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Thanks for these fixes Zenimax! I appreciate it VERY much!

UltimaJoe777
UltimaJoe777
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1. Console Guild Traders - They fixed the Champion Level search function so it now goes by increments of 10 instead of 1. Thanks for taking care of that for me :)
2. Retreating Maneuver IV (Cannot speak for other ranks/versions) - It can now be cast unsheathed on foot! Dear GOD it used to bug the crap out of me because almost every time it ended I drew my Weapons, but this makes that a thing of the past! Thanks SO much for this Zenimax!

If anyone has any fixes they've noticed that they are thankful for feel free to post them here or simply comment on the ones mentioned here :p
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • ArchMikem
    ArchMikem
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    Unfortunately I haven't noticed a fix yet...
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • disintegr8
    disintegr8
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    Still waiting...
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • UltimaJoe777
    UltimaJoe777
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    ArchMikem wrote: »
    Unfortunately I haven't noticed a fix yet...

    Give it time and you will :) So much to fix, and they get fixed little by little.
    Edited by UltimaJoe777 on August 18, 2016 3:54AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • iam_slickone
    iam_slickone
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    i have yet get dash boarded in the last few weeks, frames dont drop in VMA, text chat and whispers make life easier
    XB1 EU
    'Keyser Soze Magic Templar
    Siike Magic Sorcer
    'Haze Stamina NightBlade
    'Caeser Stamina DK
    'Leonidas Stamina Templar
    'Thunder Stamina Sorcer

  • Unsent.Soul
    Unsent.Soul
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    1. Console Guild Traders - They fixed the Champion Level search function so it now goes by increments of 10 instead of 1. Thanks for taking care of that for me :)
    2. Retreating Maneuver IV (Cannot speak for other ranks/versions) - It can now be cast unsheathed on foot! Dear GOD it used to bug the crap out of me because almost every time it ended I drew my Weapons, but this makes that a thing of the past! Thanks SO much for this Zenimax!

    If anyone has any fixes they've noticed that they are thankful for feel free to post them here or simply comment on the ones mentioned here :p

    A lot of these "minor" things aren't noticed by I'd assume a majority of players. It's always great when QoL improvements are implemented.

    I had no idea of either TBH.
  • Mettaricana
    Mettaricana
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    My extra load screens are gone on ps4 less frame drops
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    1. Console Guild Traders - They fixed the Champion Level search function so it now goes by increments of 10 instead of 1. Thanks for taking care of that for me :)
    2. Retreating Maneuver IV (Cannot speak for other ranks/versions) - It can now be cast unsheathed on foot! Dear GOD it used to bug the crap out of me because almost every time it ended I drew my Weapons, but this makes that a thing of the past! Thanks SO much for this Zenimax!

    If anyone has any fixes they've noticed that they are thankful for feel free to post them here or simply comment on the ones mentioned here :p

    A lot of these "minor" things aren't noticed by I'd assume a majority of players. It's always great when QoL improvements are implemented.

    I had no idea of either TBH.

    Yeah #1 was as of DB and #2 since like FOREVER.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • MotokoKusanagi34
    MotokoKusanagi34
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    1. Console Guild Traders - They fixed the Champion Level search function so it now goes by increments of 10 instead of 1. Thanks for taking care of that for me :)
    2. Retreating Maneuver IV (Cannot speak for other ranks/versions) - It can now be cast unsheathed on foot! Dear GOD it used to bug the crap out of me because almost every time it ended I drew my Weapons, but this makes that a thing of the past! Thanks SO much for this Zenimax!

    If anyone has any fixes they've noticed that they are thankful for feel free to post them here or simply comment on the ones mentioned here :p

    UI elements are now being correctly displayed at the very border of the screen. ZOS did a great job on the PS4 version - despite the non-functional dungeon search tool, all major issues like frame rate drops, stutter, loading screens, slow texture loading, invisible enemies and delayed quest markers, are fixed now. That crap was almost unplayable.

    Old
    imagellj86.jpeg
    New
    imagenvkmq.jpeg
    Edited by MotokoKusanagi34 on August 18, 2016 9:07AM
  • GreenhaloX
    GreenhaloX
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    Sorry, @UltimaJoe777, I know this thread of your is intended to be more positive with positive responses, and I would love to have added some positive notes here as well, but unfortunately I cannot this round. As far as I can recall, from the many months now that I have been an ESO plus member and playing ESO, every *beeping *beep* *beep* week following a maintenance or patch, more problems and issues occur immediately following the completion. The issues prolong up to a day to 3 days later. Reason I haven't pulled the plug yet on this game and company is because the game is still playable (somewhat), but not as smoothly as one wants or would like it to be.

    So with that little rant out of the way, following this past Tuesday's patch installment that supposedly have fixed loading screens, lagging, invisible people, crashing.. aside from the loading screen, which is still occurring (I'm still getting thrown into the loading screen after throwing out my crit rush and then dying after I come back off the loading screen because the enemies are still attacking me while I was stuck in that loading screen), but not as much as before, I have been crashing and being booted of the game more, with error 318 saying I'm spamming message traffic too much to loosing connectivity to cannot connect to the server. I'm crashing like this, at the minimum, 3 times per 30 minutes session. I could be crashing and getting booted out upwards to 6 or more times in an evening gameplay. Particularly annoying or frustrating when it crashed during a dungeon run or during a fight with a big boss or the final boss. I'm also having more issues with getting attacked by invisible enemies and can't do anything to fight back. I'm just moving around like a chicken with its head cut off and still getting hits by the enemies, even dying from a big hit. Then, after game crashing, relogging in and loading time appears to be a bit longer, from time to time. You get that, "This may take an unusually longer load time." I laugh at this every time, because it is not a may take, IT IS taking an unusually longer time!

    Also, yesterday's evening run with a quest in Craglorn was a total washout with icons, materials and NPCs not loading right, as well as those invisible enemies and bosses. I'm seeing my group mate fighting the adds and bosses, but I see no adds or boss, yet I still see their red dots on the direction bar. Sometimes, I would still take hits from the invisible enemies and other times not. After my mates killed them, I would still get the XP. Like also when we were in the trial of the arena, I would see and able to engage the first group of 4 or 5, but then the next group is invisible, then some of the third group would be visible, but then all of the fourth group and final boss are all invisible. We tried resetting it a few times, and same.

    Other mates also having similar and other problems, and even the mic flopping out and she can't communicate with us on voice chat, as well as voice chat going in and out. So, all these issues and problems occurring following this week's patch installment.

    I don't know.. I'm glad to hear that you are having good experience so far, and maybe things might get better on my end today or tomorrow or the next. We'll see. It seems like an endless and reoccurring cycle, though. Things flopped about for a couple or few days following a maintenance or patch day, then somewhat works better again for Saturday through Monday, but then another maintenance day comes around on the Tuesday, and things flop again for the next 2 or 3 days or so. It also seem pointless to submit any trouble tickets because they know about such problems for a long time now, and many have repeatedly voiced and complained about similar issues. I'm not sure how much more patience I would have until I'm forced to give ZOS and this game the deuces, like many have already.

    Oh well, this is just another ranting for now.. as you may have already noticed from my seemingly novel-length post.. and my apologies, for tainting your thread with this.

    I can add, as least, one positive note. Aside from crashing a few times during both of the new DLC/dungeon runs, it went ok, fairly smooth. Although, the drops are not really to my liking.. only one's opinion here, though.
  • FortheloveofKrist
    FortheloveofKrist
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    1. Console Guild Traders - They fixed the Champion Level search function so it now goes by increments of 10 instead of 1. Thanks for taking care of that for me :)
    2. Retreating Maneuver IV (Cannot speak for other ranks/versions) - It can now be cast unsheathed on foot! Dear GOD it used to bug the crap out of me because almost every time it ended I drew my Weapons, but this makes that a thing of the past! Thanks SO much for this Zenimax!

    If anyone has any fixes they've noticed that they are thankful for feel free to post them here or simply comment on the ones mentioned here :p

    #1...I noticed that immediately. So glad they finally fixed it.

    Also,
    Vicecannon ticks no longer blocks the ability to use Cloak. It doesn't pop you out of stealth (seems dumb), but not if you're cloaked.

    And the loading is much much faster. Black figures for only a few secs, textures load now almost immediately, and there is much less lag in some populated areas (although it's been pretty crazy the last couple nights for obvious reasons).

    Edit for dumdum mistakes
    Edited by FortheloveofKrist on August 18, 2016 12:49PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    If you are on PS4, I've noticed that if I rest without closing the app that I can get more crashes. I usually nuke the app either before I rest or after rest. This seems to clear the memory it's taking up. This has gotten better with each update, but I know it helps me every so often.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • vonScuzzman
    vonScuzzman
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    Also noticed you can now pick up Undaunted dailies at any Undaunted Enclave.
    XBox One NA
  • Ep1kMalware
    Ep1kMalware
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    ArchMikem wrote: »
    Unfortunately I haven't noticed a fix yet...

    Give it time and you will :) So much to fix, and they get fixed little by little.

    indeed. the ;lag on ps4 that rendered the game an unplayable mess is prettt much gone. I had solid performance in crowded area, so good to PLAY again!
  • makreth
    makreth
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    charging maneuver still cancels itself...in otherwords this ability does nothing atm... (currently at rank3)

    edit: Rank IV as well..
    Edited by makreth on August 18, 2016 1:46PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I found a dungeon using dungeon finder in under 30 seconds last night!

    Please let this be a thing!
  • Stovahkiin
    Stovahkiin
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    Nope, never gonna happen again I'm afraid :P
    Beware the battle cattle, but don't *fear* the battle cattle!
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stovahkiin wrote: »
    Nope, never gonna happen again I'm afraid :P

    I know. It is why i stopped after one. But i can dream!
  • UltimaJoe777
    UltimaJoe777
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    GreenhaloX wrote: »
    Sorry, @UltimaJoe777, I know this thread of your is intended to be more positive with positive responses, and I would love to have added some positive notes here as well, but unfortunately I cannot this round. As far as I can recall, from the many months now that I have been an ESO plus member and playing ESO, every *beeping *beep* *beep* week following a maintenance or patch, more problems and issues occur immediately following the completion. The issues prolong up to a day to 3 days later. Reason I haven't pulled the plug yet on this game and company is because the game is still playable (somewhat), but not as smoothly as one wants or would like it to be.

    So with that little rant out of the way, following this past Tuesday's patch installment that supposedly have fixed loading screens, lagging, invisible people, crashing.. aside from the loading screen, which is still occurring (I'm still getting thrown into the loading screen after throwing out my crit rush and then dying after I come back off the loading screen because the enemies are still attacking me while I was stuck in that loading screen), but not as much as before, I have been crashing and being booted of the game more, with error 318 saying I'm spamming message traffic too much to loosing connectivity to cannot connect to the server. I'm crashing like this, at the minimum, 3 times per 30 minutes session. I could be crashing and getting booted out upwards to 6 or more times in an evening gameplay. Particularly annoying or frustrating when it crashed during a dungeon run or during a fight with a big boss or the final boss. I'm also having more issues with getting attacked by invisible enemies and can't do anything to fight back. I'm just moving around like a chicken with its head cut off and still getting hits by the enemies, even dying from a big hit. Then, after game crashing, relogging in and loading time appears to be a bit longer, from time to time. You get that, "This may take an unusually longer load time." I laugh at this every time, because it is not a may take, IT IS taking an unusually longer time!

    Also, yesterday's evening run with a quest in Craglorn was a total washout with icons, materials and NPCs not loading right, as well as those invisible enemies and bosses. I'm seeing my group mate fighting the adds and bosses, but I see no adds or boss, yet I still see their red dots on the direction bar. Sometimes, I would still take hits from the invisible enemies and other times not. After my mates killed them, I would still get the XP. Like also when we were in the trial of the arena, I would see and able to engage the first group of 4 or 5, but then the next group is invisible, then some of the third group would be visible, but then all of the fourth group and final boss are all invisible. We tried resetting it a few times, and same.

    Other mates also having similar and other problems, and even the mic flopping out and she can't communicate with us on voice chat, as well as voice chat going in and out. So, all these issues and problems occurring following this week's patch installment.

    I don't know.. I'm glad to hear that you are having good experience so far, and maybe things might get better on my end today or tomorrow or the next. We'll see. It seems like an endless and reoccurring cycle, though. Things flopped about for a couple or few days following a maintenance or patch day, then somewhat works better again for Saturday through Monday, but then another maintenance day comes around on the Tuesday, and things flop again for the next 2 or 3 days or so. It also seem pointless to submit any trouble tickets because they know about such problems for a long time now, and many have repeatedly voiced and complained about similar issues. I'm not sure how much more patience I would have until I'm forced to give ZOS and this game the deuces, like many have already.

    Oh well, this is just another ranting for now.. as you may have already noticed from my seemingly novel-length post.. and my apologies, for tainting your thread with this.

    I can add, as least, one positive note. Aside from crashing a few times during both of the new DLC/dungeon runs, it went ok, fairly smooth. Although, the drops are not really to my liking.. only one's opinion here, though.

    Yeah there is always gonna be issues, I just made this thread to point out some good fixes the community has noticed is all.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • xilfxlegion
    xilfxlegion
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    all i know is that i have not crashed once since the update on tuesday. no extra loading screens. no long loading screens. no lag. all of this is a very pleasant surprise when youre used to every dlc breaking the game.


  • BlackguardBob
    BlackguardBob
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    I don't play like you, Joe so I cannot comment on your remarks but the problems in Wrothgar/Orsinium are doing my box in and they have not been resolved much to my chagrin.
  • DPG76
    DPG76
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    i've noticed in a few hours a better game performance overall so far , can't say more

    edit ; even went to orsiniium for writh
    Edited by DPG76 on August 18, 2016 8:20PM
  • Defilted
    Defilted
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    Not sure about anyone else but yesterday in Elden Root and Wrothgar. I never got kicked and the performance is good. No load screens after the initial load screens. 4 man dungeons I ran last night were smooth. I have not PVPed yet. I will try it tonight.
    XBOX NA
    XBOX Series X

    #NightmareBear
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