How do people reach such absurd numbers?

AugustoCP
AugustoCP
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Hey everyone, I've been reading the forums lately, and it seems that I'm doing something fudamentally wrong, as my results are greatly below that which other players refer. Could I ask some more experienced players to take a look at my build and tell me what I'm doing wrong?

mvN4P0J.jpg

I'm a CP 343 Breton Healer Magblade, and the details of my build are as follows:

64 points into Magicka
5 pieces Seducers Armor (light), all gold
2 pieces Magus Armor (light) all gold except one purple
All armor with maximum golden magicka enchantments, Infused on Chest, Legs and Head, all else Divines
Restoration Staff of Magnus on both bars, both gold, Powered trait, Shield Self enchantment on main bar, reduce opponent's armor on off bar
2 Blue Arcane Rings of Transmutation with purple Reduce Magicka Cost enchantments
1 Purple Arcane Necklace of Transmutaation with purple Reduce Magicka Cost enchantments

Main Bar:
Healing Springs, Rapid Regeneration, Ward Ally, Inner Light, Dampen Magic, Soul Siphon
Off bar
Sap Essence, Proximity Detonation, Swallow Soul, Inner Light, Dampen Magic, Reviving Barrier

The screenshot was taken while on my main bar. The food I use is Orzorga's Red Frothgar, my Mundus stone is the Lord. My Mage CP are all slotted in the Apprentice constelation to get the spell crit bonus, evenly spread in the two increase heals stars. I usually play with a framerate of 17 fps and 290 ping.


In all screenshots I see on the forums, people are sporting 3000+ spell damage with 2000+ magicka recovery, along with over 40k maximum magicka and 55%+ spell crit, reaching 15k DPS while healing, and I have no idea how people get such high stats, I don't really see a lot more that can be improved. What am I missing?
Edited by AugustoCP on August 13, 2016 10:15PM
  • Pandorii
    Pandorii
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    A lot of times, people post their pic with buffs such as major sorcery and prophecy, which will increase spell dmg and crit. I noticed you're wearing 7 light. Undaunted level 9 gives the passive undaunted meddle, which will give a small boost to all three of your max stats, including magicka.

    Your crit looks great and your max magicka looks pretty good considering you're using recovery food and no undaunted meddle. High elfs also get higher max magicka than bretons.

    Staff users have a bit of a disadvantage without an additional set piece (say dw or s&b).
    Edited by Pandorii on August 13, 2016 10:23PM
  • yodased
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  • psychotic13
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    It's because you don't see the benefit of the cost reduction glyphs on your Jewelery, if you used spell damage for instance, that would show on the character sheet.

    Spell damage is good to increase also though, higher damage = stronger heals
  • BruhItsOver9000
    BruhItsOver9000
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    Pvp buffs, emp buffs, and imperial physique buff. what @yodased said.
    Edited by BruhItsOver9000 on August 14, 2016 11:27AM
    WOOD ELF MASTER RACE.

  • AugustoCP
    AugustoCP
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    @psychotic13 I understand what I need to increase, what I don't see is how to. I know my spell damage is low, what I don't see is how to increase it. I currently have plans to buy a set of arcane willpower jewelry and enchant it with gold spell damage glyphs, and I hope this doesn't destroy my sustain too much, but, according toy calculations, this will only brimg my spell damage barely into 2000 - far below the 3000 I should probably aim for. This why I ask, what am I missing? Is there some passive skill I am not aware of that gives me 1k spell damage without destroying my sustain, like removing my seducer/magnus armor would? I feel like the issue here isn't that I'm allocating my resources in the right places, but rather, that I don't have enough resources to begin with.
    Edited by AugustoCP on August 14, 2016 12:51AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    AugustoCP wrote: »
    @psychotic13 I understand what I need to increase, what I don't see is how to. I know my spell damage is low, what I don't see is how to increase it. I currently have plans to buy a set of arcane willpower jewelry and enchant it with gold spell damage glyphs, and I hope this doesn't destroy my sustain too much, but, according toy calculations, this will only brimg my spell damage barely into 2000 - far below the 3000 I should probably aim for. This why I ask, what am I missing? Is there some passive skill I am not aware of that gives me 1k spell damage without destroying my sustain, like removing my seducer/magnus armor would? I feel like the issue here isn't that I'm allocating my resources in the right places, but rather, that I don't have enough resources to begin with.

    First, get over the whole "sustain" thing. If you die while you still have magic, then what is the point of having it? With pots and heavy restoration attacks, you can sustain just fine in everything but the hardest endgame. Like vet trials and huge PvP raids.

    You ought to be running, if you don't have SPC and the like, is kragernac. You have WAY too much regen AND cost reduction. There is no need for that much. Like ever.

    With krags/kena/torags pact/willpower with spell damage glyphs, your regen will be around 1k and your spell power will be around 2.5k. almost double what you have. Plus you will have around 40k mana. Also change your mundas to the thief and leave it. The get the undaunted passives and wear 5/1/1. As a NB, your best heals are through damage. So pump up it up.


    Just to give you an idea of how much better this set up is, my mutagen hits for 2k no crit and my breath is around 16k no crit. Just having these two heals will get you through everything but, as I mentioned, vet trials and large PvP battles.


    Also why is proximity Det on your bar? Hardly worth it to use these days and surely with your spell damage it hits for like nothing.

    Why use ward ally over healing ward? You already have a self shield with dampen magic, which ought to be harness magic if you are concerned about sustain. And you have dampen on both bars? Why? Change one to mystic orbs. You don't need inner light and both bars either. Just the main. I would replace that with either entropy or the NB specific major sorcery buff.

    And lol you don't have funnel Health. I have NEVER seen a healblade not use that.

    And I would drop the back bar resto for destro and run eledrian. All the mag dks and sorcs will thank you.

    There is just so much non optimized in this build.
    Edited by Lightspeedflashb14_ESO on August 14, 2016 5:45AM
  • Brrrofski
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    What does the Lord do?

    You don't that much magcia recovery at all. Switch food to max health and max magica. Ditch the cost reduction. Go spell damage. You're a nb with syphoning strikes. Every light atrack gives you 1k magica back. Just weave them between skills.

    Put weapon and spell damage on at least 1 staff. Use sap essence to boost spell damage. Maybe entropy from mage's guild skill line on some fights. Inner light on your main bar is nice too. 10% crit and 7% magica increase.

    People's stats include a lot of buffs sometimes. For instance my saptank has 2658 spell damage. But that's with sap essence and the wrath passive from heavy armor. But that's what I get to so they are my stats, even if not always live on my sheet.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Brrrofski wrote: »
    What does the Lord do?

    You don't that much magcia recovery at all. Switch food to max health and max magica. Ditch the cost reduction. Go spell damage. You're a nb with syphoning strikes. Every light atrack gives you 1k magica back. Just weave them between skills.

    Lord is max health. Which they would get if they switched to krags.

    And I can not believe I forgot about syphoning strikes. Makes regen on a NB a COMPLETE non-issue.
  • Cathexis
    Cathexis
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    Patch notes:

    Some percent based stat modifiers were stacking multiplicatively

    This maybe?

    /Sarcasm L2P by the way.
    Edited by Cathexis on August 14, 2016 6:14AM
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  • susmitds
    susmitds
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    Cathexis wrote: »
    Patch notes:

    Some percent based stat modifiers were stacking multiplicatively

    This maybe?

    /Sarcasm L2P by the way.

    LOL, L2P noobrigade has arrived.
  • Holy-Dope
    Holy-Dope
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    1st of all 3k spell damage is buffed spell damage as long as it's on staff bar. With resto/ destro staff you should be close to 2.3-2-5 k spell damage unbuffed with 3 willpower . A pretty standard setup these days for healer is 5 SPC/ Twilight with 5 Worm. With MSA staff. If you don't have MSA staff then try to get the DSA staff which is better in my opinion. Worm is not easy to go but you can farm it in nMOL these days with pug groups though you'll need jewellery for sure along with 2 PC body armour. Everything get in Devine and change your Mundus to attronach or Mage as you seem fit based on your experience...
    Hope that's help...
    Edited by Holy-Dope on August 14, 2016 7:18AM
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  • Brrrofski
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    Brrrofski wrote: »
    What does the Lord do?

    You don't that much magcia recovery at all. Switch food to max health and max magica. Ditch the cost reduction. Go spell damage. You're a nb with syphoning strikes. Every light atrack gives you 1k magica back. Just weave them between skills.

    Lord is max health. Which they would get if they switched to krags.

    And I can not believe I forgot about syphoning strikes. Makes regen on a NB a COMPLETE non-issue.

    Yeh, can't argue with Kags.

    He has gold seducer, so tried to accommodate that as wasting a gold set is demoralising lol.

    OP, just enchant armor woth health until you have 18.5kish then everything else magica.

    But in an ideal world, you'd run 5 Kags, then maybe 3 seducer or 1 kena and two torug's then 3 arcane willpower. You could change the enchants around depending what you went with to balance regen and spell damage. 1500 regen is enough on a magica NB woth syphoning up though. Just weave a light attack between heals. The res speed on Kags is handy too, especially for a non templar healer.

    In a super ideal world, you'd have a masters resto staff to give back stam to your group as you don't have shards and Repentance. But it depends on your group. When I tank on my saptank I don't need any sustain help. But I'm sure a scaled masters resto is probably bis. You could then run 5 Kags, 1 kena, 1 monster piece that gives ES you health (so you could enchant your armor back to magica) masters resto and 3 willpower.

    Could even drop one resto and put a destro on. Elemental drain will help all your magica dps, and light you can spam light attacks with a destro when you don't need to heal for a few seconds, with syphoning up too, to get back a lot of magica.

    I know spell power cure is bis for a healer, but not everyone has it. I've done wgt 70+ times and have 4 bits. Two of which are monster slots and only one is divines lol.
  • Bromburak
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    AugustoCP wrote: »

    In all screenshots I see on the forums, people are sporting 3000+ spell damage with 2000+ magicka recovery, along with over 40k maximum magicka and 55%+ spell crit, reaching 15k DPS while healing, and I have no idea how people get such high stats, I don't really see a lot more that can be improved. What am I missing?

    Exaggeration, show us some of "all" and we can explain it to you.
    Depending on class and builds you will always notice a trade off within these stats.
    Edited by Bromburak on August 14, 2016 7:55AM
  • lucky_Sage
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    go willpower of arcane jewelry and all spelldamage enchants and if you undunted to atleast 7 go 5 light 1 heavy 1 med
    you want get that much spelldamage cuase of seducer and go apprentice mundus stone
    Edited by lucky_Sage on August 14, 2016 1:30PM
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  • Shanjijri
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    You do not have Funnel Health... Slot it, it's a very good skill for NB healer You heal yourself and one of your ally. Try Refreshing Path too. You create a damage/healing corridor. Very nice on the tank when he faces the boss or on a pack of mobs.
    As a non Templar healer, I think Mutagen would be better than Rapid Regeneration, because of the bonus. The periodically healing is immediately consumed if you or your allies have low health. But Rapid Regeneration is a good skill and I saw so many debates on the Internet about these skills.

    Just some skills advice, but do what you want. :smile:
  • exeeter702
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    First off put funnel on your bar right now, put it there with sap essence, siphoning attacks, restoring path, and ele drain, that is your destro bar.

    Resto bar, either of the resto staff hot morphs, healing ward and entropy, everything else is up to you.

    As to your question on stats. Tbh your magicka recovery is a but overkill in that screenshot. Seducer plus drink on a mag nb is not needed. You seem paranoid about your magicka pool. Grab 3 willpower jewelry healthy or arcane really, slap spell damage glyphs on them.

    Mundus choice is not good imo. Go for thief or apprentice.

    1700 magicka recover plus siphoning attacks is all you will need, ever.

    3 willpower, 2 torugs, 5 seducer, 1 kena, all devines, apprentice mundus and food buff will put you at a comfortable character sheet.

    Edited by exeeter702 on August 14, 2016 4:45PM
  • Mush55
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    Drop magnus and go 1 Kenna 2 turogs you get 250+ spell dmg easy.. If your sustain is good use apprentice mundos extra spell damage = more healing
    Edited by Mush55 on August 14, 2016 5:44PM
  • Dracane
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    You are low level, that's the first thing.
    As your CP level increases, your stats automatically increase as well.
    And the lord stones ? What is this even doing ? You should use the atronach or thief or so.

    And nowadays, everyone uses spell or weapon damage on their yewelry. Another reason for your low spell damage.
    Auri-El is my lord,
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    Magnus is my mind.

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  • Daraugh
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    For comparison, I play a Khajiit magicka templar healer. Pretty non-optimal for min/maxing but even with just purple cp 150 divines Kags, willpower jewelry with spell damage enchants, one Kena and two Torugs I get about 2100 spell damage, 1500+ magicka regen and 38k magicka pool. I'm also at 503 cp I think and I use the Apprentice. So that's an unbuffed Khajiit with purple 150 gear. As a Breton NB you can get higher of course, but even with the above setup I haven't had any problems healing for our guild's trials or any dungeon.
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  • sebban
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    Oh, I'm so sorry you spent all that money on that crap gear :(
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  • AugustoCP
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    I decided to heed the advice on this thread, so I deconned all my gear, and made a set as advised. I also respecced my skills, and decided to test out my new build.

    The results were, I couldn't heal for ***, my magicka kept running out, Siphoning Strikes wasn't nearly as useful as I thought it would be, I discovered my own ineptitude at weaving, maybe due to my high ping, maybe I just suck at it. Furthermore, despite increasiny spell damage to over 2500, my Funnel Health was dealing just about the exact same damage as before (!?), and the increase to my Sap Essence wasn't nearly as powerful as thought, because, despite dealing about twice the damage it used to and also healing twice as much, I was no longer able to spam it without quickly running out of magicka.


    I realized that, with my old build, despite not dealing the damage others do, I could spam skills forever without ever depleting my magicka pool, constantly healing my team mates, without anyone ever getting close to dying (except for one shots, which aren't really my fault), not to mention how tanky I am due to Dampen Magic spam.

    So I decided to revert back to my old build, and I'm now stuck with purple unenchanted gear due to running out of Kutas, not having enough Reporas, wasting a lot of gold, pretty much throwing away a ton of Dreugh Wax and generally being stupid.

    Leason learned: if I can heal and no one is dying, I'm fine and there's nothing to be changed in my build. So, bye, I have to farm 56 Dreugh Wax and 10 Kutas. Yay, so much fun.
  • Lightspeedflashb14_ESO
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    Well there was no reason to decon your old gear man. None of us told you to do that, that is on you.

    Also what your saying doesn't make any sense. There is NO way that your damage didnt go up.

    It really seems like a l2p issue. I heal like a beast with the stats that I told you and never run out of magic.

    But you do you, bro.
    Edited by Lightspeedflashb14_ESO on August 15, 2016 3:59PM
  • AugustoCP
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    I'm sorry if it sounded like that, I'm not blaming anyone but myself.

    And, yes, I know it makes no sense, and still I saw it with my own eyes, my Funnel Health was hitting for the exact same amount as before, 4k non crit and 7k crits. I don't understand it either, but it's what happened.

    Yes, this is in some ways a l2p issue, but I'd rather play the way I'm used to: If it works, then that's good enough for me.
  • exeeter702
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    AugustoCP wrote: »
    I'm sorry if it sounded like that, I'm not blaming anyone but myself.

    And, yes, I know it makes no sense, and still I saw it with my own eyes, my Funnel Health was hitting for the exact same amount as before, 4k non crit and 7k crits. I don't understand it either, but it's what happened.

    Yes, this is in some ways a l2p issue, but I'd rather play the way I'm used to: If it works, then that's good enough for me.

    This is confusing to me, how on earth would funnel be hitting for the same amount? And siphoning is one of if not the best resource gain skill in the game. You MUST weave it between your abilities, even sap essence. That plus resto staff attacks and a drain magicka enchant, and you will have zero problems with resources. ESPECIALLY in yellow Seducers.

    Despite what alot of players say on here, I think seducer can work very well in end game. I have no idea why you would decon it. You should have kept it and went 3 magnus until you got a kena peice, then go 2 torugs 1 kena. Seducer let's you transfer the focus off of regen via tertiary elements like glyphs and mundus and use those for the offense options like thief mundus and SD enchants.

    You jumped the gun big time. Truthfully speaking, yes if you can heal just fine with the setup you had then there you go. But for harder content or pvp, your stats were not / are not going to workout.
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