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https://forums.elderscrollsonline.com/en/discussion/668861

Is Shadows of the Hist worth it for me?

ArchMikem
ArchMikem
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I need some clarification on this DLC. I do understand that Shadows of the Hist is mainly a Dungeon DLC, so basically it's the MMO equivalent of a Map Pack. But does the DLC add JUST the two Dungeons? Are the Dungeons located inside a new zone that also has PvE content in them to explore, or are the Dungeons placed within the base game zones?

If the latter is correct then I guess I won't be getting this one. From what I've been hearing these Dungeons are far more demanding than what we already have, and I am in no way a player that easily accomplishes Veteran Dungeons. In truth, My Guildmates did a Normal Undaunted Pledge scaled to Lvl 45 and I thought that was enjoyable. :p So if this new DLC is JUST the Dungeons then I'll remain on the bench.
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Abeille
    Abeille
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    It is just the two dungeons. They are located in Shadowfen.

    They are pretty cool dungeons though.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The DLC is just two group dungeons; there is no new zone to explore. The two dungeons are very hard and require much more group coordination than any of the other dungeons in the game. Also, these dungeons focus a lot on individual player skill as well, so if you have a weak group member, you will not be able to complete these in Vet mode.
  • Epona222
    Epona222
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    If you don't regularly do dungeons, I'd say it's safe to give this one a miss.

    I mean the dungeons are fairly cool, but if you are inexperienced or find it difficult to get a group together, then you're not going to get much out of this particular dlc IMO.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Pandorii
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    I've been thinking the same thing, but I'm afraid that I won't get the new monster sets without the DLC. It'd have to wait for the vendor in cyro to offer them up.

    Velidreth is quite good.
  • Kendaric
    Kendaric
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    The DLC is just the dungeons and a new personality reward (heroic personality). The costume dying is part of the base game patch, so you don't need the DLC for that.
    So, if you're not interested in the dungeons, I'd save the crowns for something else.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Doctordarkspawn
      Doctordarkspawn
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      ArchMikem wrote: »
      I need some clarification on this DLC. I do understand that Shadows of the Hist is mainly a Dungeon DLC, so basically it's the MMO equivalent of a Map Pack. But does the DLC add JUST the two Dungeons? Are the Dungeons located inside a new zone that also has PvE content in them to explore, or are the Dungeons placed within the base game zones?

      If the latter is correct then I guess I won't be getting this one. From what I've been hearing these Dungeons are far more demanding than what we already have, and I am in no way a player that easily accomplishes Veteran Dungeons. In truth, My Guildmates did a Normal Undaunted Pledge scaled to Lvl 45 and I thought that was enjoyable. :p So if this new DLC is JUST the Dungeons then I'll remain on the bench.

      It adds these two dungeons.

      These dungeons are located in Shadowfen.

      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.
    • TheDarkoil
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      For me Cradle of Shadows is the worst dungeon in the game so far and it's simply because I don't have fun while playing it. Even before my first completion the mechanics had worn thin. I understand they have to try new things to keep the game fresh but for me this dlc is a miss and the tradable for 2 hours gear is just another reason not to run it.
    • susmitds
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      For me, this was a great buy. The dungeons ate not really hard, in fact they are quite easy, but the mechanics are really interesting. They are like the tricky problems that leave you puzzled and witless at first, but once you get it, you start wondering why you even considered them hard in the first place.

      It is 100% PUGable. As along you have good DPS (both single target and multi target), it is quite easy. The tank and healer does not need to be that great (we had a 55 cp tank and a 270 cp NB healer for the pledge). Mobility and burst is king here due to the abundance of one shot mechanics. Blocking is not so useful here as the bosses can hit really really hard (On my Blazing Shield tank of 60k HP and 47k shields up, I was often reduced to lesser than 10% health by the boss hits and that also while blocking, meaning that bosses were hitting for 100k+ through block and would one shot any other builds). But all of them are either dodge able or interrupt able. On In fact, dodge will be your best friend here for most of the time.
      Here, you need the DPS players to be very mobile while maintaining high damage. So personally I found Nightblades (both stamina and magicka) and Sorcerers (both stamina and magicka) to be better than other DPS builds for their high mobility and AoE DPS while maintaining single target DPS. In fact, even for the healer, nightblades and sorcerers would be better suited here. As for the tank, NB Sap tanks work wonders here for their collateral damage and high mobility compared to other tanks. Or Blazing Shield templar tanks are also awesome here thanks to their ability to take tremendous amounts of damage and surviving (my Blazing Shield tank survived almost every so called one-shot, while taking the hit directly, as along I managed to stack Blazing Shield, Bone Shield and Harness Magicka and block.)
    • Brodda
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      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.

      Nice overreaction. I am not from the "hardcore crowd", I haven't set foot in vet trials for instance, done only handful of normal ones. Yet I have managed to complete both dungeons. First it was with my guild members, then mixed with pugs.

      I love the new dungeons. I like the design and mechanics. I like the fact, that you can't simply roflstomp through them with our overpowered 500+ CP characters, like in the rest of the dungeons. They force you to pay attention to what is happening around you, to not stand in red and expect to get healed through, to not block or dodge and expect to survive.

      It's true though that it's not pug friendly. However, it's not because it can't be done, it just requires a lot of team effort and people need to be willing to learn the mechanics ... which means it can't be done fast. Talking about first timers here, not the people who know the dungeon already. PUG with an experienced players is certainly possible and can be done as fast as any other vet dungeon.

      If they nerf the difficulty, it will be very disappointing. I will admit that the difficulty between normal mode and veteran mode is huge ... kinda like comparing kindergarten and university. Seen a lot of overly confident people get their ego sliced down to microscopic proportions, when they destroyed normal mode and expected the same in veteran mode.
    • Epona222
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      Brodda wrote: »
      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.

      Nice overreaction. I am not from the "hardcore crowd", I haven't set foot in vet trials for instance, done only handful of normal ones. Yet I have managed to complete both dungeons. First it was with my guild members, then mixed with pugs.

      I love the new dungeons. I like the design and mechanics. I like the fact, that you can't simply roflstomp through them with our overpowered 500+ CP characters, like in the rest of the dungeons. They force you to pay attention to what is happening around you, to not stand in red and expect to get healed through, to not block or dodge and expect to survive.

      It's true though that it's not pug friendly. However, it's not because it can't be done, it just requires a lot of team effort and people need to be willing to learn the mechanics ... which means it can't be done fast. Talking about first timers here, not the people who know the dungeon already. PUG with an experienced players is certainly possible and can be done as fast as any other vet dungeon.

      If they nerf the difficulty, it will be very disappointing. I will admit that the difficulty between normal mode and veteran mode is huge ... kinda like comparing kindergarten and university. Seen a lot of overly confident people get their ego sliced down to microscopic proportions, when they destroyed normal mode and expected the same in veteran mode.

      So that backs up what a lot of people have said already: if you regularly do group stuff and vet dungeons, then yeah it's worth it. If you tend to solo stuff and don't do dungeons often, don't bother. Unless I missed something.
      GM - Ghost Sea Trading Co - NA PC

      Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
    • Yuls
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      Besides from what others have said so far, maybe it will help you decide if you have a look at the bundle. Who knows, maybe you wanted the new guar and the hatchling anyway at some point, and you'd get the DLC basically for free.

      Wait, did no one say "sub for a month and try" yet?
      Edited by Yuls on August 15, 2016 10:43AM
    • dodgehopper_ESO
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      You were stacking all of that?
      susmitds wrote: »
      For me, this was a great buy. The dungeons ate not really hard, in fact they are quite easy, but the mechanics are really interesting. They are like the tricky problems that leave you puzzled and witless at first, but once you get it, you start wondering why you even considered them hard in the first place.

      It is 100% PUGable. As along you have good DPS (both single target and multi target), it is quite easy. The tank and healer does not need to be that great (we had a 55 cp tank and a 270 cp NB healer for the pledge). Mobility and burst is king here due to the abundance of one shot mechanics. Blocking is not so useful here as the bosses can hit really really hard (On my Blazing Shield tank of 60k HP and 47k shields up, I was often reduced to lesser than 10% health by the boss hits and that also while blocking, meaning that bosses were hitting for 100k+ through block and would one shot any other builds). But all of them are either dodge able or interrupt able. On In fact, dodge will be your best friend here for most of the time.
      Here, you need the DPS players to be very mobile while maintaining high damage. So personally I found Nightblades (both stamina and magicka) and Sorcerers (both stamina and magicka) to be better than other DPS builds for their high mobility and AoE DPS while maintaining single target DPS. In fact, even for the healer, nightblades and sorcerers would be better suited here. As for the tank, NB Sap tanks work wonders here for their collateral damage and high mobility compared to other tanks. Or Blazing Shield templar tanks are also awesome here thanks to their ability to take tremendous amounts of damage and surviving (my Blazing Shield tank survived almost every so called one-shot, while taking the hit directly, as along I managed to stack Blazing Shield, Bone Shield and Harness Magicka and block.)

      You're running all three of those shields at once?
      US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
      US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
      US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
      US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
      US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
      US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
      EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
      EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
      <And plenty more>
    • kevlarto_ESO
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      These are tough questions, it is only two dungeons as others have pointed out, they are large dungeons, but it all depends on you and what you think your entertainment is worth, there is a lot of stuff that comes with the base game.
    • Brodda
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      Epona222 wrote: »
      Brodda wrote: »
      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.

      Nice overreaction. I am not from the "hardcore crowd", I haven't set foot in vet trials for instance, done only handful of normal ones. Yet I have managed to complete both dungeons. First it was with my guild members, then mixed with pugs.

      I love the new dungeons. I like the design and mechanics. I like the fact, that you can't simply roflstomp through them with our overpowered 500+ CP characters, like in the rest of the dungeons. They force you to pay attention to what is happening around you, to not stand in red and expect to get healed through, to not block or dodge and expect to survive.

      It's true though that it's not pug friendly. However, it's not because it can't be done, it just requires a lot of team effort and people need to be willing to learn the mechanics ... which means it can't be done fast. Talking about first timers here, not the people who know the dungeon already. PUG with an experienced players is certainly possible and can be done as fast as any other vet dungeon.

      If they nerf the difficulty, it will be very disappointing. I will admit that the difficulty between normal mode and veteran mode is huge ... kinda like comparing kindergarten and university. Seen a lot of overly confident people get their ego sliced down to microscopic proportions, when they destroyed normal mode and expected the same in veteran mode.

      So that backs up what a lot of people have said already: if you regularly do group stuff and vet dungeons, then yeah it's worth it. If you tend to solo stuff and don't do dungeons often, don't bother. Unless I missed something.

      Well, yes. It's a dungeon DLC, so if doing dungeons is not your thing, then of course, it's not for you. Which might be the case with OP, so I agree with you. I was sidetracked by that comment about them being "designed for the 1% hardcore crowd".
    • Sausage
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      I think Ill skip dungeons, I need long break, hopefully Housing is cool enough to bring me back, if not Ill be playing Conan Exiles.
    • Doctordarkspawn
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      Brodda wrote: »
      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.

      Nice overreaction. I am not from the "hardcore crowd", I haven't set foot in vet trials for instance, done only handful of normal ones. Yet I have managed to complete both dungeons. First it was with my guild members, then mixed with pugs.

      I love the new dungeons. I like the design and mechanics. I like the fact, that you can't simply roflstomp through them with our overpowered 500+ CP characters, like in the rest of the dungeons. They force you to pay attention to what is happening around you, to not stand in red and expect to get healed through, to not block or dodge and expect to survive.

      It's true though that it's not pug friendly. However, it's not because it can't be done, it just requires a lot of team effort and people need to be willing to learn the mechanics ... which means it can't be done fast. Talking about first timers here, not the people who know the dungeon already. PUG with an experienced players is certainly possible and can be done as fast as any other vet dungeon.

      If they nerf the difficulty, it will be very disappointing. I will admit that the difficulty between normal mode and veteran mode is huge ... kinda like comparing kindergarten and university. Seen a lot of overly confident people get their ego sliced down to microscopic proportions, when they destroyed normal mode and expected the same in veteran mode.

      Overreaction? No.

      Incredibly simplified version for the OP's personal leisure? Yes.

      The design and mechanics are all fine and dandy. I wont argue with you there. I like interesting mechanics, and here they are in spades.

      The reason I call it hardcore pandering, is the final boss hard modes, and the ammount of health and resistances even basic mobs have. It was nerfed from the imperial city, it should be nerfed here. These mobs have just as much health as the other dungeon mobs, but have increased resistances. The final boss hard modes are *** in their own right. And the complaint I have is the complaint many others have. They throw too much at you, at once.

      It has nothing to do with standing in the bad, though thank you for assuming I have the intelligence of a god damn sewer rat. No, it has everything to do with, the CC adds just spawned, as did the totem, your healer just got statue duty on Mazzatun, and you are now royally screwed, because everything decided to happen at once instead of at a manageable pace.

      Honestly Mazzatun is a worse offender than Cradle is, but cradle is still just as, if not worse because of Valindreths floating balloons of '*** your sustain'. And the statue throwing out eyebeams and the extra million health because 'lol it's hardmode guys'

      By the way. I have pugged with experienced players. I have puged with -optimized- players. I pugged with a group of max level DPS. Wanna know how many groups completed the optional challenges? None. None managed. That says somethin' bout your design choices.

      All and all, advice to the OP remains the same. Wait until it's nerfed. And it will be nerfed. Why? They need this *** to sell, and once the hardcore guys are done with it there's no reason to keep it hard. This is how WGT was done, this is how this will be done. That's just the nature of buisness.
      Edited by Doctordarkspawn on August 15, 2016 11:42AM
    • Brodda
      Brodda
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      Brodda wrote: »
      These dungeons are designed for the 1% hardcore crowd and are designed against pugs. You will hate this DLC. Do not buy. Trust me. Not until it's nerfed if ever.

      Nice overreaction. I am not from the "hardcore crowd", I haven't set foot in vet trials for instance, done only handful of normal ones. Yet I have managed to complete both dungeons. First it was with my guild members, then mixed with pugs.

      I love the new dungeons. I like the design and mechanics. I like the fact, that you can't simply roflstomp through them with our overpowered 500+ CP characters, like in the rest of the dungeons. They force you to pay attention to what is happening around you, to not stand in red and expect to get healed through, to not block or dodge and expect to survive.

      It's true though that it's not pug friendly. However, it's not because it can't be done, it just requires a lot of team effort and people need to be willing to learn the mechanics ... which means it can't be done fast. Talking about first timers here, not the people who know the dungeon already. PUG with an experienced players is certainly possible and can be done as fast as any other vet dungeon.

      If they nerf the difficulty, it will be very disappointing. I will admit that the difficulty between normal mode and veteran mode is huge ... kinda like comparing kindergarten and university. Seen a lot of overly confident people get their ego sliced down to microscopic proportions, when they destroyed normal mode and expected the same in veteran mode.

      Overreaction? No.

      Incredibly simplified version for the OP's personal leisure? Yes.

      The design and mechanics are all fine and dandy. I wont argue with you there. I like interesting mechanics, and here they are in spades.

      The reason I call it hardcore pandering, is the final boss hard modes, and the ammount of health and resistances even basic mobs have. It was nerfed from the imperial city, it should be nerfed here. These mobs have just as much health as the other dungeon mobs, but have increased resistances. The final boss hard modes are *** in their own right. And the complaint I have is the complaint many others have. They throw too much at you, at once.

      It has nothing to do with standing in the bad, though thank you for assuming I have the intelligence of a god damn sewer rat. No, it has everything to do with, the CC adds just spawned, as did the totem, your healer just got statue duty on Mazzatun, and you are now royally screwed, because everything decided to happen at once instead of at a manageable pace.

      Honestly Mazzatun is a worse offender than Cradle is, but cradle is still just as, if not worse because of Valindreths floating balloons of '*** your sustain'. And the statue throwing out eyebeams and the extra million health because 'lol it's hardmode guys'

      By the way. I have pugged with experienced players. I have puged with -optimized- players. I pugged with a group of max level DPS. Wanna know how many groups completed the optional challenges? None. None managed. That says somethin' bout your design choices.

      All and all, advice to the OP remains the same. Wait until it's nerfed. And it will be nerfed. Why? They need this *** to sell, and once the hardcore guys are done with it there's no reason to keep it hard. This is how WGT was done, this is how this will be done. That's just the nature of buisness.

      Ah, you were talking about hardmode. Why didn't you say so? I agree with you there, it is tailored for hardcore crowd.
      The way you said it in your post, was like you're bitching about the veteran mode in general, like so many others are.
    • idk
      idk
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      ArchMikem wrote: »
      I need some clarification on this DLC. I do understand that Shadows of the Hist is mainly a Dungeon DLC, so basically it's the MMO equivalent of a Map Pack. But does the DLC add JUST the two Dungeons? Are the Dungeons located inside a new zone that also has PvE content in them to explore, or are the Dungeons placed within the base game zones?

      If the latter is correct then I guess I won't be getting this one. From what I've been hearing these Dungeons are far more demanding than what we already have, and I am in no way a player that easily accomplishes Veteran Dungeons. In truth, My Guildmates did a Normal Undaunted Pledge scaled to Lvl 45 and I thought that was enjoyable. :p So if this new DLC is JUST the Dungeons then I'll remain on the bench.

      This pack is only the two dungeons, and they are good dungeons. While they are on the map of an original zone that everyone has access to, one need access to the DLC to play the dungeons.

      The dungeons being far more demanding is really a matter of what perspective your looking at it. Yes, they pose a challenge due to mechanics, not a challenge requiring high dps. Really good and fun dungeons.
    • Avenias
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      ArchMikem wrote: »
      I need some clarification on this DLC. I do understand that Shadows of the Hist is mainly a Dungeon DLC, so basically it's the MMO equivalent of a Map Pack. But does the DLC add JUST the two Dungeons? Are the Dungeons located inside a new zone that also has PvE content in them to explore, or are the Dungeons placed within the base game zones?

      If the latter is correct then I guess I won't be getting this one. From what I've been hearing these Dungeons are far more demanding than what we already have, and I am in no way a player that easily accomplishes Veteran Dungeons. In truth, My Guildmates did a Normal Undaunted Pledge scaled to Lvl 45 and I thought that was enjoyable. :p So if this new DLC is JUST the Dungeons then I'll remain on the bench.

      None of the dlcs are worth the price.
    • Francescolg
      Francescolg
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      As another player has stated, and this is also my opinion, the game has turned towards pro-gaming, just to make happy this part of ESO gamers, leaving behind the casuals, the no-TS, the not-really-in-a-good guild players and all other less-well organized players. Therefore, I'd not advise you to buy this DLC.

      Normal difficulty remained untouched but the veteran difficulty level was raised to WoW-like pve difficulty levels, which means you need a pro-setup, a good guild, the right skills, max DPS, training and more training, TeamSpeak (TS) and so on..

      Not long ago, veteran difficulty level was still hard but doable, with a considerable but not pro-like amount of training. From mid-2015 till now, they made veteran mode harder, much harder and even more harder. Many players I know, liked the old not-so-much competition oriented veteran mode more, while trials used to be the hardest mode and 4-man veteran dungeons weren't as difficult, as they are now! Now everything has become pro-like (veteran mode): Single player, 4 men dungeons and trials.

      Because of this and if you're one of the less-well organized players, I'd not buy any further DLC, until veteran mode becomes playable again (more error forgiving, less Inc dog spikes, less max DPS required, achievable goals for random groups -> dungeon finder).

      ZOS is catering a crowd, which will leave ESO, as soon as a better moorpg will come, while the single player, who has not all resources needed, will have to stick to normal difficulty, if he wants to keep playing.
      If ZOS would check the numbers, this would help this game enormously (how many ppl finish maelstrom arena regularly, how many people do veteran dungeons [with dungeon finder], how many people do really do veteran trials regularly and what is the total share of the pie of this player%numbers).
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