[Video] Death of a DK Edit

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  • Wollust
    Wollust
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    Avenias wrote: »

    Well magicka dk is still bloody fun, especially in a group. I usually roll with healer/utility guy when playing in a group. If a guy tries to 1vx, its chain and endless root for him. I make sure he cant move until the zerg consumes him.

    Now that I know what kinda player you are all those nerf threads you posted finally make sense
    Susano'o

    Zerg Squad
  • Lokey0024
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    Navitas wrote: »

    Sustain would be a really big issue with that set up I fear.

    You dont need sustain to bomb. Start off with a 200 ulti charged and you're golden. You have about 42k magika, and the build is reliant on team mates not being chicken $hit light attack bow spammers Or cfrag proc chilling, running back and forth at max range sorcs ready to run away.

    Even try throwing a cinder storm in the middle of the zerg and watch them split up. Kinda funny.
  • blabafat
    blabafat
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    I love it
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • mtwiggz
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    :'(
  • Navitas
    Navitas
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    Avenias wrote: »
    I have seen this guy before in bwb canpaign in NA. He usually tries to 1vx and gets rolled over by a zerg. There are significantly more annoying ppl then him.

    bruh I haven't fought in bwb for 3 months but yeah I guess mag dk's do have a tendency to get rolled over by zergs considering like of escapes and in your face playstyle.
    Avenias wrote: »
    Well magicka dk is still bloody fun, especially in a group. I usually roll with healer/utility guy when playing in a group. If a guy tries to 1vx, its chain and endless root for him. I make sure he cant move until the zerg consumes him.

    This also contributes to being zerged down one would think.
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  • Bashev
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    Great video.
    ZoS should add to the crown store random boxes:
    1) unaffected dragon blood by battle spirit
    2) dynamic ultimates
    3) stamina regen while blocking
    Because I can!
  • Avenias
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    Navitas wrote: »

    bruh I haven't fought in bwb for 3 months but yeah I guess mag dk's do have a tendency to get rolled over by zergs considering like of escapes and in your face playstyle.

    This also contributes to being zerged down one would think.

    In that case, someone is using ur name in BWB. Infact there are two more simillar names instead of DK its Nb and Sorc.
  • RadioheadSh0t
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    Best. DK Vid. Ever.

    As much as I hated the days where DK was head-and-shoulders the best (and I played Magicka DK back then), they really beat the class up far too much.

    The GDB Nerf is the worst. If the class is meant to be tanky/survivable, it needs some sustain. It's a worthless skill now.

    Magicka DK is better now than it was months ago, but it could use some skill tweaks.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • WillhelmBlack
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    I wonder when ZOS will "get it"?
    PC EU
  • Navitas
    Navitas
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    Best. DK Vid. Ever.

    As much as I hated the days where DK was head-and-shoulders the best (and I played Magicka DK back then), they really beat the class up far too much.

    The GDB Nerf is the worst. If the class is meant to be tanky/survivable, it needs some sustain. It's a worthless skill now.

    Magicka DK is better now than it was months ago, but it could use some skill tweaks.

    Thank you! Appreciate the kind words and I definitely agree with you, the class is getting better but still isn't quite there.
    what even are signatures
  • krathos
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    :cry:

    I loved it. I lowered my play time on my stamdk a couple weeks ago and leveled up a magdk and this keeps me motivated.
    Edited by krathos on August 22, 2016 3:18PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Navitas
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    krathos wrote: »
    :cry:

    I loved it. I lowered my play time on my stamdk a couple weeks ago and leveled up a magdk and this keeps me motivated.

    More are always welcome under the fold of the Mag DK's wings. Our time will come again...I hope :(
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  • gefstyle
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    Great video !!! #NerfMagikaDK`s
  • Drishtan
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    NICE *** NAVI!
  • joshisanonymous
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    All the lamenting here is weird to me. He tanks like 8 people at once for a pretty extended period of time and only seems to die because more show up. Sure they probably weren't top tier players fully decked out, but if they were, wouldn't this be pretty overpowered, much like it was in the flashback clip? And why are people lamenting that flashback from when DKs were clearly overpowered? It's all very strange to me. Asking for tweaks and such, sure, but nothing seems seriously broken here to me. Maybe it starts to feel really important to be able to tank 8+ awesome players with little effort if you play much more than I do or something?
    Fedrals: PC / NA / EP / NB

  • Aenlir
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    All the lamenting here is weird to me. He tanks like 8 people at once for a pretty extended period of time and only seems to die because more show up. Sure they probably weren't top tier players fully decked out, but if they were, wouldn't this be pretty overpowered, much like it was in the flashback clip? And why are people lamenting that flashback from when DKs were clearly overpowered? It's all very strange to me. Asking for tweaks and such, sure, but nothing seems seriously broken here to me. Maybe it starts to feel really important to be able to tank 8+ awesome players with little effort if you play much more than I do or something?

    No one wants DK broken op again. Most people just want a reliable self heal...compare Dragonblod to breath of life and you can see obvious Imbalances.

    mDK has strength in all its passive and active aoe dmg so you can occasionally pull off spectacular 1vXs against a special kind of potato. This does not make it balanced...if you have played the class in pvp it's clear the advantage pretty much every other spec in the game has over it in an open world setting. Other classes need nerfs or mDK needs fixes period.
  • Navitas
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    All the lamenting here is weird to me. He tanks like 8 people at once for a pretty extended period of time and only seems to die because more show up. Sure they probably weren't top tier players fully decked out, but if they were, wouldn't this be pretty overpowered, much like it was in the flashback clip? And why are people lamenting that flashback from when DKs were clearly overpowered? It's all very strange to me. Asking for tweaks and such, sure, but nothing seems seriously broken here to me. Maybe it starts to feel really important to be able to tank 8+ awesome players with little effort if you play much more than I do or something?

    This clip was only possible by the quality of player tbh. Across the board i normally hit sub 4k whips and flame lashes, and i rely basically entirely on the heal from it. I fought a guy using forward momentum the other day and could barely even heal because i couldnt root him to get flame lash procs other than when his cc immunity was down (he also used immove pots + reverb). My heals are decent here because the group was stacked for deep breath heals and this was a rare case where i had no poisons (absolute deal breaker in fights because they ruin stam and go through block) or major defile being spammed on me (reverb / dark flare / fasallas / duroks so common now). If no group is available self sustain is very difficult with dragons blood being the only burst heal I have, which only heals for 6k at the most. On a normal fight I require meteor burst to even kill anyone for the most part and then just have to tank between ulti being down. We are not asking for the dk clip from the flashback to be live again (sidenote: he was also emp there), but dk is heavily reliant on fighting groups at once for more heals at the moment, which used to be fine with dynamic ulti but now you cant build ulti fast enough to sustain the resource drain that comes from tanking said large groups.
    Edited by Navitas on August 22, 2016 5:51PM
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  • pcar944
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    this was great

    on my mDK I did better in Light Armor then Heavy Armor, only using Kags/BLoodspawn/Willpower/Torugs weapons

    it is a lot of fun

    but lack of efficient self heal = my mDK is on a back burner, as is my Sorc
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Navitas
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    pcar944 wrote: »
    this was great

    on my mDK I did better in Light Armor then Heavy Armor, only using Kags/BLoodspawn/Willpower/Torugs weapons

    it is a lot of fun

    but lack of efficient self heal = my mDK is on a back burner, as is my Sorc

    Light armor is good for solo, i prefer heavy for small group.
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  • Etaniel
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    Navitas wrote: »

    More are always welcome under the fold of the Mag DK's wings. Our time will come again...I hope :(

    When that day comes..... kingdoms shall fall B)
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • KenaPKK
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    Magicka scaling flat component added to Dragonblood.

    Execute component added to an existing ability.

    Chains "too high / too low" error fixed.

    Would magicka DK be alright then?
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Bashev
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    KenaPKK wrote: »
    Magicka scaling flat component added to Dragonblood.

    Execute component added to an existing ability.

    Chains "too high / too low" error fixed.

    Would magicka DK be alright then?

    Chains should charge you to the target even if the target dodges(no damage).
    Because I can!
  • Aenlir
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    KenaPKK wrote: »
    Magicka scaling flat component added to Dragonblood.

    Execute component added to an existing ability.

    Chains "too high / too low" error fixed.

    Would magicka DK be alright then?

    If chains was reworked to more of a magicka invasion, imo that would be a massive buff. If I had that and a proper Dragonblood, I wouldn't even care about an execute.

    Edit: rework that stupid health regen passive too...
    Edited by Aenlir on August 23, 2016 1:26PM
  • Navitas
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    Aenlir wrote: »

    If chains was reworked to more of a magicka invasion, imo that would be a massive buff. If I had that and a proper Dragonblood, I wouldn't even care about an execute.

    Edit: rework that stupid health regen passive too...

    Scaling execute on flame lash proc? Would help with a bit more damage but not affect pve dps at all.
    what even are signatures
  • Aenlir
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    Navitas wrote: »

    Scaling execute on flame lash proc? Would help with a bit more damage but not affect pve dps at all.

    Yeah some sort of passive execute would be nice. I'm strongly against having to slot a typical execute, because I already feel short on skill slots as it is. I honestly don't think an execute is the right answer in general.

    My wish is that they remove or change fasalla's (which is too op anyway), and buff the DK standard heal debuff to 50 percent. The current 30 percent is just not enough considering all the crazy heals.

    This way only mDKs are running banner, so Stam DK is not buffed in Pvp. This would help mDK damage stick a little better to people who are mindlessly piling you. This heal debuff would be much easier to counter than Fasalla, as you can just walk out of the banner. Also giving more to player skill, than a set many groups and players are carried by. In addition this wouldn't cost any skill slots for the DK.

    I much prefer this alternative to an execute, because it doesnt buff pve and it would support the traditional mDK feel.

    Edited by Aenlir on August 23, 2016 3:05PM
  • Lokey0024
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    Lowering the duration of dots would actually make them viable in pvp.

    Having an execute would make mdk an actual threat.

    The DB heal would allow a SnB/DW and Destro build to be viable again.

    Heavy armor might be a little bit harder to fix, the 50% heavy attack bonus doesnt really apply on melee range build, and magika poisons on high base cost abilities basically make it impossible to sustain. If my calculations are correct light armor (28% reduction) can almost negate magika poison if the poison applies to the adjusted values and not base values. Same with medium armor and stam poison. Im sure i dont need to explain why smacking someone with a sword sucks on a magika build.

    Light armor isnt bad, but when you combine it with melee range combat and high penetration values it limits the damage output because defensive abilities crowd the main bar.

    All in all if a couple small fixes take place, like on a PTS so theorycrafters can get their hands on it, the class can be brought inline with the others.

  • Glory
    Glory
    Class Representative
    Navitas wrote: »
    If no group is available self sustain is very difficult with dragons blood being the only burst heal I have, which only heals for 6k at the most.

    Yo you get 6k dragon blood heals? That's OP af
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • AverageJo3Gam3r
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    Fix dragon blood and give major expedition to wings. Only fixes they need to make mDKs viable in solo open world. I've lived without a gap closer and execute for so long I don't remember what it's like. I just want a way to reposition myself without being a vampire. I want a way to heal without having to slot a resto staff.
  • Sotha_Sil
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    Honor him, he was a soldier of Rome.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Navitas
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    Aenlir wrote: »

    Yeah some sort of passive execute would be nice. I'm strongly against having to slot a typical execute, because I already feel short on skill slots as it is. I honestly don't think an execute is the right answer in general.

    My wish is that they remove or change fasalla's (which is too op anyway), and buff the DK standard heal debuff to 50 percent. The current 30 percent is just not enough considering all the crazy heals.

    This way only mDKs are running banner, so Stam DK is not buffed in Pvp. This would help mDK damage stick a little better to people who are mindlessly piling you. This heal debuff would be much easier to counter than Fasalla, as you can just walk out of the banner. Also giving more to player skill, than a set many groups and players are carried by. In addition this wouldn't cost any skill slots for the DK.

    I much prefer this alternative to an execute, because it doesnt buff pve and it would support the traditional mDK feel.

    I agree, mag dk feels like it needs another slot on each bar to have what you need. I also feel that fasalla's should only be proc'd off of single target focused abilities. Just having someone passively give me fasallas from my aoe abilities is utter bs.
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