Reward for writ is pretty much a pat on the back, because people couldn't be bothered with doing their own crafting and research.

    I don't mind crafting for friends or guild mates but most of the time it's disorganized, people don't know what they want, and you end up doing everything for them because once again, they are too lazy.

    Writs need to be reworked, that's obvious, but doing other peoples chores shouldn't be something I get the choice of doing.

    Perhaps the reset time could be longer. . . Like 48 hours instead of 24.

    The person asking for it to be made pays up front. If the price is too low, or it's not worth it the writ just expires.
  • Nestor
    Nestor
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    I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example.

    Simple, the player who wants stuff made puts up an amount of gold, as a bid, into an Escrow Account. The person who grabs the writ freezes that Escrow Account for a period of time to make the stuff and send it on. The items are checked against the order to see if they are what was ordered. As long as the requester gets their order, then the Escrow is released to the crafter.

    The only issue is checking the gear made to see if it fits the order, but that should not be too hard to do. That and the timings on the Escrow releases like if a Crafter sits on an order.

    It might be better ultimately to just have a request board that non crafters can find crafters and let them negotiate the terms of the deal.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Sounds like to much effort on their end. What if u had a friend and could somehow exploit this? He could post he wants same set in non valuable mats each day and u both profit as u do same for him.

    I do like the change to the clothier surveys though. I get much more ancestor silk and one of those traps gave me 30 rubedo scraps when the double chance passive procced.
    Edited by Wrecking_Blow_Spam on August 23, 2016 6:47AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • beekalad
    beekalad
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    Love this idea!!!!!
  • phaseadept
    phaseadept
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    Escrow accounts sound awesome, and definitely the requestor pays up front, and that gold is held. Great thoughts! Thanks
  • grom1024
    grom1024
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    For Player-to-Player crafting writs, a simple add-on might if developed :

    It just allows the following:

    Requester:
    1. Selecting level of writ
    2. For each slot (weapon/shield twice) select style, trait, etc.
    3. Option to attach material and gold (cp160 writs have problem here, but mats will be sent in separate emails)
    4. Press send button, the several emails are sent to crafter. First mail is with description additional mails with mats.
    5. Subject or body of emails contain big random number (for example in random UUID format) to identify order

    Crafter:
    1. Receives mails.
    2. If crafter does not have mats or gold offered is too low, just bounce it back with single button.
    3. Crafter presses some "Start Order" button
    3. Press craft button several times at different stations (like current lazy writ crafter addon)
    4. Sends result back in several emails.
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