I realize that there are a lot of ways to play different classes in various roles, so I am not surprised that there are a number of conflicting guides out there regarding Dragonknight tanking.
What does surprise me is that none of them seem to be written with clarity. Most of them use a number of abbreviations, and make assumptions that players know a lot about various set bonuses and game mechanics (many of which, again, are often abbreviated). Beyond that, they seem to assume that the player is willing to frantically button mash and bar switch to min/max their viability. In addition, they're often just terribly written.
Can anyone provide a simple, clearly-stated example of a Stamina Dragonknight tanking build? Ideally, I really just want to know which DK and 1H+Shield skills to put on the primary bar, and how they're generally used in rotation. If most folks use the second bar for buffs, I'd like to know what those skills are too. I am not looking to be a min/maxed, perfect tank. I would just like to be able to step in and tank for my group of friends who enjoy running group content, but aren't obsessed with have the highest possible damage or beating the toughest dungeons on the hardest settings.
Also, constantly swapping between bars drives me nuts. I am very much not 1337.
Basically, I need someone who can say:
- Use this skill for single-target threat generation:
- Use this skill for multi-target threat generation:
- Use this skill/these skills for damage mitigation:
- Use this skill for self healing: Green Dragon Blood (I assume)
- These buffs are useful before the fight starts:
- Use this skill for damage on a boss:
- Use this skill for AoE damage, if you have the chance:
- Put your champion points here:
I am a Redguard, stamina DK with every weapon and armor line at 50, and every class, weapon, and armor skill raised to at least the point where it can be morphed. I also have Mage's and Fighter's Guild at 10.