Well magicka dk is still bloody fun, especially in a group. I usually roll with healer/utility guy when playing in a group. If a guy tries to 1vx, its chain and endless root for him. I make sure he cant move until the zerg consumes him.
Sustain would be a really big issue with that set up I fear.
I have seen this guy before in bwb canpaign in NA. He usually tries to 1vx and gets rolled over by a zerg. There are significantly more annoying ppl then him.
Well magicka dk is still bloody fun, especially in a group. I usually roll with healer/utility guy when playing in a group. If a guy tries to 1vx, its chain and endless root for him. I make sure he cant move until the zerg consumes him.
bruh I haven't fought in bwb for 3 months but yeah I guess mag dk's do have a tendency to get rolled over by zergs considering like of escapes and in your face playstyle.
This also contributes to being zerged down one would think.
RadioheadSh0t wrote: »Best. DK Vid. Ever.
As much as I hated the days where DK was head-and-shoulders the best (and I played Magicka DK back then), they really beat the class up far too much.
The GDB Nerf is the worst. If the class is meant to be tanky/survivable, it needs some sustain. It's a worthless skill now.
Magicka DK is better now than it was months ago, but it could use some skill tweaks.
joshisanonymous wrote: »All the lamenting here is weird to me. He tanks like 8 people at once for a pretty extended period of time and only seems to die because more show up. Sure they probably weren't top tier players fully decked out, but if they were, wouldn't this be pretty overpowered, much like it was in the flashback clip? And why are people lamenting that flashback from when DKs were clearly overpowered? It's all very strange to me. Asking for tweaks and such, sure, but nothing seems seriously broken here to me. Maybe it starts to feel really important to be able to tank 8+ awesome players with little effort if you play much more than I do or something?
joshisanonymous wrote: »All the lamenting here is weird to me. He tanks like 8 people at once for a pretty extended period of time and only seems to die because more show up. Sure they probably weren't top tier players fully decked out, but if they were, wouldn't this be pretty overpowered, much like it was in the flashback clip? And why are people lamenting that flashback from when DKs were clearly overpowered? It's all very strange to me. Asking for tweaks and such, sure, but nothing seems seriously broken here to me. Maybe it starts to feel really important to be able to tank 8+ awesome players with little effort if you play much more than I do or something?
this was great
on my mDK I did better in Light Armor then Heavy Armor, only using Kags/BLoodspawn/Willpower/Torugs weapons
it is a lot of fun
but lack of efficient self heal = my mDK is on a back burner, as is my Sorc
More are always welcome under the fold of the Mag DK's wings. Our time will come again...I hope
Magicka scaling flat component added to Dragonblood.
Execute component added to an existing ability.
Chains "too high / too low" error fixed.
Would magicka DK be alright then?
If chains was reworked to more of a magicka invasion, imo that would be a massive buff. If I had that and a proper Dragonblood, I wouldn't even care about an execute.
Edit: rework that stupid health regen passive too...
Scaling execute on flame lash proc? Would help with a bit more damage but not affect pve dps at all.
If no group is available self sustain is very difficult with dragons blood being the only burst heal I have, which only heals for 6k at the most.
Yeah some sort of passive execute would be nice. I'm strongly against having to slot a typical execute, because I already feel short on skill slots as it is. I honestly don't think an execute is the right answer in general.
My wish is that they remove or change fasalla's (which is too op anyway), and buff the DK standard heal debuff to 50 percent. The current 30 percent is just not enough considering all the crazy heals.
This way only mDKs are running banner, so Stam DK is not buffed in Pvp. This would help mDK damage stick a little better to people who are mindlessly piling you. This heal debuff would be much easier to counter than Fasalla, as you can just walk out of the banner. Also giving more to player skill, than a set many groups and players are carried by. In addition this wouldn't cost any skill slots for the DK.
I much prefer this alternative to an execute, because it doesnt buff pve and it would support the traditional mDK feel.