drakhan2002_ESO wrote: »I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.
My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?
I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.
Carbonised wrote: »drakhan2002_ESO wrote: »I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.
My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?
I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.
I agree, seeing the costs of high end items (15-20k for a cp160 item, even before gold tempers), I don't really think it's feasible to have crafting writs from player to player.
I do however think the crafting writs need an overhaul, they get boring and repetitive in the long run, and you pretty much just do them for the reward without any real enjoyment. Heck, there's even an addon that crafts your daily stuff for you, since it's so simplistic and preductable.
But with my suggestion, crafting writs would become more fun and interesting, and actually require you to do alot of motif research, trait research etc to complete them (and of course leave the current writs as a 'lesser' option, like I stated above).
drakhan2002_ESO wrote: »I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example. You have a customer who wants 3 legendary truly superb stamina armor enchantments. That's going to require a Kuta, which costs approximately 4,000 gold each or 12,000 gold for the entire order for the base materials. Let's say that customer puts a price of 3,800 for each item or 11,400 gold total. The customer, not knowing any better assumes that the crafter doesn't need to be compensated for all their work to get a level 50 enchanter.
My question is how do I as the crafter cover myself - I spent hours and gold to get that level 50 crafter, spend ability points., etc. Moreover, the customer has just undercut the market price of the base materials. Does the writ just 'stay there' (what crafter in their right mind would take a loss)? What if I accept the writ and don't take action? Can I hold a writ hostage for "x" amount of time?
I just don't think this work in the game. I just feel this would introduce a host of new problems to the crafting process.
Carbonised wrote: »I wrote a pretty large post about my thoughts on crafting improvement in general.
Let me paste the part about writs:
Writs
Generally I like the writ quests, even when you're not making stuff for other people, you still have to put your skills to use and can obtain rewards from it. On the other hand, the crafting writs are incredibly simple and somewhat uninteresting to do in the long run
What I would like to see is 2 tiers of daily writs. Much like you can do gold pledges, and do an extra bonus to obtain a bonus reward, or some of the dialies where you can do them basic, or do some bonus objective to receive a bonus reward.
Writs would then have 2 tiers, and you pick 1 of them. Basic tier would be for your leveling crafter. It would be pretty much what we have now. Low complexity, easily obtainable materials, and gives you rewards as well as inspiration to level up your craft skill.
The other tier would be for the advanced or master crafters. Equipment writs would call for equipment pieces in various traits, in various motifs, and in various quality. Maybe even a set. Something like "Craft a set of 5 pieces hundings cp150 in Nord style and sturdy". The writ would specify which pieces and which traits. Hand it in, and you don't get inspiration (no master crafter needs inspiration, it's just wasted when you're maxed anyway), but you get a better rewards. Tempers, mats - like now - but a chance for a motif page from a random motif, a chance for a small amount of style material, even a small chance for a nirnstone. More complex and expensive requirements for the crafter - but a wider array or rewards of better value. And no inspiration please.
Provisioning writs would require recipes from all levels. Not just cp150, maybe lvl 30 one day, cp120 next day etc. And one day a blue recipe, another day a purple, then a green. Not just have the same 5 green recipes from cp150 going on rotation over and over and over.
Alchemy would require more complex potions and also poisons. 3 ingredient potions and poisons. And enchanting would require use of Repora occasionally. And also green, blue and sometime purple runes. Would finally give some use to those Aspect trash runes you pick up all the time. And make it require 2-3 glyphs at a time. And for rewards, make it possible to get Hakeijo by a small chance.
Just like daily pledges, it would mean maybe you cannot finish the advanced crafting writ that day. If you dont have the skills, the materials or the research. Then you do the simpler crafting writ that day (like silver), and try the next day.
I believe this would make crafting much more interesting, and also add a way to obtain crafting materials that are otherwise only obtainable elsewhere, like specific motif pages, nirnstones, Hakeijo etc., but of course only make these a rare reward with a low RNG (the game shows that you certainly know how to make low RNG happen).
GarnetFire17 wrote: »This is obviously the idea of someone that just wants stuff made for them not someone who actually wants to do the writs. I don't want to do the writs unless I am getting Craglorn and Wrothgar Surveys for doing them, and I don't feel like flipping through a long list of requests to find things I can actually make and going all over the place to have to make specific items. The writs are time consuming enough as is.
Unsent.Soul wrote: »You'd have a list that's constantly getting reset, people will get tired and not waste their time.
Reward for writ is pretty much a pat on the back, because people couldn't be bothered with doing their own crafting and research.
I don't mind crafting for friends or guild mates but most of the time it's disorganized, people don't know what they want, and you end up doing everything for them because once again, they are too lazy.
Writs need to be reworked, that's obvious, but doing other peoples chores shouldn't be something I get the choice of doing.
drakhan2002_ESO wrote: »I am not sure how this would work. Let's say the 'customer' puts a writ up for some very expensive resource intensive items - does the customer then put their own price they are willing to pay? Let me give you a very dumbed down example.